Player Matchup

Kuzenbo
Kuzenbo
DarkSage6745
Kuzenbo
Level 155
God Stats
0W - 5L
1,171 SR
Queue Stats
129W - 119L
1,533 Elo+
Party 1
Skadi
Skadi
Heypeterman14
Skadi
Level 162
God Stats
3W - 2L
1,538 SR
Queue Stats
107W - 105L
1,491 Elo+
Solo
Scylla
Scylla
Lamarosol
Scylla
Level 176
God Stats
2W - 2L
1,663 SR
Queue Stats
164W - 144L
1,536 Elo+
Solo
King Arthur
King Arthur
Lost_Horizons_
King Arthur
Level 159
God Stats
0W - 1L
1,430 SR
Queue Stats
187W - 173L
1,618 Elo+
Solo
Erlang Shen
Erlang Shen
Tayl0r000
Erlang Shen
Level 155
God Stats
0W - 2L
1,312 SR
Queue Stats
179W - 188L
1,493 Elo+
Party 1
Team Averages
Level 161
1,423 SR
1,534 Elo+

VS

Team Averages
Level 145
1,513 SR
1,549 Elo+
Medusa
Medusa
Dusty11500
Medusa
Level 146
God Stats
11W - 4L
1,821 SR
Queue Stats
155W - 164L
1,500 Elo+
Solo
Hera
Hera
JocularMonkey
Hera
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 18L
1,681 Elo+
Solo
Kuzenbo
Kuzenbo
ThatBeastz
Kuzenbo
Level 171
God Stats
1W - 0L
1,244 SR
Queue Stats
116W - 98L
1,555 Elo+
Solo
Ishtar
Ishtar
Trollaflagger
Ishtar
Level 130
God Stats
5W - 4L
1,602 SR
Queue Stats
74W - 61L
1,521 Elo+
Solo
Serqet
Serqet
sgxchaoz
Serqet
Level 158
God Stats
4W - 3L
1,397 SR
Queue Stats
89W - 79L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DarkSage6745
Kuzenbo
14
2 / 4 / 8
9,057
503
6,769
13,420
14,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
6 / 1 / 1
10,229
568
12,517
10,451
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Lamarosol
Scylla
15
3 / 8 / 1
8,938
497
4,959
10,185
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Lost_Horizons_
King Arthur
12
0 / 4 / 1
7,801
433
5,985
16,617
10,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Erlang Shen
Tayl0r000
Erlang Shen
15
4 / 6 / 5
9,261
515
8,202
17,080
11,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dusty11500
Medusa
18
6 / 0 / 4
11,817
657
14,320
12,605
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
8 / 5 / 3
10,571
587
12,510
8,928
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
ThatBeastz
Kuzenbo
14
1 / 4 / 10
9,003
500
7,835
16,417
17,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
0 / 4 / 2
9,561
531
4,138
9,684
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
sgxchaoz
Serqet
17
8 / 2 / 7
10,433
580
12,650
14,628
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
15
Kills
23
23
Deaths
15
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DarkSage6745
Kuzenbo
2
4
8
1.5
W
Medusa
Dusty11500
Medusa
6
0
4
8
L
6
1
1
6.5
W
8
5
3
1.9
L
Scylla
Lamarosol
Scylla
3
8
1
0.44
L
King Arthur
Lost_Horizons_
King Arthur
0
4
1
0.13
L
Erlang Shen
Tayl0r000
Erlang Shen
4
6
5
1.08
W
Kuzenbo
ThatBeastz
Kuzenbo
1
4
10
1.5
W
0
4
2
0.25
W
Serqet
sgxchaoz
Serqet
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
51,453
67,753
Taken
62,262
45,342
Mitigated
34,474
11,504
Healing
20,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DarkSage6745
Kuzenbo
6,769
1,881
0
2,299
13,420
14,798
0
4,598
8,477
25,130
0
W
Medusa
Dusty11500
Medusa
14,320
6,462
0
9,614
12,605
5,086
472
1,858
10,747
0
110,051
L
12,517
5,626
0
1,672
10,451
5,192
594
3,271
6,922
0
87,950
W
12,510
3,797
0
1,485
8,928
2,699
18
3,959
4,969
70,176
1,217
L
Scylla
Lamarosol
Scylla
4,959
1,004
0
699
10,185
2,995
0
6,740
3,445
60,924
2,046
L
King Arthur
Lost_Horizons_
King Arthur
5,985
468
0
2,268
16,617
10,959
0
1,703
14,449
1,149
47,876
L
Erlang Shen
Tayl0r000
Erlang Shen
8,202
4,363
0
4,566
17,080
11,398
0
3,680
12,922
0
69,226
W
Kuzenbo
ThatBeastz
Kuzenbo
7,835
2,984
0
1,712
16,417
17,297
33
2,828
13,589
26,637
882
W
4,138
2,784
0
3,608
9,684
3,359
0
2,159
7,525
0
66,304
W
Serqet
sgxchaoz
Serqet
12,650
2,865
0
4,431
14,628
6,033
140
2,026
12,602
0
69,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,286
Gold Earned
51,385
517
Minions Killed
566
0
Camps Cleared
0
1,592,271
Distance Traveled
1,731,963
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,057
503
39
2
0
346,590
3
W
Medusa
11,817
657
153
9
0
340,817
6
L
Skadi
10,229
568
156
9
0
330,182
4
W
Hera
10,571
587
142
8
0
337,416
7
L
Scylla
8,938
497
119
7
0
300,739
2
L
King Arthur
7,801
433
91
5
0
252,833
0
L
Erlang Shen
9,261
515
112
6
0
361,927
1
W
Kuzenbo
9,003
500
28
2
0
349,510
9
W
Ishtar
9,561
531
143
8
0
290,345
7
W
Serqet
10,433
580
100
6
0
413,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role