Player Matchup

Medusa
Medusa
Mvterr
Medusa
Level 31
God Stats
3W - 2L
1,572 SR
Queue Stats
9W - 13L
1,383 Elo+
Solo
Cthulhu
Cthulhu
OrbMastaB
Cthulhu
Level 126
God Stats
1W - 0L
1,094 SR
Queue Stats
9W - 16L
1,316 Elo+
Party 1
Baron Samedi
Baron Samedi
ToxicUnix
Baron Samedi
Level 28
God Stats
3W - 7L
1,476 SR
Queue Stats
3W - 8L
1,198 Elo+
Party 1
Team Averages
Level 62
1,381 SR
1,299 Elo+

VS

Team Averages
Level 62
1,426 SR
1,532 Elo+
Sol
Sol
Kovity
Sol
Level 18
God Stats
4W - 6L
1,505 SR
Queue Stats
53W - 58L
1,517 Elo+
Party 2
Atlas
Atlas
PWWAY
Atlas
Level 54
God Stats
0W - 1L
1,272 SR
Queue Stats
61W - 63L
1,347 Elo+
Party 2
Nut
Nut
jones11111
Nut
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mvterr
Medusa
19
7 / 1 / 6
12,127
933
13,716
8,471
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
OrbMastaB
Cthulhu
17
3 / 2 / 9
11,023
848
10,204
13,557
13,296
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
ToxicUnix
Baron Samedi
16
3 / 0 / 5
10,674
821
9,158
8,909
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Kovity
Sol
14
0 / 4 / 1
8,761
674
6,541
11,986
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
PWWAY
Atlas
14
2 / 5 / 1
9,088
699
6,506
16,792
15,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 4 / 2
9,502
731
6,245
11,787
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
13
Kills
3
3
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
Kovity
Sol
0
4
1
0.13
W
Medusa
Mvterr
Medusa
7
1
6
10
W
Cthulhu
OrbMastaB
Cthulhu
3
2
9
3.75
L
Atlas
PWWAY
Atlas
2
5
1
0.5
W
Baron Samedi
ToxicUnix
Baron Samedi
3
0
5
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,078
Damage
19,292
30,937
Taken
40,565
21,050
Mitigated
23,448
6,803
Healing
4,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Kovity
Sol
6,541
1,414
0
2,557
11,986
3,757
0
4,687
7,246
29,651
931
W
Medusa
Mvterr
Medusa
13,716
4,981
0
3,320
8,471
3,444
2,372
3,034
5,437
0
47,276
W
Cthulhu
OrbMastaB
Cthulhu
10,204
271
351
1,009
13,557
13,296
200
5,021
8,536
35,924
1,573
L
Atlas
PWWAY
Atlas
6,506
2,379
0
145
16,792
15,281
0
8,148
8,446
17,506
329
W
Baron Samedi
ToxicUnix
Baron Samedi
9,158
76
565
1,558
8,909
4,310
772
4,466
4,443
34,603
953
L
6,245
3,381
0
2,039
11,787
4,410
0
5,089
6,609
0
33,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,824
Gold Earned
27,351
169
Minions Killed
122
0
Camps Cleared
0
760,771
Distance Traveled
613,038
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,761
674
50
4
0
214,051
0
W
Medusa
12,127
933
68
5
0
261,540
0
W
Cthulhu
11,023
848
44
3
0
247,920
1
L
Atlas
9,088
699
10
1
0
195,663
0
W
Baron Samedi
10,674
821
57
4
0
251,311
0
L
Nut
9,502
731
62
5
0
203,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role