Player Matchup

Anhur
Anhur
CB21 HRM
Anhur
Level 45
God Stats
4W - 3L
1,625 SR
Queue Stats
24W - 43L
1,286 Elo+
Solo
Surtr
Surtr
Sabrosowski
Surtr
Level 82
God Stats
3W - 4L
1,476 SR
Queue Stats
156W - 144L
1,472 Elo+
Solo
Erlang Shen
Erlang Shen
TartanStellaBlue
Erlang Shen
Level 63
God Stats
2W - 1L
1,541 SR
Queue Stats
87W - 91L
1,424 Elo+
Solo
Shiva
Shiva
guasmklor
Shiva
Level 120
God Stats
9W - 4L
1,982 SR
Queue Stats
143W - 133L
1,554 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nouni38
Morgan Le Fay
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 249L
1,490 Elo+
Solo
Team Averages
Level 75
1,625 SR
1,445 Elo+

VS

Team Averages
Level 83
1,501 SR
1,341 Elo+
Ymir
Ymir
INFINITYVANITY
Ymir
Level 119
God Stats
2W - 5L
1,320 SR
Queue Stats
27W - 31L
1,198 Elo+
Party 1
Bellona
Bellona
ItsTheJester989
Bellona
Level 128
God Stats
18W - 17L
1,599 SR
Queue Stats
203W - 227L
1,443 Elo+
Party 2
Fenrir
Fenrir
Vélo
Fenrir
Level 18
God Stats
1W - 2L
1,514 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 1
Sol
Sol
WeirdColt920
Sol
Level 59
God Stats
0W - 2L
1,636 SR
Queue Stats
58W - 64L
1,333 Elo+
Party 1
Skadi
Skadi
thecitrusdemon
Skadi
Level 92
God Stats
11W - 19L
1,437 SR
Queue Stats
220W - 228L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CB21 HRM
Anhur
10
2 / 2 / 0
5,883
588
2,932
4,841
1,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 3
5,684
568
3,267
5,811
3,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
TartanStellaBlue
Erlang Shen
11
1 / 0 / 4
5,918
592
2,363
6,524
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shiva
guasmklor
Shiva
12
5 / 0 / 0
7,096
710
6,302
7,172
3,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
nouni38
Morgan Le Fay
10
1 / 2 / 0
6,007
601
1,867
4,239
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,937
494
1,898
5,181
3,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
0 / 5 / 0
4,865
487
3,762
8,232
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Vélo
Fenrir
9
1 / 1 / 1
5,087
509
1,156
6,532
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 1 / 0
6,068
607
2,041
3,795
1,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

8
0 / 1 / 1
4,447
445
2,048
3,446
488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
4
4
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
CB21 HRM
Anhur
2
2
0
1
L
1
2
1
0.75
L
0
5
0
0
W
1
0
3
2.5
W
Erlang Shen
TartanStellaBlue
Erlang Shen
1
0
4
3
L
Fenrir
Vélo
Fenrir
1
1
1
1.5
L
2
1
0
2
W
Shiva
guasmklor
Shiva
5
0
0
5
W
Morgan Le Fay
nouni38
Morgan Le Fay
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,731
Damage
10,905
28,587
Taken
27,186
12,024
Mitigated
10,191
11,099
Healing
4,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
CB21 HRM
Anhur
2,932
2,028
0
1,458
4,841
1,385
689
1,099
3,742
0
34,460
L
1,898
1,041
0
642
5,181
3,086
0
73
5,066
11,914
0
L
3,762
1,193
0
1,683
8,232
3,217
0
0
7,743
0
27,098
W
3,267
1,524
0
2,348
5,811
3,028
0
1,014
4,797
1,060
30,338
W
Erlang Shen
TartanStellaBlue
Erlang Shen
2,363
1,095
0
4,001
6,524
2,794
243
318
6,206
0
43,262
L
Fenrir
Vélo
Fenrir
1,156
275
0
1,017
6,532
2,354
0
115
6,386
0
25,606
L
2,041
423
0
961
3,795
1,046
0
1,811
1,984
34,346
3,044
W
Shiva
guasmklor
Shiva
6,302
1,298
0
2,524
7,172
3,543
587
0
7,172
0
43,490
W
Morgan Le Fay
nouni38
Morgan Le Fay
1,867
96
0
768
4,239
1,274
0
1,457
2,782
30,604
0
L
2,048
324
0
442
3,446
488
0
33
3,413
0
20,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
25,404
326
Minions Killed
226
0
Camps Cleared
0
983,477
Distance Traveled
873,668
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,883
588
59
6
0
159,066
0
L
Ymir
4,937
494
13
1
0
139,854
0
L
Bellona
4,865
487
54
5
0
192,727
1
W
Surtr
5,684
568
57
6
0
205,237
0
W
Erlang Shen
5,918
592
74
7
0
259,938
0
L
Fenrir
5,087
509
48
5
0
198,878
1
L
Sol
6,068
607
77
8
0
191,921
6
W
Shiva
7,096
710
79
8
0
184,274
0
W
Morgan Le Fay
6,007
601
57
6
0
174,962
0
L
Skadi
4,447
445
34
3
0
150,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role