Player Matchup

Achilles
Achilles
Alasteirr
Achilles
Level 114
God Stats
6W - 7L
1,564 SR
Queue Stats
235W - 218L
1,485 Elo+
Party 3
Medusa
Medusa
AndreBoss
Medusa
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,440 Elo+
Solo
Charon
Charon
BowdownBischero
Charon
Level 116
God Stats
2W - 2L
1,499 SR
Queue Stats
81W - 72L
1,480 Elo+
Party 2
Merlin
Merlin
JaceLagoon
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,471 Elo+
Party 2
Mercury
Mercury
Johnwick117
Mercury
Level 145
God Stats
12W - 17L
1,497 SR
Queue Stats
161W - 163L
1,505 Elo+
Party 3
Team Averages
Level 94
1,512 SR
1,476 Elo+

VS

Team Averages
Level 148
1,561 SR
1,488 Elo+
Jormungandr
Jormungandr
Abyssal2356
Jormungandr
Level 147
God Stats
7W - 5L
1,637 SR
Queue Stats
114W - 88L
1,567 Elo+
Solo
Anhur
Anhur
JeanGrylls
Anhur
Level 82
God Stats
18W - 17L
1,518 SR
Queue Stats
195W - 196L
1,473 Elo+
Solo
Athena
Athena
Kenji_San31
Athena
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 47L
1,488 Elo+
Party 1
Ra
Ra
PrincezzSelina
Ra
Level 158
God Stats
14W - 14L
1,456 SR
Queue Stats
313W - 326L
1,451 Elo+
Party 1
Susano
Susano
SirFlenderThe3rd
Susano
Level 234
God Stats
63W - 38L
1,695 SR
Queue Stats
301W - 312L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alasteirr
Achilles
10
1 / 5 / 0
5,539
554
4,059
9,223
3,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
AndreBoss
Medusa
11
2 / 1 / 0
6,020
602
4,098
5,501
1,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
3 / 2 / 3
7,524
752
4,589
8,759
5,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
JaceLagoon
Merlin
11
0 / 4 / 1
5,821
582
2,240
5,848
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
Johnwick117
Mercury
10
0 / 4 / 1
5,011
501
2,991
8,915
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Abyssal2356
Jormungandr
13
5 / 1 / 3
7,629
763
7,982
9,126
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
10
0 / 1 / 1
5,759
576
1,281
6,265
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
0 / 2 / 5
5,370
537
3,468
7,468
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 2
6,213
621
1,865
2,387
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
11 / 2 / 0
7,199
720
8,768
8,648
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
16
16
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Abyssal2356
Jormungandr
5
1
3
6.5
L
Achilles
Alasteirr
Achilles
1
5
0
0.2
L
Medusa
AndreBoss
Medusa
2
1
0
2
L
3
2
3
2.25
L
Merlin
JaceLagoon
Merlin
0
4
1
0.13
W
Anhur
0
1
1
0.5
L
Mercury
Johnwick117
Mercury
0
4
1
0.13
W
Athena
0
2
5
1.25
W
0
0
2
1
W
11
2
0
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,977
Damage
23,364
38,246
Taken
33,894
15,319
Mitigated
15,143
11,740
Healing
14,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Abyssal2356
Jormungandr
7,982
2,129
0
2,955
9,126
5,058
0
416
8,256
53,750
2,520
L
Achilles
Alasteirr
Achilles
4,059
370
0
2,487
9,223
3,930
0
5,325
3,477
0
28,813
L
Medusa
AndreBoss
Medusa
4,098
1,323
0
2,322
5,501
1,455
0
614
4,887
0
46,465
L
4,589
1,069
0
2,432
8,759
5,916
0
2,528
6,210
20,122
2,612
L
Merlin
JaceLagoon
Merlin
2,240
322
0
1,051
5,848
1,593
0
1,232
4,594
38,577
0
W
Anhur
1,281
704
0
3,285
6,265
1,472
0
581
5,684
0
36,661
L
Mercury
Johnwick117
Mercury
2,991
926
0
3,448
8,915
2,425
0
2,515
6,360
0
33,308
W
Athena
3,468
406
98
2,393
7,468
5,116
0
2,762
4,670
7,395
463
W
1,865
61
658
1,443
2,387
754
0
810
1,577
50,846
0
W
8,768
3,085
0
3,462
8,648
2,743
0
1,915
6,699
0
34,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,915
Gold Earned
32,170
323
Minions Killed
349
0
Camps Cleared
0
1,080,094
Distance Traveled
1,085,750
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,629
763
105
11
0
195,969
1
L
Achilles
5,539
554
54
5
0
199,296
1
L
Medusa
6,020
602
72
7
0
206,356
0
L
Charon
7,524
752
37
4
0
209,923
2
L
Merlin
5,821
582
92
9
0
209,493
2
W
Anhur
5,759
576
76
8
0
185,909
3
L
Mercury
5,011
501
68
7
0
255,026
0
W
Athena
5,370
537
6
1
0
235,447
3
W
Ra
6,213
621
105
11
0
211,879
0
W
Susano
7,199
720
57
6
0
256,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role