Player Matchup

Thor
Thor
 
Thor
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AQ22-Qill
Ymir
Level 62
God Stats
23W - 32L
1,504 SR
Queue Stats
677W - 674L
1,470 Elo+
Solo
Apollo
Apollo
Djay AFK
Apollo
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,244 Elo+
Solo
Poseidon
Poseidon
KalekaSPL
Poseidon
Level 64
God Stats
3W - 0L
1,855 SR
Queue Stats
42W - 37L
1,476 Elo+
Solo
Artemis
Artemis
Viggomax
Artemis
Level 86
God Stats
9W - 6L
1,600 SR
Queue Stats
195W - 196L
1,523 Elo+
Solo
Team Averages
Level 72
1,592 SR
1,443 Elo+

VS

Team Averages
Level 77
1,476 SR
1,484 Elo+
Ares
Ares
Dantopia7
Ares
Level 93
God Stats
79W - 73L
1,531 SR
Queue Stats
595W - 567L
1,518 Elo+
Party 1
Charybdis
Charybdis
Flaky dust
Charybdis
Level 70
God Stats
85W - 76L
1,545 SR
Queue Stats
213W - 209L
1,490 Elo+
Party 1
Cliodhna
Cliodhna
SLIDA11
Cliodhna
Level 89
God Stats
9W - 13L
1,450 SR
Queue Stats
150W - 129L
1,476 Elo+
Party 2
Surtr
Surtr
Stryker_365
Surtr
Level 66
God Stats
38W - 27L
1,485 SR
Queue Stats
66W - 64L
1,417 Elo+
Solo
Scylla
Scylla
Valshea
Scylla
Level 67
God Stats
2W - 6L
1,369 SR
Queue Stats
120W - 104L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 1 / 1
4,292
613
1,343
4,097
1,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
7
0 / 0 / 0
4,082
583
1,960
7,249
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Djay AFK
Apollo
7
0 / 2 / 0
3,826
547
2,111
4,097
1,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
KalekaSPL
Poseidon
10
4 / 0 / 0
5,595
799
3,601
4,572
921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Viggomax
Artemis
10
3 / 0 / 0
5,163
738
3,256
3,660
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
1 / 0 / 1
4,570
653
3,566
6,245
3,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Flaky dust
Charybdis
8
1 / 1 / 1
4,495
642
4,749
3,141
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
SLIDA11
Cliodhna
8
1 / 2 / 1
4,333
619
2,797
5,656
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 3 / 0
3,780
540
1,377
4,795
1,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
Valshea
Scylla
9
0 / 2 / 0
4,690
670
1,540
3,010
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
8
Kills
3
3
Deaths
8
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
1
1
1.5
W
Ymir
0
0
0
0
L
Ares
1
0
1
1.5
W
Apollo
Djay AFK
Apollo
0
2
0
0
L
Charybdis
Flaky dust
Charybdis
1
1
1
1.5
W
Poseidon
KalekaSPL
Poseidon
4
0
0
4
L
Cliodhna
SLIDA11
Cliodhna
1
2
1
0.75
L
0
3
0
0
L
Scylla
Valshea
Scylla
0
2
0
0
W
Artemis
Viggomax
Artemis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,271
Damage
14,029
23,675
Taken
22,847
7,719
Mitigated
8,143
8,539
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,343
220
0
371
4,097
1,464
0
242
3,849
0
25,371
W
Ymir
1,960
397
0
2,530
7,249
3,300
0
2,333
4,916
13,700
0
L
Ares
3,566
525
0
1,722
6,245
3,353
0
1,266
4,979
12,133
896
W
Apollo
Djay AFK
Apollo
2,111
1,584
0
969
4,097
1,032
0
1,019
3,078
0
21,526
L
Charybdis
Flaky dust
Charybdis
4,749
1,802
0
1,176
3,141
958
0
660
2,481
0
27,293
W
Poseidon
KalekaSPL
Poseidon
3,601
576
0
3,049
4,572
921
0
35
4,537
34,807
1,233
L
Cliodhna
SLIDA11
Cliodhna
2,797
458
0
2,100
5,656
1,450
0
1,007
4,649
0
23,096
L
1,377
580
0
849
4,795
1,893
0
2,598
2,197
377
14,375
L
Scylla
Valshea
Scylla
1,540
402
0
440
3,010
489
0
0
3,010
27,491
420
W
Artemis
Viggomax
Artemis
3,256
1,650
0
1,620
3,660
1,002
0
1,059
2,409
0
29,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,958
Gold Earned
21,868
238
Minions Killed
181
0
Camps Cleared
0
738,871
Distance Traveled
722,021
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,292
613
42
6
0
177,861
1
W
Ymir
4,082
583
33
5
0
137,192
0
L
Ares
4,570
653
18
3
0
145,910
3
W
Apollo
3,826
547
34
5
0
134,240
0
L
Charybdis
4,495
642
42
6
0
136,410
0
W
Poseidon
5,595
799
65
9
0
144,152
0
L
Cliodhna
4,333
619
38
5
0
195,858
1
L
Surtr
3,780
540
22
3
0
99,863
0
L
Scylla
4,690
670
61
9
0
143,980
0
W
Artemis
5,163
738
64
9
0
145,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role