Player Matchup

Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold III
InfernoReaper-X
Da Ji
Gold III
Level 129
God Stats
9W - 9L
1,482 SR
Queue Stats
52W - 61L
1,512 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,494 SR
1,504 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,435 SR
1,441 MMR
Scylla
Scylla
Bronze III
Alvaroke05
Scylla
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,441 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze III
FranchuPanchu
Ao Kuang
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,441 MMR
Party 2
Tyr
Tyr
Bronze III
Vrcobe
Tyr
Bronze III
Level 112
God Stats
0W - 2L
1,305 SR
Queue Stats
2W - 5L
1,441 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 0 / 7
11,293
941
10,531
11,460
13,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
 
Raijin
17
2 / 2 / 11
11,102
925
14,069
7,420
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 8
10,901
908
9,936
9,503
5,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Bans
MulanYu HuangNe ZhaCthulhuThoth

VS

Bans
JormungandrOdinSkadiHorusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alvaroke05
Scylla
12
0 / 7 / 3
8,166
681
2,286
13,346
2,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
FranchuPanchu
Ao Kuang
15
2 / 3 / 0
9,266
772
5,209
9,079
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
Vrcobe
Tyr
14
1 / 5 / 0
8,530
711
2,944
15,242
13,522
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
3
3
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
7
10.5
W
Raijin
 
Raijin
2
2
11
3.75
L
Scylla
Alvaroke05
Scylla
0
7
3
0.21
L
Ao Kuang
FranchuPanchu
Ao Kuang
2
3
0
0.67
W
6
1
8
10
L
Tyr
Vrcobe
Tyr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
10,439
28,383
Taken
37,667
22,387
Mitigated
20,193
7,607
Healing
3,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,531
2,348
0
4,116
11,460
13,892
50
3,744
7,716
0
25,163
W
Raijin
 
Raijin
14,069
2,381
0
1,260
7,420
3,186
973
1,315
6,105
66,636
962
L
Scylla
Alvaroke05
Scylla
2,286
310
0
50
13,346
2,940
0
5,494
7,582
15,029
0
L
Ao Kuang
FranchuPanchu
Ao Kuang
5,209
871
0
1,320
9,079
3,731
0
2,864
5,904
16,306
0
W
9,936
1,799
0
2,231
9,503
5,309
308
2,571
5,792
0
30,186
L
Tyr
Vrcobe
Tyr
2,944
490
0
1,943
15,242
13,522
0
5,681
8,907
0
17,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,296
Gold Earned
25,962
173
Minions Killed
86
0
Camps Cleared
0
659,678
Distance Traveled
610,053
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,293
941
23
2
0
247,938
0
W
Raijin
11,102
925
113
9
0
201,273
0
L
Scylla
8,166
681
24
2
0
149,536
0
L
Ao Kuang
9,266
772
28
2
0
231,460
5
W
Da Ji
10,901
908
37
3
0
210,467
0
L
Tyr
8,530
711
34
3
0
229,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role