Player Matchup

Agni
Agni
 
Agni
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DerProktologe
Chaac
Level 155
God Stats
67W - 42L
1,509 SR
Queue Stats
542W - 537L
1,508 Elo+
Solo
Thor
Thor
JayLP17
Thor
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,478 Elo+
Solo
Chronos
Chronos
crehdit
Chronos
Level 113
God Stats
12W - 6L
1,584 SR
Queue Stats
20W - 15L
1,511 Elo+
Party 2
Team Averages
Level 122
1,519 SR
1,499 Elo+

VS

Team Averages
Level 126
1,322 SR
1,441 Elo+
Charon
Charon
Mandres7
Charon
Level 124
God Stats
2W - 3L
1,170 SR
Queue Stats
90W - 95L
1,439 Elo+
Party 1
Izanami
Izanami
Raisn
Izanami
Level 128
God Stats
8W - 17L
1,408 SR
Queue Stats
70W - 77L
1,490 Elo+
Party 1
Maui
Maui
SonOfEner
Maui
Level 106
God Stats
1W - 3L
1,255 SR
Queue Stats
8W - 24L
1,334 Elo+
Party 1
Kuzenbo
Kuzenbo
WEISIL
Kuzenbo
Level 128
God Stats
12W - 10L
1,615 SR
Queue Stats
126W - 136L
1,455 Elo+
Party 1
Bakasura
Bakasura
iTooory
Bakasura
Level 142
God Stats
2W - 5L
1,162 SR
Queue Stats
92W - 96L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
5 / 3 / 2
7,928
661
8,501
5,726
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
 
Yemoja
4
0 / 0 / 1
4,601
383
774
1,480
400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 2
7,184
599
5,472
9,608
5,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
JayLP17
Thor
13
5 / 0 / 4
7,618
635
6,394
6,813
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chronos
crehdit
Chronos
12
4 / 5 / 3
6,987
582
10,335
12,202
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Mandres7
Charon
11
0 / 0 / 3
6,080
507
3,795
7,585
4,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
Raisn
Izanami
11
2 / 5 / 1
6,198
517
4,682
6,891
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Maui
11
2 / 6 / 1
6,639
553
2,518
11,712
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
WEISIL
Kuzenbo
11
1 / 1 / 5
6,716
560
4,545
8,487
7,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bakasura
iTooory
Bakasura
13
6 / 2 / 1
7,195
600
4,715
10,921
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
14
Kills
11
11
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
3
2
2
L
Yemoja
 
Yemoja
0
0
1
0.5
L
0
3
2
0.33
L
Thor
JayLP17
Thor
5
0
4
7
W
Charon
Mandres7
Charon
0
0
3
1.5
W
Izanami
Raisn
Izanami
2
5
1
0.5
W
Maui
2
6
1
0.42
W
Kuzenbo
WEISIL
Kuzenbo
1
1
5
3.5
L
Chronos
crehdit
Chronos
4
5
3
1.1
W
Bakasura
iTooory
Bakasura
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,476
Damage
20,255
35,829
Taken
45,596
14,064
Mitigated
25,078
11,922
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
8,501
621
0
530
5,726
1,957
0
1,805
3,881
58,887
0
L
Yemoja
 
Yemoja
774
424
1,063
289
1,480
400
0
460
1,020
4,645
0
L
5,472
582
0
3,921
9,608
5,846
0
3,068
5,748
0
53,405
L
Thor
JayLP17
Thor
6,394
889
0
4,360
6,813
2,211
73
188
6,555
0
48,087
W
Charon
Mandres7
Charon
3,795
421
0
2,115
7,585
4,801
0
672
6,464
29,116
0
W
Izanami
Raisn
Izanami
4,682
3,393
0
979
6,891
2,336
586
4,300
2,533
0
45,522
W
Maui
2,518
1,110
0
532
11,712
5,178
0
6,554
4,666
21,570
7,041
W
Kuzenbo
WEISIL
Kuzenbo
4,545
1,728
0
2,005
8,487
7,882
162
4,743
3,670
14,044
763
L
Chronos
crehdit
Chronos
10,335
2,893
128
1,631
12,202
3,650
0
4,155
7,823
46,973
1,374
W
Bakasura
iTooory
Bakasura
4,715
3,322
0
4,218
10,921
4,881
0
2,420
8,128
0
41,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,318
Gold Earned
32,828
385
Minions Killed
308
0
Camps Cleared
0
1,080,350
Distance Traveled
1,198,498
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,928
661
125
10
0
265,664
0
L
Yemoja
4,601
383
9
1
0
82,692
3
L
Chaac
7,184
599
90
8
0
204,761
0
L
Thor
7,618
635
79
7
0
297,228
0
W
Charon
6,080
507
51
4
0
227,458
0
W
Izanami
6,198
517
96
8
0
210,630
1
W
Maui
6,639
553
52
4
0
229,925
0
W
Kuzenbo
6,716
560
7
1
0
231,452
4
L
Chronos
6,987
582
82
7
0
230,005
0
W
Bakasura
7,195
600
102
9
0
299,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role