Player Matchup

Tyr
Tyr
 
Tyr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
KnavelyAgenda
Medusa
Level 143
God Stats
12W - 11L
1,587 SR
Queue Stats
35W - 52L
1,408 Elo+
Party 2
Athena
Athena
Tremiec
Athena
Level 40
God Stats
2W - 3L
1,475 SR
Queue Stats
28W - 48L
1,339 Elo+
Party 2
Nu Wa
Nu Wa
aa-zaidDMC
Nu Wa
Level 123
God Stats
7W - 2L
1,866 SR
Queue Stats
106W - 92L
1,473 Elo+
Solo
Team Averages
Level 117
1,586 SR
1,444 Elo+

VS

Team Averages
Level 145
1,598 SR
1,575 Elo+
Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Fille2468
Cerberus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,516 Elo+
Party 1
Horus
Horus
PentasAn0nymous
Horus
Level 123
God Stats
26W - 9L
1,692 SR
Queue Stats
125W - 92L
1,631 Elo+
Solo
Sylvanus
Sylvanus
SenPai__Wedel
Sylvanus
Level 158
God Stats
5W - 2L
1,624 SR
Queue Stats
54W - 43L
1,531 Elo+
Party 1
Charybdis
Charybdis
Siparr
Charybdis
Level 153
God Stats
6W - 2L
1,672 SR
Queue Stats
36W - 15L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
1 / 4 / 0
5,011
501
3,569
10,962
5,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
 
Thor
9
1 / 5 / 1
4,893
489
5,674
9,420
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 1
4,914
491
4,641
5,791
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
Tremiec
Athena
6
0 / 5 / 2
4,484
448
1,408
8,050
2,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
9
0 / 3 / 0
5,083
508
3,582
3,769
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 0 / 2
6,397
640
3,645
5,084
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Fille2468
Cerberus
12
2 / 0 / 2
6,619
662
5,627
7,274
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
8 / 1 / 3
6,713
671
7,399
9,220
4,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
SenPai__Wedel
Sylvanus
10
2 / 1 / 6
5,694
569
3,392
8,104
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Siparr
Charybdis
11
4 / 1 / 3
6,692
669
6,880
5,207
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
19
19
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
0
0.25
L
Thor
 
Thor
1
5
1
0.3
W
Zeus
 
Zeus
3
0
2
4
W
Cerberus
Fille2468
Cerberus
2
0
2
3
L
1
2
1
0.75
W
8
1
3
9.5
W
Sylvanus
SenPai__Wedel
Sylvanus
2
1
6
5
W
Charybdis
Siparr
Charybdis
4
1
3
5.5
L
Athena
Tremiec
Athena
0
5
2
0.2
L
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,874
Damage
26,943
37,992
Taken
34,889
12,009
Mitigated
16,101
9,733
Healing
17,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,569
953
0
3,854
10,962
5,318
0
6,682
3,698
0
27,742
L
Thor
 
Thor
5,674
1,647
0
2,918
9,420
2,015
0
2,238
7,120
0
27,849
W
Zeus
 
Zeus
3,645
810
0
2,495
5,084
1,308
0
1,082
4,002
48,415
0
W
Cerberus
Fille2468
Cerberus
5,627
229
0
2,179
7,274
5,330
0
426
6,848
40,505
1,187
L
4,641
1,202
0
624
5,791
1,263
0
0
5,791
0
33,804
W
7,399
3,232
1,681
3,539
9,220
4,443
0
1,573
7,647
0
20,418
W
Sylvanus
SenPai__Wedel
Sylvanus
3,392
1,173
432
4,614
8,104
3,338
0
1,392
6,712
25,036
13,528
W
Charybdis
Siparr
Charybdis
6,880
3,240
0
2,154
5,207
1,682
407
505
4,702
0
46,310
L
Athena
Tremiec
Athena
1,408
226
1,044
608
8,050
2,549
0
506
7,498
4,025
116
L
Nu Wa
3,582
560
0
685
3,769
864
0
2,348
1,421
29,648
526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,385
Gold Earned
32,115
231
Minions Killed
372
0
Camps Cleared
0
963,434
Distance Traveled
996,991
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,011
501
52
5
0
206,267
1
L
Thor
4,893
489
51
5
0
205,773
0
W
Zeus
6,397
640
108
11
0
197,159
5
W
Cerberus
6,619
662
104
10
0
199,221
0
L
Medusa
4,914
491
51
5
0
178,266
3
W
Horus
6,713
671
26
3
0
215,965
1
W
Sylvanus
5,694
569
55
6
0
186,606
2
W
Charybdis
6,692
669
79
8
0
198,040
3
L
Athena
4,484
448
16
2
0
191,912
3
L
Nu Wa
5,083
508
61
6
0
181,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role