Player Matchup

Cthulhu
Cthulhu
DannyRUOk
Cthulhu
Level 136
God Stats
16W - 10L
1,532 SR
Queue Stats
54W - 49L
1,536 Elo+
Party 3
Janus
Janus
LukenGooood
Janus
Level 158
God Stats
1W - 4L
1,696 SR
Queue Stats
268W - 235L
1,592 Elo+
Party 3
King Arthur
King Arthur
SolanasTruth
King Arthur
Level 129
God Stats
0W - 5L
1,258 SR
Queue Stats
251W - 247L
1,527 Elo+
Solo
Anhur
Anhur
thrumple
Anhur
Level 122
God Stats
4W - 1L
2,039 SR
Queue Stats
207W - 208L
1,458 Elo+
Solo
Serqet
Serqet
vigesimal30
Serqet
Level 121
God Stats
11W - 11L
1,561 SR
Queue Stats
107W - 91L
1,563 Elo+
Solo
Team Averages
Level 133
1,617 SR
1,535 Elo+

VS

Team Averages
Level 95
1,507 SR
1,515 Elo+
Cerberus
Cerberus
CartaKev
Cerberus
Level 107
God Stats
4W - 1L
1,726 SR
Queue Stats
81W - 79L
1,539 Elo+
Solo
Nox
Nox
SirNindo
Nox
Level 59
God Stats
2W - 0L
1,715 SR
Queue Stats
109W - 103L
1,556 Elo+
Party 2
Mulan
Mulan
TheNyte-Wolf
Mulan
Level 150
God Stats
1W - 1L
1,311 SR
Queue Stats
101W - 92L
1,546 Elo+
Party 2
Surtr
Surtr
Z3KINGSLAYER3Z
Surtr
Level 46
God Stats
9W - 14L
1,283 SR
Queue Stats
122W - 165L
1,386 Elo+
Party 1
Cernunnos
Cernunnos
h8rr
Cernunnos
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 45L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DannyRUOk
Cthulhu
7
0 / 2 / 1
4,888
489
3,324
8,271
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 1
5,568
557
2,135
5,339
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SolanasTruth
King Arthur
9
0 / 4 / 1
5,275
528
4,746
10,957
7,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
thrumple
Anhur
10
0 / 2 / 0
5,083
508
3,309
6,763
1,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
11
2 / 1 / 0
5,923
592
3,121
8,503
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CartaKev
Cerberus
10
1 / 0 / 3
5,984
598
4,334
7,530
4,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
4 / 0 / 1
6,675
668
4,229
2,935
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 4
6,211
621
6,023
6,239
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
3 / 1 / 1
6,445
645
6,659
10,486
7,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
h8rr
Cernunnos
11
2 / 1 / 0
6,255
626
6,846
5,035
1,527
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
11
11
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CartaKev
Cerberus
1
0
3
2.5
L
Cthulhu
DannyRUOk
Cthulhu
0
2
1
0.25
L
0
2
1
0.25
W
4
0
1
4.5
L
King Arthur
SolanasTruth
King Arthur
0
4
1
0.13
W
1
0
4
3
W
3
1
1
3.5
W
Cernunnos
h8rr
Cernunnos
2
1
0
2
L
Anhur
thrumple
Anhur
0
2
0
0
L
Serqet
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,635
Damage
28,091
39,833
Taken
32,225
17,894
Mitigated
17,967
7,592
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CartaKev
Cerberus
4,334
144
0
2,311
7,530
4,942
0
1,230
6,264
23,493
0
L
Cthulhu
DannyRUOk
Cthulhu
3,324
0
0
1,005
8,271
5,166
0
2,259
6,012
15,852
331
L
2,135
112
0
297
5,339
1,461
0
1,757
3,582
39,282
0
W
4,229
237
0
980
2,935
965
0
1,196
1,641
40,323
1,401
L
King Arthur
SolanasTruth
King Arthur
4,746
1,088
0
876
10,957
7,071
0
304
10,653
0
32,217
W
6,023
1,059
0
2,283
6,239
2,624
0
1,151
4,786
0
51,532
W
6,659
2,153
0
2,483
10,486
7,909
0
0
10,258
502
34,952
W
Cernunnos
h8rr
Cernunnos
6,846
3,941
0
2,523
5,035
1,527
431
1,462
3,533
0
45,101
L
Anhur
thrumple
Anhur
3,309
1,851
0
1,936
6,763
1,472
0
2,138
4,625
0
33,348
L
Serqet
3,121
946
0
3,478
8,503
2,724
0
2,284
6,219
0
34,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,737
Gold Earned
31,570
307
Minions Killed
369
0
Camps Cleared
0
1,161,459
Distance Traveled
1,123,773
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,984
598
45
5
0
236,167
0
L
Cthulhu
4,888
489
22
2
0
240,411
1
L
Janus
5,568
557
100
10
0
225,555
0
W
Nox
6,675
668
89
9
0
231,636
4
L
King Arthur
5,275
528
55
6
0
221,105
0
W
Mulan
6,211
621
95
10
0
254,535
1
W
Surtr
6,445
645
56
6
0
196,681
0
W
Cernunnos
6,255
626
84
8
0
204,754
0
L
Anhur
5,083
508
55
6
0
203,181
0
L
Serqet
5,923
592
75
8
0
271,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role