Player Matchup

Ganesha
Ganesha
DarthHabibi
Ganesha
Level 159
God Stats
3W - 1L
1,646 SR
Queue Stats
25W - 26L
1,567 Elo+
Party 1
Pele
Pele
FitzMe
Pele
Level 141
God Stats
12W - 9L
1,395 SR
Queue Stats
172W - 158L
1,539 Elo+
Party 2
King Arthur
King Arthur
Nanren
King Arthur
Level 103
God Stats
2W - 2L
1,346 SR
Queue Stats
121W - 68L
1,622 Elo+
Party 1
Ra
Ra
SexyBilly
Ra
Level 147
God Stats
3W - 2L
1,231 SR
Queue Stats
171W - 154L
1,518 Elo+
Party 2
Medusa
Medusa
StrifDragon97
Medusa
Level 77
God Stats
3W - 3L
1,551 SR
Queue Stats
198W - 150L
1,616 Elo+
Solo
Team Averages
Level 125
1,434 SR
1,572 Elo+

VS

Team Averages
Level 132
1,650 SR
1,608 Elo+
Merlin
Merlin
Brownflare
Merlin
Level 164
God Stats
3W - 4L
1,485 SR
Queue Stats
45W - 64L
1,552 Elo+
Solo
Odin
Odin
Jayylc
Odin
Level 153
God Stats
2W - 2L
1,650 SR
Queue Stats
203W - 161L
1,690 Elo+
Solo
Cthulhu
Cthulhu
Rocketjay3
Cthulhu
Level 129
God Stats
283W - 249L
1,648 SR
Queue Stats
284W - 251L
1,611 Elo+
Solo
Arachne
Arachne
bhunk
Arachne
Level 86
God Stats
4W - 1L
1,888 SR
Queue Stats
74W - 63L
1,630 Elo+
Solo
Artemis
Artemis
perfectionies
Artemis
Level 128
God Stats
31W - 27L
1,577 SR
Queue Stats
147W - 128L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DarthHabibi
Ganesha
8
0 / 0 / 1
4,940
549
181
2,814
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Pele
FitzMe
Pele
10
4 / 0 / 1
6,046
672
2,808
4,151
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Nanren
King Arthur
10
0 / 1 / 3
6,007
667
3,851
6,824
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 1 / 1
5,914
657
3,165
4,482
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
5,716
635
3,430
5,683
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brownflare
Merlin
1
0 / 0 / 0
3,282
365
0
0
0
Odin
Jayylc
Odin
8
0 / 3 / 1
4,425
492
3,330
7,313
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
Rocketjay3
Cthulhu
8
0 / 1 / 0
4,874
542
1,287
4,419
1,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
bhunk
Arachne
10
3 / 2 / 0
5,300
589
3,361
6,884
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
10
0 / 1 / 0
5,189
577
2,434
4,974
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
3
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brownflare
Merlin
0
0
0
0
W
Ganesha
DarthHabibi
Ganesha
0
0
1
0.5
W
Pele
FitzMe
Pele
4
0
1
4.5
L
Odin
Jayylc
Odin
0
3
1
0.17
W
King Arthur
Nanren
King Arthur
0
1
3
1.5
L
Cthulhu
Rocketjay3
Cthulhu
0
1
0
0
W
2
1
1
2.5
W
1
1
0
1
L
Arachne
bhunk
Arachne
3
2
0
1.5
L
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,435
Damage
10,412
23,954
Taken
23,590
9,477
Mitigated
9,673
7,386
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brownflare
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
DarthHabibi
Ganesha
181
0
0
973
2,814
1,205
0
73
2,741
8,934
0
W
Pele
FitzMe
Pele
2,808
746
0
843
4,151
1,405
0
382
3,769
0
31,802
L
Odin
Jayylc
Odin
3,330
670
0
2,893
7,313
4,054
0
901
6,358
0
22,907
W
King Arthur
Nanren
King Arthur
3,851
881
0
1,513
6,824
3,488
0
118
6,706
0
40,038
L
Cthulhu
Rocketjay3
Cthulhu
1,287
37
0
1,828
4,419
1,898
78
1,337
2,927
25,787
0
W
3,165
456
435
1,889
4,482
1,689
0
832
3,650
47,104
1,471
W
3,430
797
0
1,733
5,683
1,690
0
0
5,683
0
41,823
L
Arachne
bhunk
Arachne
3,361
1,864
0
3,729
6,884
2,101
0
784
6,040
0
28,369
L
Artemis
2,434
462
0
2,020
4,974
1,620
0
0
4,974
0
34,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,623
Gold Earned
23,070
327
Minions Killed
208
0
Camps Cleared
0
960,591
Distance Traveled
735,491
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,282
365
0
0
0
0
0
W
Ganesha
4,940
549
7
1
0
183,060
1
W
Pele
6,046
672
67
7
0
227,790
2
L
Odin
4,425
492
34
4
0
162,625
0
W
King Arthur
6,007
667
72
8
0
194,416
0
L
Cthulhu
4,874
542
47
5
0
190,413
1
W
Ra
5,914
657
103
11
0
196,735
1
W
Medusa
5,716
635
78
9
0
158,590
0
L
Arachne
5,300
589
61
7
0
218,036
0
L
Artemis
5,189
577
66
7
0
164,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role