Player Matchup

King Arthur
King Arthur
Atlan2
King Arthur
Level 69
God Stats
3W - 0L
1,702 SR
Queue Stats
50W - 44L
1,510 Elo+
Solo
Jormungandr
Jormungandr
BokSoup
Jormungandr
Level 81
God Stats
2W - 1L
1,418 SR
Queue Stats
89W - 93L
1,460 Elo+
Party 3
Da Ji
Da Ji
KaijuNo1
Da Ji
Level 109
God Stats
14W - 12L
1,539 SR
Queue Stats
118W - 96L
1,534 Elo+
Party 3
Nu Wa
Nu Wa
Thund3rDrag0n9
Nu Wa
Level 168
God Stats
3W - 0L
1,703 SR
Queue Stats
156W - 160L
1,545 Elo+
Solo
Hou Yi
Hou Yi
chenlezhi
Hou Yi
Level 258
God Stats
164W - 195L
1,415 SR
Queue Stats
1,015W - 982L
1,432 Elo+
Solo
Team Averages
Level 137
1,556 SR
1,496 Elo+

VS

Team Averages
Level 78
1,485 SR
1,476 Elo+
Baron Samedi
Baron Samedi
DogWho16
Baron Samedi
Level 63
God Stats
1W - 1L
1,631 SR
Queue Stats
20W - 22L
1,436 Elo+
Party 1
Medusa
Medusa
Fullsker
Medusa
Level 74
God Stats
3W - 6L
1,261 SR
Queue Stats
84W - 77L
1,458 Elo+
Party 2
Ares
Ares
HashHeatinDabber
Ares
Level 125
God Stats
1W - 3L
1,491 SR
Queue Stats
114W - 101L
1,524 Elo+
Party 2
Hercules
Hercules
SenseiSuper0
Hercules
Level 61
God Stats
1W - 1L
1,755 SR
Queue Stats
7W - 6L
1,480 Elo+
Party 1
Nemesis
Nemesis
gabebmm
Nemesis
Level 65
God Stats
0W - 2L
1,286 SR
Queue Stats
57W - 61L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atlan2
King Arthur
11
1 / 1 / 2
6,258
626
5,491
9,825
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
BokSoup
Jormungandr
10
3 / 1 / 5
6,474
647
4,948
8,230
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Da Ji
KaijuNo1
Da Ji
10
3 / 2 / 3
5,501
550
4,542
6,834
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 2 / 2
6,396
640
5,672
4,227
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
chenlezhi
Hou Yi
10
2 / 0 / 5
5,371
537
5,305
4,614
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DogWho16
Baron Samedi
10
2 / 1 / 1
5,437
544
1,735
3,604
1,224
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Fullsker
Medusa
9
0 / 3 / 1
4,822
482
4,183
6,303
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 4 / 0
4,930
493
4,372
10,860
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
SenseiSuper0
Hercules
9
0 / 2 / 0
5,106
511
4,090
8,194
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nemesis
gabebmm
Nemesis
9
2 / 3 / 1
5,145
515
5,515
9,401
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
5
6
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Atlan2
King Arthur
1
1
2
2
W
Jormungandr
BokSoup
Jormungandr
3
1
5
5.5
L
Baron Samedi
DogWho16
Baron Samedi
2
1
1
2.5
L
Medusa
Fullsker
Medusa
0
3
1
0.17
L
1
4
0
0.25
W
Da Ji
KaijuNo1
Da Ji
3
2
3
2.25
L
Hercules
SenseiSuper0
Hercules
0
2
0
0
W
4
2
2
2.5
W
Hou Yi
chenlezhi
Hou Yi
2
0
5
4.5
L
Nemesis
gabebmm
Nemesis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,958
Damage
19,895
33,730
Taken
38,362
16,121
Mitigated
14,219
6,550
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Atlan2
King Arthur
5,491
597
0
2,492
9,825
5,513
0
509
9,316
0
38,446
W
Jormungandr
BokSoup
Jormungandr
4,948
2,222
178
2,701
8,230
5,749
0
2,249
5,981
27,697
1,348
L
Baron Samedi
DogWho16
Baron Samedi
1,735
0
0
811
3,604
1,224
0
1,605
1,761
22,093
2,178
L
Medusa
Fullsker
Medusa
4,183
1,996
0
1,684
6,303
1,716
0
2,029
4,200
0
32,246
L
4,372
98
0
3,376
10,860
5,339
0
3,487
7,301
11,880
0
W
Da Ji
KaijuNo1
Da Ji
4,542
921
0
309
6,834
2,464
0
120
6,714
0
35,722
L
Hercules
SenseiSuper0
Hercules
4,090
1,003
0
2,750
8,194
3,041
0
397
7,727
0
30,386
W
5,672
1,011
0
870
4,227
1,141
87
2,221
2,006
35,218
0
W
Hou Yi
chenlezhi
Hou Yi
5,305
1,998
0
0
4,614
1,254
0
1,012
3,602
0
28,191
L
Nemesis
gabebmm
Nemesis
5,515
2,378
0
2,169
9,401
2,899
0
2,454
6,781
0
35,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
25,440
292
Minions Killed
240
0
Camps Cleared
0
1,036,574
Distance Traveled
962,318
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,258
626
80
8
0
203,034
0
W
Jormungandr
6,474
647
49
5
0
189,649
2
L
Baron Samedi
5,437
544
44
4
0
150,055
0
L
Medusa
4,822
482
63
6
0
177,596
0
L
Ares
4,930
493
12
1
0
218,336
0
W
Da Ji
5,501
550
54
5
0
249,998
4
L
Hercules
5,106
511
65
7
0
189,974
4
W
Nu Wa
6,396
640
66
7
0
195,682
0
W
Hou Yi
5,371
537
43
4
0
198,211
0
L
Nemesis
5,145
515
56
6
0
226,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role