Player Matchup

Cupid
Cupid
ASRENZO237
Cupid
Level 109
God Stats
16W - 10L
1,944 SR
Queue Stats
322W - 317L
1,540 Elo+
Solo
Cerberus
Cerberus
Booplesn00t
Cerberus
Level 119
God Stats
8W - 9L
1,641 SR
Queue Stats
100W - 90L
1,527 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BoutHalfAHog
Morgan Le Fay
Level 97
God Stats
1W - 4L
1,360 SR
Queue Stats
109W - 90L
1,535 Elo+
Party 1
Bakasura
Bakasura
chewiecolt
Bakasura
Level 114
God Stats
6W - 4L
1,772 SR
Queue Stats
103W - 96L
1,530 Elo+
Party 1
Hercules
Hercules
Änder
Hercules
Level 122
God Stats
2W - 1L
1,628 SR
Queue Stats
148W - 121L
1,538 Elo+
Solo
Team Averages
Level 112
1,669 SR
1,534 Elo+

VS

Team Averages
Level 68
1,545 SR
1,515 Elo+
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
KierDracus
Sol
Level 107
God Stats
16W - 10L
1,630 SR
Queue Stats
375W - 324L
1,586 Elo+
Solo
King Arthur
King Arthur
UlikeStick
King Arthur
Level 38
God Stats
4W - 1L
1,594 SR
Queue Stats
26W - 13L
1,562 Elo+
Party 3
Erlang Shen
Erlang Shen
bonesplitter5
Erlang Shen
Level 44
God Stats
6W - 5L
1,503 SR
Queue Stats
116W - 123L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
1 / 2 / 1
4,489
561
775
4,118
1,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Booplesn00t
Cerberus
7
1 / 2 / 2
4,604
576
3,429
8,215
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
BoutHalfAHog
Morgan Le Fay
9
0 / 1 / 0
4,655
582
2,144
3,377
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
chewiecolt
Bakasura
8
2 / 2 / 0
4,679
585
2,480
7,751
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
Änder
Hercules
11
3 / 1 / 0
6,050
756
5,892
8,192
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 2 / 0
5,420
678
1,589
4,721
3,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
 
Medusa
9
1 / 1 / 3
4,949
619
5,592
4,556
1,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
2 / 0 / 0
6,022
753
3,239
3,653
936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
UlikeStick
King Arthur
10
1 / 3 / 0
5,342
668
5,776
10,555
6,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
bonesplitter5
Erlang Shen
9
1 / 1 / 1
4,917
615
3,547
5,443
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
7
Kills
8
8
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
0
1.5
W
Medusa
 
Medusa
1
1
3
2.5
L
Cupid
1
2
1
0.75
L
Cerberus
Booplesn00t
Cerberus
1
2
2
1
L
Morgan Le Fay
BoutHalfAHog
Morgan Le Fay
0
1
0
0
W
2
0
0
2
W
King Arthur
UlikeStick
King Arthur
1
3
0
0.33
W
Erlang Shen
bonesplitter5
Erlang Shen
1
1
1
1.5
L
Bakasura
chewiecolt
Bakasura
2
2
0
1
L
Hercules
Änder
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,720
Damage
19,743
31,653
Taken
28,928
12,547
Mitigated
14,060
9,914
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,589
260
0
1,372
4,721
3,407
207
599
3,984
9,676
0
W
Medusa
 
Medusa
5,592
2,438
0
935
4,556
1,103
810
1,675
2,881
0
39,236
L
Cupid
775
224
0
1,883
4,118
1,108
0
580
3,538
0
21,658
L
Cerberus
Booplesn00t
Cerberus
3,429
330
0
2,547
8,215
3,513
0
919
7,296
12,972
735
L
Morgan Le Fay
BoutHalfAHog
Morgan Le Fay
2,144
149
0
535
3,377
1,041
0
2,383
994
25,035
0
W
3,239
800
0
1,861
3,653
936
530
1,932
1,644
29,792
6,754
W
King Arthur
UlikeStick
King Arthur
5,776
659
0
2,337
10,555
6,708
0
0
10,087
0
35,479
W
Erlang Shen
bonesplitter5
Erlang Shen
3,547
2,168
0
1,882
5,443
1,906
0
1,190
4,060
0
26,437
L
Bakasura
chewiecolt
Bakasura
2,480
1,748
0
2,147
7,751
2,639
0
891
6,860
0
22,351
L
Hercules
Änder
Hercules
5,892
1,877
0
2,802
8,192
4,246
0
0
8,192
0
38,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,477
Gold Earned
26,650
243
Minions Killed
255
0
Camps Cleared
0
834,080
Distance Traveled
871,474
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,420
678
16
2
0
178,727
0
W
Medusa
4,949
619
60
8
0
148,622
0
L
Cupid
4,489
561
44
6
0
126,337
0
L
Cerberus
4,604
576
18
2
0
182,155
2
L
Morgan Le Fay
4,655
582
54
7
0
159,677
1
W
Sol
6,022
753
69
9
0
167,761
0
W
King Arthur
5,342
668
55
7
0
171,805
0
W
Erlang Shen
4,917
615
55
7
0
204,559
0
L
Bakasura
4,679
585
44
6
0
192,018
2
L
Hercules
6,050
756
83
10
0
173,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role