Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AndyDerFieseREAL
Cthulhu
Level 167
God Stats
4W - 2L
1,784 SR
Queue Stats
246W - 235L
1,498 Elo+
Party 1
Geb
Geb
Aseysh
Geb
Level 127
God Stats
0W - 1L
1,835 SR
Queue Stats
18W - 22L
1,367 Elo+
Party 2
Terra
Terra
CrispyAsian
Terra
Level 155
God Stats
4W - 4L
1,544 SR
Queue Stats
259W - 275L
1,552 Elo+
Party 1
Fenrir
Fenrir
SpectralFox1521
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,269 Elo+
Party 2
Team Averages
Level 118
1,633 SR
1,437 Elo+

VS

Team Averages
Level 119
1,472 SR
1,545 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ArcoLiris
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,788 Elo+
Solo
Tsukuyomi
Tsukuyomi
DávídBáskéy
Tsukuyomi
Level 117
God Stats
4W - 4L
1,127 SR
Queue Stats
180W - 166L
1,468 Elo+
Party 3
Sylvanus
Sylvanus
tomtom349
Sylvanus
Level 124
God Stats
2W - 0L
1,733 SR
Queue Stats
172W - 157L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
5 / 3 / 4
9,164
764
10,769
8,542
3,160
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 2
7,565
630
6,465
9,064
9,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Geb
Aseysh
Geb
17
1 / 3 / 10
8,902
742
14,689
16,517
18,949
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 3 / 11
8,929
744
22,900
18,839
21,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Breastplate

Breastplate

+20
Physical Protection

15
3 / 6 / 6
9,535
795
7,216
15,875
18,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
4 / 4 / 9
9,341
778
17,492
13,257
5,438
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
 
King Arthur
16
1 / 3 / 7
8,997
750
9,908
16,267
24,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Amaterasu
ArcoLiris
Amaterasu
15
2 / 2 / 9
8,827
736
6,243
15,338
12,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tsukuyomi
DávídBáskéy
Tsukuyomi
16
4 / 3 / 9
9,474
790
15,246
14,248
6,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
tomtom349
Sylvanus
18
6 / 1 / 8
9,815
818
8,987
14,184
19,284
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
59
13
Kills
17
17
Deaths
13
33
Assists
42
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
5
3
4
2.33
W
Morgan Le Fay
 
Morgan Le Fay
4
4
9
2.13
W
King Arthur
 
King Arthur
1
3
7
1.5
L
2
2
2
1.5
W
Amaterasu
ArcoLiris
Amaterasu
2
2
9
3.25
L
Geb
Aseysh
Geb
1
3
10
2
L
2
3
11
2.5
W
Tsukuyomi
DávídBáskéy
Tsukuyomi
4
3
9
2.83
L
3
6
6
1
W
Sylvanus
tomtom349
Sylvanus
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,039
Damage
57,876
68,837
Taken
73,294
71,837
Mitigated
67,910
22,276
Healing
35,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
10,769
1,989
1,444
1,468
8,542
3,160
0
4,877
3,588
26,296
1,539
W
Morgan Le Fay
 
Morgan Le Fay
17,492
1,592
77
913
13,257
5,438
1,439
10,497
2,576
28,223
1,056
W
King Arthur
 
King Arthur
9,908
717
599
2,019
16,267
24,592
165
8,313
7,907
703
34,069
L
6,465
135
1,223
2,709
9,064
9,345
0
2,977
5,983
15,161
838
W
Amaterasu
ArcoLiris
Amaterasu
6,243
1,887
901
2,210
15,338
12,382
0
12,890
2,448
0
8,703
L
Geb
Aseysh
Geb
14,689
486
1,473
1,212
16,517
18,949
0
5,666
10,589
22,547
0
L
22,900
297
4,046
5,394
18,839
21,957
0
6,349
12,409
32,673
2,632
W
Tsukuyomi
DávídBáskéy
Tsukuyomi
15,246
4,383
2,453
3,592
14,248
6,214
393
9,545
4,703
0
33,673
L
7,216
1,492
643
2,664
15,875
18,426
0
6,349
9,404
0
11,805
W
Sylvanus
tomtom349
Sylvanus
8,987
2,777
13,868
8,790
14,184
19,284
313
9,401
4,783
16,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,095
Gold Earned
46,454
132
Minions Killed
142
0
Camps Cleared
0
1,051,292
Distance Traveled
1,199,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,164
764
51
4
0
208,257
0
W
Morgan Le Fay
9,341
778
13
1
0
230,502
0
W
King Arthur
8,997
750
54
5
0
237,169
0
L
Cthulhu
7,565
630
25
2
0
93,842
0
W
Amaterasu
8,827
736
5
0
0
252,180
0
L
Geb
8,902
742
18
2
0
229,630
0
L
Terra
8,929
744
20
2
0
262,779
0
W
Tsukuyomi
9,474
790
52
4
0
256,990
0
L
Fenrir
9,535
795
18
2
0
256,784
0
W
Sylvanus
9,815
818
18
2
0
222,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role