Player Matchup

Chiron
Chiron
 
Chiron
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
PoopDealer7916
Thoth
Level 155
God Stats
2W - 3L
1,544 SR
Queue Stats
166W - 175L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
Testamentdark
Nu Wa
Level 195
God Stats
6W - 5L
1,520 SR
Queue Stats
416W - 419L
1,545 Elo+
Solo
Ymir
Ymir
Thrax Packin
Ymir
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
226W - 234L
1,542 Elo+
Solo
Yemoja
Yemoja
xfisticuffsx
Yemoja
Level 147
God Stats
7W - 7L
1,348 SR
Queue Stats
765W - 768L
1,436 Elo+
Solo
Team Averages
Level 160
1,482 SR
1,513 Elo+

VS

Team Averages
Level 149
1,477 SR
1,540 Elo+
Anhur
Anhur
 
Anhur
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
II_Puccio
Cernunnos
Level 155
God Stats
2W - 2L
1,381 SR
Queue Stats
160W - 179L
1,478 Elo+
Party 2
Thoth
Thoth
ImCurrentlyHard
Thoth
Level 82
God Stats
2W - 0L
1,702 SR
Queue Stats
30W - 24L
1,572 Elo+
Party 3
Cerberus
Cerberus
LadyBest_Emmya
Cerberus
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 166L
1,575 Elo+
Party 2
Yemoja
Yemoja
NoOneQuinn
Yemoja
Level 149
God Stats
1W - 1L
1,304 SR
Queue Stats
29W - 22L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 1 / 1
5,390
1,078
1,732
3,738
1,320
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 1 / 1
5,372
1,074
4,350
2,022
744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,194
1,039
3,611
2,894
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 0
5,421
1,084
1,986
3,902
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
6
0 / 0 / 0
4,736
947
588
1,663
772
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 2
5,545
1,109
1,702
4,717
1,270
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cernunnos
II_Puccio
Cernunnos
11
0 / 0 / 2
5,735
1,147
4,352
4,260
1,229
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
1 / 1 / 2
5,781
1,156
4,805
3,673
1,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
10
1 / 0 / 2
6,053
1,211
1,783
4,121
2,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
NoOneQuinn
Yemoja
10
2 / 0 / 1
6,256
1,251
998
2,178
1,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
1
Kills
4
4
Deaths
1
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
1
1
0.5
W
Anhur
 
Anhur
0
0
2
1
W
Cernunnos
II_Puccio
Cernunnos
0
0
2
1
W
1
1
2
2
W
Cerberus
1
0
2
2
W
Yemoja
NoOneQuinn
Yemoja
2
0
1
2.5
L
0
1
1
0.5
L
0
1
1
0.5
L
1
1
0
1
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,267
Damage
13,640
14,219
Taken
18,949
6,236
Mitigated
7,058
5,751
Healing
14,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,732
828
469
1,186
3,738
1,320
0
2,360
1,378
0
7,338
W
Anhur
 
Anhur
1,702
258
541
849
4,717
1,270
88
2,606
1,887
0
10,194
W
Cernunnos
II_Puccio
Cernunnos
4,352
1,153
346
1,092
4,260
1,229
88
2,591
1,475
0
17,121
W
4,805
108
243
478
3,673
1,028
0
1,745
1,720
17,835
319
W
Cerberus
1,783
0
1,778
1,201
4,121
2,175
0
1,172
2,813
4,760
125
W
Yemoja
NoOneQuinn
Yemoja
998
300
6,218
1,364
2,178
1,356
0
1,629
519
2,553
410
L
4,350
0
0
0
2,022
744
0
1,246
776
11,484
0
L
3,611
930
281
79
2,894
896
0
1,382
1,512
10,967
0
L
1,986
0
810
653
3,902
2,504
0
2,130
1,772
3,308
0
L
Yemoja
588
121
1,750
523
1,663
772
0
364
1,299
1,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,113
Gold Earned
29,370
55
Minions Killed
93
0
Camps Cleared
0
456,792
Distance Traveled
547,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,390
1,078
24
5
0
116,623
0
W
Anhur
5,545
1,109
21
4
0
109,691
0
W
Cernunnos
5,735
1,147
36
7
0
113,888
0
W
Thoth
5,781
1,156
23
5
0
118,075
0
W
Cerberus
6,053
1,211
6
1
0
116,320
0
W
Yemoja
6,256
1,251
7
1
0
89,407
0
L
Thoth
5,372
1,074
19
4
0
97,194
0
L
Nu Wa
5,194
1,039
6
1
0
98,655
0
L
Ymir
5,421
1,084
6
1
0
102,667
0
L
Yemoja
4,736
947
0
0
0
41,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role