Player Matchup

Ravana
Ravana
Diamond II
 
Ravana
Diamond II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
 
Ra
Diamond I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Blaaaast
Erlang Shen
Diamond II
Level 209
God Stats
28W - 23L
1,683 SR
Queue Stats
500W - 466L
2,026 MMR
Party 3
Nut
Nut
Diamond II
Bo0tsAndCats
Nut
Diamond II
Level 191
God Stats
12W - 13L
1,479 SR
Queue Stats
213W - 175L
2,109 MMR
Party 3
Bacchus
Bacchus
Diamond IV
PPGIRLXDDDDDDD
Bacchus
Diamond IV
Level 110
God Stats
28W - 31L
1,594 SR
Queue Stats
459W - 431L
2,085 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 169
1,551 SR
1,844 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 161
1,817 SR
2,072 MMR
Thor
Thor
Diamond III
KCv1
Thor
Diamond III
Level 159
God Stats
5W - 2L
1,910 SR
Queue Stats
95W - 71L
2,122 MMR
Party 1
Geb
Geb
Diamond III
SailingSunny
Geb
Diamond III
Level 173
God Stats
7W - 6L
1,779 SR
Queue Stats
101W - 85L
2,048 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
bruingrtx
Cernunnos
Diamond IV
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 56L
2,005 MMR
Party 1
Set
Set
Diamond I
mudaeboy
Set
Diamond I
Level 144
God Stats
3W - 2L
1,883 SR
Queue Stats
57W - 55L
2,183 MMR
Party 2
Ah Puch
Ah Puch
Diamond V
Οblock
Ah Puch
Diamond V
Level 158
God Stats
1W - 1L
2,014 SR
Queue Stats
149W - 137L
2,000 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
3 / 0 / 2
8,673
723
5,078
3,412
1,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ra
 
Ra
14
3 / 0 / 4
7,868
656
7,424
3,399
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Blaaaast
Erlang Shen
12
5 / 1 / 5
7,461
622
6,185
8,125
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
5 / 0 / 1
7,742
645
9,726
8,396
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 6
6,730
561
5,681
7,488
6,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
FreyaAresKing ArthurCharybdisMedusa

VS

Bans
LancelotAgniDa JiAwilixSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
KCv1
Thor
12
0 / 5 / 0
6,345
529
1,041
10,015
4,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 1
5,625
469
3,073
11,791
5,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cernunnos
bruingrtx
Cernunnos
10
0 / 4 / 0
5,778
482
4,906
10,318
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,459
455
2,937
9,406
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
Οblock
Ah Puch
12
1 / 2 / 0
6,547
546
3,788
5,823
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
16
Kills
1
1
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
2
4
W
Ra
 
Ra
3
0
4
5
W
Erlang Shen
Blaaaast
Erlang Shen
5
1
5
7.5
W
5
0
1
5.5
L
Thor
KCv1
Thor
0
5
0
0
W
0
0
6
3
L
0
2
1
0.25
L
Cernunnos
bruingrtx
Cernunnos
0
4
0
0
L
0
3
1
0.17
L
Ah Puch
Οblock
Ah Puch
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,094
Damage
15,745
30,820
Taken
47,353
15,633
Mitigated
17,655
17,333
Healing
11,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,078
1,293
0
1,755
3,412
1,441
63
0
3,283
0
67,631
W
Ra
 
Ra
7,424
928
1,855
1,754
3,399
1,186
0
1,476
1,861
74,542
2,168
W
Erlang Shen
Blaaaast
Erlang Shen
6,185
3,289
0
3,373
8,125
3,503
0
2,326
5,691
0
51,407
W
9,726
5,810
0
5,860
8,396
3,063
85
529
7,867
0
72,246
L
Thor
KCv1
Thor
1,041
204
0
1,742
10,015
4,342
0
819
9,196
0
48,733
W
5,681
867
0
2,736
7,488
6,440
0
2,299
5,118
18,214
0
L
3,073
737
1,709
3,136
11,791
5,362
0
4,578
7,213
12,541
1,839
L
Cernunnos
bruingrtx
Cernunnos
4,906
2,840
0
2,360
10,318
2,174
0
1,518
8,800
0
45,686
L
2,937
978
0
1,428
9,406
4,235
0
2,281
7,125
0
33,488
L
Ah Puch
Οblock
Ah Puch
3,788
334
0
1,221
5,823
1,542
0
3,533
2,221
53,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,474
Gold Earned
29,754
471
Minions Killed
392
0
Camps Cleared
0
1,322,133
Distance Traveled
1,251,688
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,673
723
117
10
0
245,113
1
W
Ra
7,868
656
139
12
0
296,019
0
W
Erlang Shen
7,461
622
73
6
0
279,482
0
W
Nut
7,742
645
121
10
0
231,366
3
L
Thor
6,345
529
97
8
0
234,719
0
W
Bacchus
6,730
561
21
2
0
270,153
4
L
Geb
5,625
469
23
2
0
257,717
3
L
Cernunnos
5,778
482
88
7
0
212,992
0
L
Set
5,459
455
65
5
0
282,599
0
L
Ah Puch
6,547
546
119
10
0
263,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role