Player Matchup

Bacchus
Bacchus
Cnevors
Bacchus
Level 29
God Stats
75W - 60L
1,598 SR
Queue Stats
92W - 85L
1,501 Elo+
Party 1
Cupid
Cupid
Execu1ivechef
Cupid
Level 157
God Stats
7W - 9L
1,369 SR
Queue Stats
120W - 95L
1,575 Elo+
Party 1
King Arthur
King Arthur
Grizzy_9
King Arthur
Level 153
God Stats
3W - 1L
1,638 SR
Queue Stats
97W - 94L
1,556 Elo+
Party 1
Ra
Ra
ImOldGlen
Ra
Level 105
God Stats
6W - 2L
1,711 SR
Queue Stats
93W - 75L
1,577 Elo+
Party 1
Fenrir
Fenrir
LimaBeene
Fenrir
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,421 Elo+
Party 1
Team Averages
Level 112
1,563 SR
1,526 Elo+

VS

Team Averages
Level 101
1,534 SR
1,615 Elo+
Skadi
Skadi
 
Skadi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ABCFlyingToast
Thanatos
Level 120
God Stats
1W - 2L
1,551 SR
Queue Stats
34W - 22L
1,595 Elo+
Party 2
Medusa
Medusa
BBWdestroyer8000
Medusa
Level 151
God Stats
4W - 4L
1,620 SR
Queue Stats
198W - 185L
1,555 Elo+
Solo
Athena
Athena
Mikeiwnl
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,848 Elo+
Party 2
Baron Samedi
Baron Samedi
biggic
Baron Samedi
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cnevors
Bacchus
10
1 / 0 / 6
6,110
611
2,792
3,975
3,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
3 / 4 / 2
5,634
563
3,420
5,694
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Grizzy_9
King Arthur
11
3 / 1 / 0
6,320
632
6,273
12,034
7,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
1 / 1 / 0
6,236
624
1,440
3,559
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LimaBeene
Fenrir
11
3 / 1 / 1
5,736
574
2,744
6,344
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 2 / 1
5,727
573
6,986
6,888
2,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
10
5 / 3 / 2
5,864
586
5,375
9,191
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
3,306
331
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Athena
Mikeiwnl
Athena
8
1 / 5 / 2
4,685
469
1,828
6,971
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
biggic
Baron Samedi
11
1 / 1 / 2
5,955
596
3,878
4,297
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
11
Kills
7
7
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
1
0.25
L
Thanatos
5
3
2
2
L
0
0
0
0
W
Bacchus
Cnevors
Bacchus
1
0
6
4
W
3
4
2
1
W
King Arthur
Grizzy_9
King Arthur
3
1
0
3
W
1
1
0
1
W
Fenrir
LimaBeene
Fenrir
3
1
1
3.5
L
Athena
Mikeiwnl
Athena
1
5
2
0.4
L
Baron Samedi
biggic
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,669
Damage
18,067
31,606
Taken
27,347
15,817
Mitigated
11,888
10,497
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,986
2,401
0
980
6,888
2,342
0
0
6,888
0
41,822
L
Thanatos
5,375
1,192
0
5,332
9,191
3,482
0
1,989
7,202
0
31,085
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Cnevors
Bacchus
2,792
248
0
1,403
3,975
3,183
180
831
3,144
9,817
479
W
3,420
1,591
144
987
5,694
1,477
188
997
4,697
0
38,035
W
King Arthur
Grizzy_9
King Arthur
6,273
536
0
3,084
12,034
7,767
0
545
11,489
0
43,565
W
1,440
0
276
1,274
3,559
1,151
0
2,860
699
43,415
346
W
Fenrir
LimaBeene
Fenrir
2,744
378
0
3,329
6,344
2,239
0
362
5,982
0
36,999
L
Athena
Mikeiwnl
Athena
1,828
446
0
491
6,971
4,697
0
919
6,052
14,809
0
L
Baron Samedi
biggic
Baron Samedi
3,878
236
231
1,848
4,297
1,367
0
1,182
3,071
36,317
823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,036
Gold Earned
25,537
329
Minions Killed
211
0
Camps Cleared
0
953,970
Distance Traveled
745,844
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,727
573
73
7
0
169,675
2
L
Thanatos
5,864
586
46
5
0
213,468
2
L
Medusa
3,306
331
0
0
0
11,307
0
W
Bacchus
6,110
611
21
2
0
183,548
0
W
Cupid
5,634
563
62
6
0
162,017
0
W
King Arthur
6,320
632
76
8
0
186,688
1
W
Ra
6,236
624
93
9
0
191,053
0
W
Fenrir
5,736
574
77
8
0
230,664
0
L
Athena
4,685
469
26
3
0
170,659
0
L
Baron Samedi
5,955
596
66
7
0
180,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role