Player Matchup

Freya
Freya
DaveTheShade
Freya
Level 146
God Stats
7W - 4L
1,745 SR
Queue Stats
62W - 57L
1,585 Elo+
Party 1
Hel
Hel
Eyxina8143
Hel
Level 98
God Stats
9W - 8L
1,491 SR
Queue Stats
140W - 142L
1,483 Elo+
Solo
Horus
Horus
Faeded
Horus
Level 153
God Stats
2W - 1L
1,772 SR
Queue Stats
19W - 18L
1,588 Elo+
Party 1
Loki
Loki
TAXJAXVE16
Loki
Level 147
God Stats
4W - 5L
1,499 SR
Queue Stats
86W - 78L
1,467 Elo+
Solo
King Arthur
King Arthur
pinqs peon
King Arthur
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 40L
1,527 Elo+
Solo
Team Averages
Level 138
1,601 SR
1,530 Elo+

VS

Team Averages
Level 146
1,479 SR
1,557 Elo+
Terra
Terra
Blackmoes
Terra
Level 148
God Stats
11W - 18L
1,459 SR
Queue Stats
275W - 231L
1,605 Elo+
Solo
Nemesis
Nemesis
Caabrit
Nemesis
Level 127
God Stats
2W - 5L
1,374 SR
Queue Stats
180W - 178L
1,503 Elo+
Solo
Kukulkan
Kukulkan
SeedOfEchidna
Kukulkan
Level 159
God Stats
7W - 6L
1,597 SR
Queue Stats
403W - 375L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Shad0w_ReNder09
Sun Wukong
Level 137
God Stats
4W - 5L
1,572 SR
Queue Stats
298W - 252L
1,532 Elo+
Solo
Anhur
Anhur
drum2liv
Anhur
Level 157
God Stats
1W - 1L
1,391 SR
Queue Stats
172W - 158L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 0
10,260
641
6,416
7,997
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
2 / 1 / 4
9,456
591
5,461
9,984
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Faeded
Horus
12
1 / 1 / 6
8,045
503
7,820
12,580
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 0 / 5
8,466
529
4,432
9,141
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
pinqs peon
King Arthur
15
4 / 0 / 2
9,473
592
13,510
13,270
9,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Blackmoes
Terra
11
0 / 2 / 2
6,988
437
5,217
14,861
10,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
Caabrit
Nemesis
13
2 / 2 / 0
7,222
451
4,686
11,676
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
SeedOfEchidna
Kukulkan
13
0 / 3 / 1
6,993
437
9,253
8,287
2,583
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Shad0w_ReNder09
Sun Wukong
13
0 / 2 / 0
7,275
455
5,025
13,881
9,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
drum2liv
Anhur
14
0 / 2 / 0
7,717
482
3,457
7,391
2,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
2
2
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Terra
Blackmoes
Terra
0
2
2
0.5
L
Nemesis
Caabrit
Nemesis
2
2
0
1
W
3
0
0
3
W
2
1
4
4
W
Horus
Faeded
Horus
1
1
6
4
L
Kukulkan
SeedOfEchidna
Kukulkan
0
3
1
0.17
L
Sun Wukong
Shad0w_ReNder09
Sun Wukong
0
2
0
0
W
1
0
5
3.5
L
Anhur
drum2liv
Anhur
0
2
0
0
W
King Arthur
pinqs peon
King Arthur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,639
Damage
27,638
52,972
Taken
56,096
26,254
Mitigated
29,443
28,556
Healing
16,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Blackmoes
Terra
5,217
339
484
3,370
14,861
10,033
0
3,863
10,584
23,087
0
L
Nemesis
Caabrit
Nemesis
4,686
1,115
0
2,613
11,676
4,654
0
1,619
9,931
0
52,507
W
6,416
1,927
0
5,552
7,997
3,028
0
590
7,407
92,593
2,519
W
5,461
281
2,465
5,894
9,984
3,857
616
5,434
4,387
66,439
2,724
W
Horus
Faeded
Horus
7,820
2,941
1,186
4,943
12,580
6,661
0
4,512
7,939
0
24,436
L
Kukulkan
SeedOfEchidna
Kukulkan
9,253
652
0
1,160
8,287
2,583
0
1,832
6,455
48,355
1,418
L
Sun Wukong
Shad0w_ReNder09
Sun Wukong
5,025
1,275
0
6,500
13,881
9,998
0
141
13,740
0
53,191
W
4,432
601
0
4,927
9,141
3,263
0
1,900
7,194
0
79,166
L
Anhur
drum2liv
Anhur
3,457
1,221
0
2,731
7,391
2,175
0
3,240
3,863
0
66,490
W
King Arthur
pinqs peon
King Arthur
13,510
1,136
0
3,589
13,270
9,445
0
2,488
10,665
0
65,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,700
Gold Earned
36,195
539
Minions Killed
443
0
Camps Cleared
0
1,618,057
Distance Traveled
1,517,906
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,988
437
36
2
0
319,062
2
L
Nemesis
7,222
451
90
6
0
356,877
0
W
Freya
10,260
641
145
9
0
307,077
4
W
Hel
9,456
591
139
9
0
289,146
0
W
Horus
8,045
503
26
2
0
330,975
6
L
Kukulkan
6,993
437
103
6
0
289,777
2
L
Sun Wukong
7,275
455
89
6
0
280,029
0
W
Loki
8,466
529
132
8
0
384,908
2
L
Anhur
7,717
482
125
8
0
272,161
0
W
King Arthur
9,473
592
97
6
0
305,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role