Player Matchup

Cerberus
Cerberus
Gding246
Cerberus
Level 103
God Stats
0W - 4L
1,500 SR
Queue Stats
49W - 55L
1,459 Elo+
Solo
Izanami
Izanami
MrGoForNothin
Izanami
Level 85
God Stats
1W - 1L
1,358 SR
Queue Stats
273W - 260L
1,491 Elo+
Party 1
Awilix
Awilix
PNK_CoTa
Awilix
Level 61
God Stats
4W - 5L
1,500 SR
Queue Stats
305W - 297L
1,338 Elo+
Solo
King Arthur
King Arthur
Ronim6276
King Arthur
Level 80
God Stats
10W - 7L
1,435 SR
Queue Stats
263W - 244L
1,473 Elo+
Solo
Olorun
Olorun
thejamaican_2
Olorun
Level 124
God Stats
1W - 2L
1,819 SR
Queue Stats
4W - 8L
1,400 Elo+
Party 1
Team Averages
Level 91
1,522 SR
1,432 Elo+

VS

Team Averages
Level 90
1,413 SR
1,399 Elo+
Sol
Sol
PaPa_Kodo
Sol
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,399 Elo+
Solo
Chaac
Chaac
TOGx Cobra
Chaac
Level 92
God Stats
1W - 1L
1,206 SR
Queue Stats
57W - 65L
1,382 Elo+
Party 2
Thanatos
Thanatos
TOGxJack
Thanatos
Level 62
God Stats
3W - 3L
1,327 SR
Queue Stats
54W - 82L
1,324 Elo+
Party 2
Yemoja
Yemoja
bobbyaj
Yemoja
Level 83
God Stats
12W - 6L
1,533 SR
Queue Stats
66W - 74L
1,438 Elo+
Party 2
Thoth
Thoth
pwnftw101
Thoth
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 235L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gding246
Cerberus
6
1 / 1 / 0
5,564
397
2,292
4,872
2,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
13
1 / 1 / 1
7,307
522
4,477
7,549
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
PNK_CoTa
Awilix
11
1 / 4 / 1
6,351
454
2,390
11,674
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Ronim6276
King Arthur
14
9 / 1 / 1
9,321
666
15,215
16,014
14,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

13
1 / 0 / 2
7,314
522
4,387
5,751
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,954
568
8,805
8,659
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
12
0 / 7 / 0
6,671
477
7,223
15,231
10,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
TOGxJack
Thanatos
11
3 / 5 / 1
6,671
477
5,073
11,218
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
bobbyaj
Yemoja
11
0 / 0 / 5
7,160
511
3,140
7,753
4,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
pwnftw101
Thoth
11
0 / 1 / 2
6,919
494
4,069
5,959
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
13
Kills
7
7
Deaths
13
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Gding246
Cerberus
1
1
0
1
L
Izanami
1
1
1
1.5
L
Awilix
PNK_CoTa
Awilix
1
4
1
0.38
W
4
0
1
4.5
L
King Arthur
Ronim6276
King Arthur
9
1
1
9.5
W
Chaac
0
7
0
0
W
Thanatos
TOGxJack
Thanatos
3
5
1
0.7
W
Yemoja
bobbyaj
Yemoja
0
0
5
2.5
W
Thoth
pwnftw101
Thoth
0
1
2
1
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,761
Damage
28,310
45,860
Taken
48,820
25,273
Mitigated
22,510
11,462
Healing
19,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Gding246
Cerberus
2,292
37
0
1,999
4,872
2,619
0
3,114
1,678
9,273
0
L
Izanami
4,477
2,226
0
2,209
7,549
2,423
0
4,885
2,616
0
57,556
L
Awilix
PNK_CoTa
Awilix
2,390
956
0
1,816
11,674
3,841
0
2,025
9,609
0
40,485
W
8,805
3,281
0
4,653
8,659
2,355
1,048
816
7,843
48,170
757
L
King Arthur
Ronim6276
King Arthur
15,215
3,030
0
3,719
16,014
14,881
55
2,689
13,238
0
62,301
W
Chaac
7,223
1,429
0
2,624
15,231
10,275
0
0
15,231
0
50,544
W
Thanatos
TOGxJack
Thanatos
5,073
1,647
0
5,609
11,218
3,914
0
2,288
8,930
0
42,459
W
Yemoja
bobbyaj
Yemoja
3,140
861
3,326
2,503
7,753
4,344
297
1,401
6,352
24,403
462
W
Thoth
pwnftw101
Thoth
4,069
267
0
1,030
5,959
1,622
0
2,083
3,876
39,779
1,024
L
4,387
2,698
120
1,599
5,751
1,509
512
2,523
2,934
47,263
1,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,857
Gold Earned
35,375
367
Minions Killed
347
0
Camps Cleared
0
1,182,520
Distance Traveled
1,331,379
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,564
397
23
2
0
127,935
3
L
Izanami
7,307
522
107
8
0
249,351
0
L
Awilix
6,351
454
59
4
0
296,050
0
W
Sol
7,954
568
87
6
0
260,359
5
L
King Arthur
9,321
666
95
7
0
262,529
0
W
Chaac
6,671
477
79
6
0
248,728
0
W
Thanatos
6,671
477
62
4
0
297,155
0
W
Yemoja
7,160
511
32
2
0
272,679
2
W
Thoth
6,919
494
87
6
0
252,458
6
L
Olorun
7,314
522
83
6
0
246,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role