Player Matchup

Raijin
Raijin
Silver IV
Elsa Fan 069
Raijin
Silver IV
Level 125
God Stats
2W - 1L
1,725 SR
Queue Stats
20W - 20L
1,206 MMR
Party 2
Erlang Shen
Erlang Shen
Silver IV
OhhSubsky
Erlang Shen
Silver IV
Level 158
God Stats
1W - 0L
1,630 SR
Queue Stats
24W - 22L
1,206 MMR
Party 2
King Arthur
King Arthur
Silver IV
yeans
King Arthur
Silver IV
Level 115
God Stats
4W - 5L
1,862 SR
Queue Stats
23W - 22L
1,206 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,739 SR
1,206 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,536 SR
1,152 MMR
Ganesha
Ganesha
Silver II
Melaney Rose
Ganesha
Silver II
Level 63
God Stats
10W - 4L
1,624 SR
Queue Stats
53W - 64L
1,130 MMR
Party 1
Hercules
Hercules
Silver III
TimmyTurntHer
Hercules
Silver III
Level 124
God Stats
32W - 33L
1,485 SR
Queue Stats
414W - 511L
1,138 MMR
Solo
Scylla
Scylla
Gold V
yelnats22595
Scylla
Gold V
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 120L
1,187 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
11 / 4 / 6
17,357
964
16,013
12,895
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Erlang Shen
OhhSubsky
Erlang Shen
20
4 / 3 / 14
15,476
860
23,952
23,668
26,844
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
yeans
King Arthur
20
5 / 4 / 13
14,864
826
18,622
27,708
28,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+250
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
BacchusAchillesKuzenboCthulhuNu Wa

VS

Bans
ThothAnhurVulcanOdinDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Melaney Rose
Ganesha
19
0 / 7 / 9
13,023
724
17,514
19,137
10,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
TimmyTurntHer
Hercules
19
3 / 8 / 6
14,380
799
15,937
33,211
36,007
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+250
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Scylla
20
8 / 5 / 1
15,451
858
13,117
15,783
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
20
Kills
11
11
Deaths
20
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
11
4
6
3.5
L
Ganesha
Melaney Rose
Ganesha
0
7
9
0.64
W
Erlang Shen
OhhSubsky
Erlang Shen
4
3
14
3.67
L
Hercules
TimmyTurntHer
Hercules
3
8
6
0.75
W
King Arthur
yeans
King Arthur
5
4
13
2.88
L
Scylla
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,587
Damage
46,568
64,271
Taken
68,131
59,216
Mitigated
51,765
19,171
Healing
7,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
16,013
1,054
0
2,243
12,895
3,886
2,974
7,749
5,146
86,088
2,077
L
Ganesha
Melaney Rose
Ganesha
17,514
127
0
0
19,137
10,314
0
4,014
15,123
43,934
956
W
Erlang Shen
OhhSubsky
Erlang Shen
23,952
10,269
0
11,033
23,668
26,844
1,015
9,926
13,742
1,178
68,265
L
Hercules
TimmyTurntHer
Hercules
15,937
4,371
0
6,139
33,211
36,007
58
8,013
25,166
0
43,674
W
King Arthur
yeans
King Arthur
18,622
1,895
0
5,895
27,708
28,486
598
13,136
14,572
64
44,382
L
Scylla
13,117
945
0
1,096
15,783
5,444
157
5,055
10,728
51,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,697
Gold Earned
42,854
244
Minions Killed
186
0
Camps Cleared
0
966,645
Distance Traveled
923,377
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
17,357
964
143
8
0
291,637
0
L
Ganesha
13,023
724
15
1
0
312,043
0
W
Erlang Shen
15,476
860
54
3
0
351,863
4
L
Hercules
14,380
799
61
3
0
293,779
0
W
King Arthur
14,864
826
47
3
0
323,145
0
L
Scylla
15,451
858
110
6
0
317,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role