Player Matchup

Ishtar
Ishtar
Abstract-Anbu
Ishtar
Level 143
God Stats
1W - 1L
1,505 SR
Queue Stats
51W - 43L
1,446 Elo+
Party 2
Bellona
Bellona
IIIII-_beta610
Bellona
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 103L
1,492 Elo+
Party 1
Discordia
Discordia
batterend
Discordia
Level 62
God Stats
3W - 2L
1,452 SR
Queue Stats
21W - 17L
1,422 Elo+
Party 2
Cliodhna
Cliodhna
huskyy04
Cliodhna
Level 44
God Stats
2W - 2L
1,756 SR
Queue Stats
78W - 87L
1,444 Elo+
Party 1
Cerberus
Cerberus
lostAxolotl
Cerberus
Level 43
God Stats
5W - 0L
1,791 SR
Queue Stats
48W - 42L
1,412 Elo+
Party 2
Team Averages
Level 83
1,601 SR
1,443 Elo+

VS

Team Averages
Level 103
1,295 SR
1,501 Elo+
Surtr
Surtr
Kakashi88078
Surtr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
Kitten_Shredder4
Medusa
Level 126
God Stats
1W - 5L
1,106 SR
Queue Stats
183W - 184L
1,444 Elo+
Solo
Ymir
Ymir
Rochaid
Ymir
Level 108
God Stats
2W - 9L
1,336 SR
Queue Stats
208W - 198L
1,441 Elo+
Solo
Chang'e
Chang'e
SaveSapphire
Chang'e
Level 163
God Stats
21W - 20L
1,485 SR
Queue Stats
254W - 257L
1,420 Elo+
Solo
Thanatos
Thanatos
wyd texts
Thanatos
Level 102
God Stats
0W - 1L
1,048 SR
Queue Stats
1W - 1L
1,700 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,734
518
3,106
7,126
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 2
7,379
568
5,184
8,878
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
batterend
Discordia
11
1 / 0 / 3
6,671
513
6,999
2,980
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
huskyy04
Cliodhna
13
3 / 2 / 2
6,812
524
6,634
10,232
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
lostAxolotl
Cerberus
11
3 / 2 / 3
6,791
522
5,130
11,506
6,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,753
366
3,402
7,488
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 3 / 3
6,658
512
9,108
7,568
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Rochaid
Ymir
10
3 / 0 / 3
6,920
532
3,918
7,924
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
SaveSapphire
Chang'e
10
0 / 1 / 3
5,819
448
2,267
6,723
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
wyd texts
Thanatos
11
2 / 3 / 1
5,889
453
3,069
9,844
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
9
Kills
8
8
Deaths
9
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
W
1
1
2
2
L
0
2
1
0.25
L
3
3
3
1.5
L
Ymir
Rochaid
Ymir
3
0
3
4.5
L
Chang'e
SaveSapphire
Chang'e
0
1
3
1.5
W
Discordia
batterend
Discordia
1
0
3
2.5
W
Cliodhna
huskyy04
Cliodhna
3
2
2
2
W
Cerberus
lostAxolotl
Cerberus
3
2
3
2.25
L
Thanatos
wyd texts
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,053
Damage
21,764
40,722
Taken
39,547
21,165
Mitigated
14,664
15,347
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,106
1,817
0
2,261
7,126
2,258
658
1,200
5,926
0
42,253
W
5,184
1,807
0
3,331
8,878
7,648
514
215
8,351
0
48,311
L
3,402
1,423
0
681
7,488
3,300
0
1,055
6,421
343
12,986
L
9,108
3,528
0
1,080
7,568
1,705
0
4,145
3,213
0
47,880
L
Ymir
Rochaid
Ymir
3,918
1,021
0
2,820
7,924
4,616
0
2,590
5,110
17,088
0
L
Chang'e
SaveSapphire
Chang'e
2,267
46
810
2,250
6,723
1,599
120
1,785
4,534
27,719
479
W
Discordia
batterend
Discordia
6,999
187
0
657
2,980
832
0
969
1,885
37,121
1,020
W
Cliodhna
huskyy04
Cliodhna
6,634
863
0
6,216
10,232
3,431
0
1,100
9,052
0
54,872
W
Cerberus
lostAxolotl
Cerberus
5,130
472
0
2,882
11,506
6,996
0
2,517
8,897
18,401
0
L
Thanatos
wyd texts
Thanatos
3,069
564
0
6,044
9,844
3,444
0
1,531
8,202
0
39,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,387
Gold Earned
30,039
378
Minions Killed
254
0
Camps Cleared
0
1,316,936
Distance Traveled
1,306,550
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,734
518
81
6
0
240,814
2
W
Bellona
7,379
568
90
7
0
257,274
0
L
Surtr
4,753
366
22
2
0
274,255
0
L
Medusa
6,658
512
67
5
0
245,443
0
L
Ymir
6,920
532
23
2
0
267,143
5
L
Chang'e
5,819
448
69
5
0
239,332
5
W
Discordia
6,671
513
72
6
0
273,080
6
W
Cliodhna
6,812
524
85
7
0
280,430
1
W
Cerberus
6,791
522
50
4
0
265,338
0
L
Thanatos
5,889
453
73
6
0
280,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role