Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Thy Bjones
Xing Tian
Level 148
God Stats
4W - 1L
1,630 SR
Queue Stats
131W - 123L
1,507 Elo+
Party 2
Charybdis
Charybdis
iSmokeKushDaily
Charybdis
Level 147
God Stats
1W - 2L
1,214 SR
Queue Stats
71W - 57L
1,495 Elo+
Party 2
Fenrir
Fenrir
l Dippy l
Fenrir
Level 68
God Stats
1W - 3L
1,261 SR
Queue Stats
57W - 66L
1,401 Elo+
Solo
Team Averages
Level 123
1,421 SR
1,481 Elo+

VS

Team Averages
Level 78
1,513 SR
1,421 Elo+
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GrizloOnDaBeat
Ares
Level 37
God Stats
19W - 17L
1,550 SR
Queue Stats
336W - 355L
1,337 Elo+
Party 1
Chernobog
Chernobog
ShoiGoi
Chernobog
Level 54
God Stats
7W - 7L
1,537 SR
Queue Stats
134W - 142L
1,433 Elo+
Party 1
Set
Set
Valkyrking98
Set
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,399 Elo+
Party 1
Cthulhu
Cthulhu
deciiphered
Cthulhu
Level 87
God Stats
24W - 21L
1,479 SR
Queue Stats
180W - 174L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 2
8,990
642
11,378
11,754
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anubis
 
Anubis
14
3 / 2 / 4
8,234
588
6,979
7,443
3,182
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
Thy Bjones
Xing Tian
11
2 / 1 / 4
7,300
521
3,673
10,081
4,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
iSmokeKushDaily
Charybdis
14
4 / 1 / 4
8,277
591
9,659
8,738
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
l Dippy l
Fenrir
14
6 / 2 / 5
8,108
579
6,815
11,290
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
1 / 3 / 3
6,758
483
4,302
4,998
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 3
6,673
477
7,625
15,269
11,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
ShoiGoi
Chernobog
10
2 / 5 / 1
6,640
474
7,954
10,524
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
1 / 3 / 1
6,569
469
4,663
11,077
4,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
deciiphered
Cthulhu
11
3 / 5 / 1
6,926
495
7,235
14,488
10,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
8
8
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
2
3.5
W
Anubis
 
Anubis
3
2
4
2.5
L
Thoth
 
Thoth
1
3
3
0.83
L
1
5
3
0.5
L
Chernobog
ShoiGoi
Chernobog
2
5
1
0.5
W
Xing Tian
Thy Bjones
Xing Tian
2
1
4
4
L
1
3
1
0.5
L
Cthulhu
deciiphered
Cthulhu
3
5
1
0.7
W
Charybdis
iSmokeKushDaily
Charybdis
4
1
4
6
W
Fenrir
l Dippy l
Fenrir
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,504
Damage
31,779
49,306
Taken
56,356
18,359
Mitigated
30,258
22,550
Healing
15,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,378
5,774
0
5,325
11,754
3,748
1,378
6,980
4,774
51,520
10,605
W
Anubis
 
Anubis
6,979
275
0
3,511
7,443
3,182
0
2,913
4,530
64,844
0
L
Thoth
 
Thoth
4,302
167
0
868
4,998
995
0
2,052
2,946
38,478
1,307
L
7,625
495
0
3,529
15,269
11,728
36
4,140
11,129
19,152
832
L
Chernobog
ShoiGoi
Chernobog
7,954
5,289
0
3,091
10,524
2,741
327
1,682
8,842
0
47,357
W
Xing Tian
Thy Bjones
Xing Tian
3,673
467
2,115
2,508
10,081
4,422
0
3,710
6,371
15,857
67
L
4,663
2,204
0
4,867
11,077
4,118
0
3,913
7,164
0
49,624
L
Cthulhu
deciiphered
Cthulhu
7,235
463
0
2,797
14,488
10,676
0
9,587
4,901
31,862
957
W
Charybdis
iSmokeKushDaily
Charybdis
9,659
5,588
0
4,040
8,738
2,616
681
1,985
6,753
0
62,107
W
Fenrir
l Dippy l
Fenrir
6,815
2,179
0
5,051
11,290
4,391
0
3,349
7,941
0
50,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
33,566
403
Minions Killed
318
0
Camps Cleared
0
1,365,272
Distance Traveled
1,315,537
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,990
642
103
7
0
243,492
0
W
Anubis
8,234
588
92
7
0
279,478
5
L
Thoth
6,758
483
73
5
0
217,340
1
L
Ares
6,673
477
22
2
0
273,244
0
L
Chernobog
6,640
474
76
5
0
254,046
0
W
Xing Tian
7,300
521
28
2
0
266,747
0
L
Set
6,569
469
95
7
0
288,985
4
L
Cthulhu
6,926
495
52
4
0
281,922
3
W
Charybdis
8,277
591
97
7
0
261,584
3
W
Fenrir
8,108
579
83
6
0
313,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role