Player Matchup

Bacchus
Bacchus
Andy741
Bacchus
Level 27
God Stats
7W - 4L
1,651 SR
Queue Stats
7W - 6L
1,514 Elo+
Party 1
Vulcan
Vulcan
Esturgeons
Vulcan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 48L
1,798 Elo+
Party 2
King Arthur
King Arthur
Monster-_-UN76
King Arthur
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 58L
1,798 Elo+
Party 2
Nemesis
Nemesis
Stinner98
Nemesis
Level 104
God Stats
3W - 1L
1,528 SR
Queue Stats
24W - 24L
1,485 Elo+
Party 1
Artemis
Artemis
josephin3
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,578 Elo+
Party 1
Team Averages
Level 66
1,536 SR
1,634 Elo+

VS

Team Averages
Level 94
1,652 SR
1,496 Elo+
Chang'e
Chang'e
 
Chang'e
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dodkoprdko
Thanatos
Level 98
God Stats
6W - 4L
1,888 SR
Queue Stats
143W - 134L
1,528 Elo+
Solo
Hachiman
Hachiman
Doofenshmood
Hachiman
Level 82
God Stats
17W - 12L
1,653 SR
Queue Stats
189W - 178L
1,521 Elo+
Solo
Bacchus
Bacchus
Harsumit
Bacchus
Level 38
God Stats
4W - 5L
1,738 SR
Queue Stats
97W - 110L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
SSLP
Baron Samedi
Level 141
God Stats
3W - 6L
1,479 SR
Queue Stats
108W - 119L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Andy741
Bacchus
12
1 / 2 / 10
7,864
562
8,719
10,693
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vulcan
Esturgeons
Vulcan
15
6 / 2 / 6
9,141
653
7,925
6,798
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
Monster-_-UN76
King Arthur
14
0 / 2 / 3
8,426
602
6,580
11,313
7,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nemesis
Stinner98
Nemesis
14
4 / 0 / 7
7,816
558
7,726
12,021
4,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Artemis
josephin3
Artemis
14
6 / 0 / 6
8,178
584
11,968
9,166
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 2 / 1
7,283
520
4,826
9,400
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Dodkoprdko
Thanatos
13
1 / 5 / 2
7,077
506
7,920
14,393
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
Doofenshmood
Hachiman
9
2 / 3 / 0
5,898
421
4,455
6,747
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Harsumit
Bacchus
10
0 / 6 / 1
6,109
436
8,387
17,652
12,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
SSLP
Baron Samedi
13
2 / 1 / 0
7,700
550
4,911
10,402
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
17
Kills
6
6
Deaths
17
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
1
0.75
W
Bacchus
Andy741
Bacchus
1
2
10
3
L
Thanatos
Dodkoprdko
Thanatos
1
5
2
0.4
L
Hachiman
Doofenshmood
Hachiman
2
3
0
0.67
W
Vulcan
Esturgeons
Vulcan
6
2
6
4.5
L
Bacchus
Harsumit
Bacchus
0
6
1
0.08
W
King Arthur
Monster-_-UN76
King Arthur
0
2
3
0.75
L
Baron Samedi
SSLP
Baron Samedi
2
1
0
2
W
Nemesis
Stinner98
Nemesis
4
0
7
7.5
W
Artemis
josephin3
Artemis
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,918
Damage
30,499
49,991
Taken
58,594
25,078
Mitigated
27,920
20,388
Healing
26,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,826
426
644
3,811
9,400
2,446
0
5,357
4,043
53,912
0
W
Bacchus
Andy741
Bacchus
8,719
2,274
0
3,702
10,693
8,273
0
3,429
7,144
25,802
626
L
Thanatos
Dodkoprdko
Thanatos
7,920
1,950
0
10,605
14,393
4,611
0
1,711
12,682
0
56,775
L
Hachiman
Doofenshmood
Hachiman
4,455
2,277
0
2,253
6,747
1,775
0
2,220
4,527
0
30,767
W
Vulcan
Esturgeons
Vulcan
7,925
1,010
0
2,461
6,798
2,297
53
3,127
3,291
72,100
1,183
L
Bacchus
Harsumit
Bacchus
8,387
1,139
1,901
3,251
17,652
12,310
0
5,790
11,862
21,759
0
W
King Arthur
Monster-_-UN76
King Arthur
6,580
624
0
3,549
11,313
7,720
0
4,048
6,424
0
61,588
L
Baron Samedi
SSLP
Baron Samedi
4,911
144
54
3,554
10,402
6,778
0
1,248
9,154
46,222
0
W
Nemesis
Stinner98
Nemesis
7,726
3,180
0
5,415
12,021
4,137
0
1,934
9,882
0
57,343
W
Artemis
josephin3
Artemis
11,968
6,168
0
5,261
9,166
2,651
444
4,040
5,126
0
56,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
34,067
438
Minions Killed
388
0
Camps Cleared
0
1,550,801
Distance Traveled
1,335,733
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,283
520
100
7
0
303,411
0
W
Bacchus
7,864
562
49
4
0
316,089
0
L
Thanatos
7,077
506
99
7
0
307,090
0
L
Hachiman
5,898
421
60
4
0
188,883
0
W
Vulcan
9,141
653
108
8
0
312,243
0
L
Bacchus
6,109
436
22
2
0
275,134
0
W
King Arthur
8,426
602
115
8
0
290,362
5
L
Baron Samedi
7,700
550
107
8
0
261,215
0
W
Nemesis
7,816
558
88
6
0
367,719
0
W
Artemis
8,178
584
78
6
0
264,388
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role