Player Matchup

Bacchus
Bacchus
BlackDead11
Bacchus
Level 153
God Stats
16W - 17L
1,677 SR
Queue Stats
324W - 298L
1,532 Elo+
Solo
Surtr
Surtr
Th3Cr4zyB0y
Surtr
Level 83
God Stats
3W - 3L
1,543 SR
Queue Stats
42W - 54L
1,424 Elo+
Party 1
Merlin
Merlin
Vinidelas8427
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 47L
1,422 Elo+
Party 1
Mercury
Mercury
WaterishLotus63
Mercury
Level 93
God Stats
2W - 4L
1,260 SR
Queue Stats
109W - 116L
1,439 Elo+
Party 1
Hachiman
Hachiman
ystormyIwnl
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,232 Elo+
Party 1
Team Averages
Level 84
1,496 SR
1,410 Elo+

VS

Team Averages
Level 112
1,606 SR
1,484 Elo+
Cthulhu
Cthulhu
Canariasgringo
Cthulhu
Level 86
God Stats
2W - 1L
1,472 SR
Queue Stats
103W - 101L
1,489 Elo+
Solo
King Arthur
King Arthur
GLViana
King Arthur
Level 155
God Stats
3W - 2L
1,408 SR
Queue Stats
181W - 171L
1,489 Elo+
Solo
Medusa
Medusa
SebiSaavedra16
Medusa
Level 148
God Stats
9W - 3L
1,966 SR
Queue Stats
219W - 225L
1,472 Elo+
Solo
Persephone
Persephone
juanmajimenezz
Persephone
Level 82
God Stats
16W - 17L
1,483 SR
Queue Stats
170W - 242L
1,474 Elo+
Solo
Ne Zha
Ne Zha
zaracatunga10
Ne Zha
Level 87
God Stats
9W - 6L
1,701 SR
Queue Stats
144W - 131L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlackDead11
Bacchus
11
1 / 0 / 0
5,947
595
3,820
5,130
3,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 1
5,335
534
4,687
10,431
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,726
473
864
4,596
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 0
4,864
486
1,816
7,998
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
ystormyIwnl
Hachiman
6
0 / 2 / 0
4,170
417
748
4,013
797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
5,377
538
3,594
5,811
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
GLViana
King Arthur
11
3 / 0 / 2
6,393
639
5,005
8,247
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 2
5,690
569
1,742
4,940
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
juanmajimenezz
Persephone
11
2 / 1 / 3
6,555
656
3,126
2,896
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
6 / 1 / 1
6,452
645
3,731
7,149
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
14
14
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BlackDead11
Bacchus
1
0
0
1
W
3
0
0
3
W
King Arthur
GLViana
King Arthur
3
0
2
4
W
0
1
2
1
L
0
5
1
0.1
L
0
3
1
0.17
L
1
4
0
0.25
W
Persephone
juanmajimenezz
Persephone
2
1
3
3.5
L
Hachiman
ystormyIwnl
Hachiman
0
2
0
0
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,935
Damage
17,198
32,168
Taken
29,043
11,109
Mitigated
13,854
4,754
Healing
5,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BlackDead11
Bacchus
3,820
554
0
1,599
5,130
3,247
0
256
4,874
35,100
0
W
3,594
479
0
1,109
5,811
3,518
17
477
5,334
23,192
0
W
King Arthur
GLViana
King Arthur
5,005
534
0
1,678
8,247
5,585
26
137
8,110
0
39,944
W
1,742
489
0
304
4,940
1,428
0
3,524
1,416
0
35,983
L
4,687
1,964
0
1,537
10,431
3,729
0
1,490
8,941
405
35,132
L
864
81
0
490
4,596
974
0
1,882
2,714
16,941
92
L
1,816
829
0
644
7,998
2,362
0
2,757
5,241
0
31,234
W
Persephone
juanmajimenezz
Persephone
3,126
0
0
919
2,896
711
198
323
2,570
35,624
0
L
Hachiman
ystormyIwnl
Hachiman
748
643
0
484
4,013
797
18
335
3,678
0
12,304
W
3,731
1,183
0
1,580
7,149
2,612
0
324
6,825
0
52,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,042
Gold Earned
30,467
224
Minions Killed
342
0
Camps Cleared
0
982,339
Distance Traveled
1,027,007
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,947
595
57
6
0
211,566
3
W
Cthulhu
5,377
538
35
4
0
201,116
3
W
King Arthur
6,393
639
86
9
0
203,464
1
W
Medusa
5,690
569
73
7
0
195,900
2
L
Surtr
5,335
534
59
6
0
186,997
0
L
Merlin
4,726
473
39
4
0
196,521
0
L
Mercury
4,864
486
48
5
0
216,973
0
W
Persephone
6,555
656
66
7
0
193,170
0
L
Hachiman
4,170
417
21
2
0
170,282
0
W
Ne Zha
6,452
645
82
8
0
233,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role