Player Matchup

Mercury
Mercury
 
Mercury
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ButtaManz
Anhur
Level 100
God Stats
14W - 3L
1,500 SR
Queue Stats
60W - 44L
1,554 Elo+
Party 1
Artio
Artio
Elledge96
Artio
Level 48
God Stats
2W - 0L
1,734 SR
Queue Stats
25W - 4L
1,786 Elo+
Solo
Hercules
Hercules
GamerKneehaw
Hercules
Level 45
God Stats
16W - 8L
1,540 SR
Queue Stats
27W - 18L
1,557 Elo+
Party 1
Merlin
Merlin
thevoidedd
Merlin
Level 89
God Stats
1W - 1L
1,318 SR
Queue Stats
69W - 67L
1,541 Elo+
Party 2
Team Averages
Level 79
1,518 SR
1,588 Elo+

VS

Team Averages
Level 46
1,531 SR
1,480 Elo+
Sobek
Sobek
 
Sobek
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
AutumnNostalgia
Serqet
Level 44
God Stats
10W - 16L
1,500 SR
Queue Stats
93W - 91L
1,485 Elo+
Solo
Kukulkan
Kukulkan
Flainked33
Kukulkan
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 139L
1,543 Elo+
Solo
Mulan
Mulan
KnuckleWart04
Mulan
Level 68
God Stats
9W - 12L
1,578 SR
Queue Stats
242W - 242L
1,440 Elo+
Solo
Artemis
Artemis
balrogdiablo
Artemis
Level 41
God Stats
4W - 4L
1,579 SR
Queue Stats
71W - 77L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 1 / 2
6,217
622
3,865
7,109
2,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
ButtaManz
Anhur
10
5 / 0 / 1
6,309
631
6,900
4,530
1,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
Elledge96
Artio
13
5 / 0 / 4
7,490
749
6,990
9,738
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
GamerKneehaw
Hercules
10
1 / 0 / 5
6,058
606
2,858
6,392
3,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Merlin
thevoidedd
Merlin
12
1 / 1 / 2
6,464
646
1,671
3,466
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 3 / 0
4,556
456
2,098
9,953
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 2 / 1
5,360
536
2,234
8,612
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Flainked33
Kukulkan
11
1 / 2 / 1
5,841
584
4,357
4,566
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 7 / 0
4,600
460
2,588
8,911
4,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
balrogdiablo
Artemis
8
0 / 3 / 0
4,436
444
4,386
5,408
953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
17
Kills
2
2
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
2
6
L
Sobek
 
Sobek
0
3
0
0
L
1
2
1
0.75
W
Anhur
ButtaManz
Anhur
5
0
1
5.5
W
Artio
Elledge96
Artio
5
0
4
7
L
Kukulkan
Flainked33
Kukulkan
1
2
1
0.75
W
Hercules
GamerKneehaw
Hercules
1
0
5
3.5
L
0
7
0
0
L
Artemis
balrogdiablo
Artemis
0
3
0
0
W
Merlin
thevoidedd
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,284
Damage
15,663
31,235
Taken
37,450
14,124
Mitigated
14,093
12,555
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,865
1,491
0
1,919
7,109
2,449
0
2,390
4,719
0
37,627
L
Sobek
 
Sobek
2,098
34
0
2,685
9,953
4,831
0
0
9,953
12,278
0
L
2,234
572
0
5,368
8,612
2,702
0
1,204
7,298
0
38,168
W
Anhur
ButtaManz
Anhur
6,900
4,396
0
2,558
4,530
1,276
0
854
3,676
0
45,731
W
Artio
Elledge96
Artio
6,990
1,343
160
4,753
9,738
5,708
0
384
9,190
40,095
4,588
L
Kukulkan
Flainked33
Kukulkan
4,357
109
0
1,276
4,566
1,464
0
1,766
2,756
37,523
0
W
Hercules
GamerKneehaw
Hercules
2,858
671
0
2,201
6,392
3,703
0
1,244
5,148
0
13,396
L
2,588
674
0
2,251
8,911
4,143
0
4,519
3,770
0
22,856
L
Artemis
balrogdiablo
Artemis
4,386
1,606
0
1,982
5,408
953
0
0
5,408
0
25,875
W
Merlin
thevoidedd
Merlin
1,671
242
0
964
3,466
988
0
1,583
1,883
44,391
345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,538
Gold Earned
24,793
359
Minions Killed
267
0
Camps Cleared
0
1,027,480
Distance Traveled
1,005,229
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,217
622
60
6
0
265,476
0
L
Sobek
4,556
456
15
2
0
208,340
2
L
Serqet
5,360
536
89
9
0
242,124
0
W
Anhur
6,309
631
76
8
0
176,373
4
W
Artio
7,490
749
93
9
0
186,028
0
L
Kukulkan
5,841
584
81
8
0
200,157
0
W
Hercules
6,058
606
17
2
0
205,522
0
L
Mulan
4,600
460
46
5
0
176,197
3
L
Artemis
4,436
444
36
4
0
178,411
0
W
Merlin
6,464
646
113
11
0
194,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role