Player Matchup

Danzaburou
Danzaburou
Anti_Sober_
Danzaburou
Level 125
God Stats
136W - 79L
1,612 SR
Queue Stats
612W - 555L
1,610 Elo+
Party 3
Bacchus
Bacchus
Caabrit
Bacchus
Level 127
God Stats
6W - 4L
1,736 SR
Queue Stats
180W - 178L
1,513 Elo+
Solo
Fafnir
Fafnir
RipYahANewOne
Fafnir
Level 239
God Stats
1W - 3L
1,554 SR
Queue Stats
140W - 133L
1,623 Elo+
Party 2
Chronos
Chronos
WonkyRaindrops
Chronos
Level 111
God Stats
5W - 2L
1,523 SR
Queue Stats
306W - 276L
1,571 Elo+
Party 3
Camazotz
Camazotz
imstuckstepbro
Camazotz
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,515 Elo+
Party 2
Team Averages
Level 158
1,585 SR
1,566 Elo+

VS

Team Averages
Level 146
1,552 SR
1,524 Elo+
Freya
Freya
DaveTheShade
Freya
Level 146
God Stats
7W - 4L
1,694 SR
Queue Stats
66W - 59L
1,574 Elo+
Party 1
Erlang Shen
Erlang Shen
Diobrandon-
Erlang Shen
Level 148
God Stats
2W - 3L
1,488 SR
Queue Stats
40W - 40L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
ElRatchet
Sun Wukong
Level 168
God Stats
21W - 14L
1,579 SR
Queue Stats
247W - 211L
1,643 Elo+
Solo
Horus
Horus
Faeded
Horus
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 18L
1,572 Elo+
Party 1
Poseidon
Poseidon
TheChickenPrince
Poseidon
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 75L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anti_Sober_
Danzaburou
14
3 / 3 / 1
8,264
551
8,925
11,548
3,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Caabrit
Bacchus
10
0 / 6 / 2
6,384
426
4,451
10,569
9,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 3
6,832
455
3,756
11,225
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
2 / 3 / 1
7,256
484
7,295
8,999
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
14
3 / 3 / 3
7,492
499
7,192
17,032
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 3
9,622
641
10,088
6,287
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Erlang Shen
Diobrandon-
Erlang Shen
13
2 / 1 / 4
7,728
515
4,959
14,052
7,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sun Wukong
ElRatchet
Sun Wukong
15
7 / 1 / 3
9,690
646
12,073
15,009
7,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
Faeded
Horus
12
3 / 1 / 3
7,892
526
5,874
11,311
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 5 / 4
8,400
560
9,379
8,421
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
19
19
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anti_Sober_
Danzaburou
3
3
1
1.17
L
Bacchus
Caabrit
Bacchus
0
6
2
0.17
W
5
1
3
6.5
W
Erlang Shen
Diobrandon-
Erlang Shen
2
1
4
4
W
Sun Wukong
ElRatchet
Sun Wukong
7
1
3
8.5
W
Horus
Faeded
Horus
3
1
3
4.5
L
1
4
3
0.63
W
2
5
4
0.8
L
2
3
1
0.83
L
Camazotz
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,619
Damage
42,373
59,373
Taken
55,080
30,670
Mitigated
26,020
18,785
Healing
14,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anti_Sober_
Danzaburou
8,925
1,576
0
3,486
11,548
3,473
0
4,263
6,878
0
72,887
L
Bacchus
Caabrit
Bacchus
4,451
404
0
2,054
10,569
9,818
0
1,083
9,467
26,556
847
W
10,088
2,944
0
2,322
6,287
2,181
0
3,054
3,056
65,518
579
W
Erlang Shen
Diobrandon-
Erlang Shen
4,959
2,902
0
3,508
14,052
7,230
0
2,666
11,228
0
50,143
W
Sun Wukong
ElRatchet
Sun Wukong
12,073
2,131
0
4,213
15,009
7,410
21
3,456
10,837
670
67,604
W
Horus
Faeded
Horus
5,874
2,298
834
3,545
11,311
7,129
27
3,577
7,410
0
27,437
L
3,756
1,383
0
2,484
11,225
10,521
0
3,806
6,979
14,420
0
W
9,379
1,089
0
572
8,421
2,070
0
1,316
7,065
61,508
328
L
7,295
1,801
0
2,144
8,999
2,044
0
5,681
2,898
50,518
0
L
Camazotz
7,192
1,898
0
8,617
17,032
4,814
0
3,595
13,165
0
50,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,228
Gold Earned
43,332
400
Minions Killed
470
0
Camps Cleared
0
1,454,274
Distance Traveled
1,575,472
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,264
551
139
9
0
284,306
3
L
Bacchus
6,384
426
55
4
0
285,070
0
W
Freya
9,622
641
129
9
0
309,995
3
W
Erlang Shen
7,728
515
76
5
0
357,341
2
W
Sun Wukong
9,690
646
113
8
0
314,599
2
W
Horus
7,892
526
38
3
0
294,280
6
L
Fafnir
6,832
455
23
2
0
283,032
4
W
Poseidon
8,400
560
114
8
0
299,257
3
L
Chronos
7,256
484
103
7
0
274,413
2
L
Camazotz
7,492
499
80
5
0
327,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role