Player Matchup

Artio
Artio
 
Artio
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BlanteᚨAesir
Freya
Level 109
God Stats
6W - 5L
1,665 SR
Queue Stats
55W - 57L
1,520 Elo+
Solo
King Arthur
King Arthur
DerIgel
King Arthur
Level 100
God Stats
10W - 12L
1,256 SR
Queue Stats
288W - 247L
1,593 Elo+
Solo
Ne Zha
Ne Zha
Predasura
Ne Zha
Level 140
God Stats
37W - 19L
1,758 SR
Queue Stats
630W - 537L
1,641 Elo+
Solo
Cernunnos
Cernunnos
SteelShivers
Cernunnos
Level 45
God Stats
2W - 4L
1,676 SR
Queue Stats
169W - 193L
1,449 Elo+
Solo
Team Averages
Level 119
1,571 SR
1,540 Elo+

VS

Team Averages
Level 134
1,549 SR
1,528 Elo+
Bake Kujira
Bake Kujira
BearishJaguar76
Bake Kujira
Level 158
God Stats
23W - 24L
1,511 SR
Queue Stats
694W - 738L
1,505 Elo+
Solo
Medusa
Medusa
InfamousSoldier
Medusa
Level 146
God Stats
85W - 64L
1,550 SR
Queue Stats
214W - 207L
1,541 Elo+
Party 1
King Arthur
King Arthur
NikoThePr0
King Arthur
Level 147
God Stats
8W - 5L
1,707 SR
Queue Stats
285W - 283L
1,535 Elo+
Solo
Nemesis
Nemesis
SergeantNips
Nemesis
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
218W - 205L
1,520 Elo+
Solo
Ra
Ra
xJUGGERNAU7
Ra
Level 159
God Stats
27W - 29L
1,477 SR
Queue Stats
215W - 218L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 7 / 2
8,161
1,166
4,377
17,990
11,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 1 / 2
8,551
1,222
9,018
7,062
2,308
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
DerIgel
King Arthur
14
1 / 5 / 3
8,418
1,203
10,180
15,874
15,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
Predasura
Ne Zha
14
1 / 8 / 3
8,527
1,218
14,147
16,623
7,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cernunnos
SteelShivers
Cernunnos
12
0 / 0 / 0
6,909
987
0
0
0
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

234

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BearishJaguar76
Bake Kujira
14
2 / 1 / 13
8,481
1,212
7,799
11,458
9,903
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
5 / 2 / 8
9,405
1,344
15,072
9,066
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
NikoThePr0
King Arthur
13
0 / 0 / 7
7,468
1,067
3,270
2,500
3,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SergeantNips
Nemesis
14
9 / 1 / 6
9,533
1,362
13,727
10,818
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 1 / 12
9,661
1,380
12,707
7,014
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
5
Kills
21
21
Deaths
5
10
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
7
2
0.29
W
Bake Kujira
BearishJaguar76
Bake Kujira
2
1
13
8.5
L
2
1
2
3
L
King Arthur
DerIgel
King Arthur
1
5
3
0.5
W
5
2
8
4.5
W
King Arthur
NikoThePr0
King Arthur
0
0
7
3.5
L
Ne Zha
Predasura
Ne Zha
1
8
3
0.31
W
Nemesis
SergeantNips
Nemesis
9
1
6
12
L
Cernunnos
SteelShivers
Cernunnos
0
0
0
0
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,722
Damage
52,575
57,549
Taken
40,856
36,168
Mitigated
23,850
7,965
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,377
242
3,008
3,278
17,990
11,165
0
6,838
11,030
11,927
0
W
Bake Kujira
BearishJaguar76
Bake Kujira
7,799
4,992
0
549
11,458
9,903
0
4,698
6,760
13,514
1,211
L
9,018
2,328
0
1,067
7,062
2,308
0
2,224
4,838
21,622
0
L
King Arthur
DerIgel
King Arthur
10,180
496
0
0
15,874
15,303
0
6,428
9,372
0
20,403
W
15,072
7,421
0
882
9,066
3,055
0
3,555
5,511
0
31,148
W
King Arthur
NikoThePr0
King Arthur
3,270
335
0
294
2,500
3,248
0
560
1,940
0
6,105
L
Ne Zha
Predasura
Ne Zha
14,147
3,744
0
612
16,623
7,392
0
3,760
12,724
264
36,468
W
Nemesis
SergeantNips
Nemesis
13,727
5,444
0
1,149
10,818
4,851
0
3,850
6,968
0
23,965
L
Cernunnos
SteelShivers
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
12,707
478
2,567
2,606
7,014
2,793
0
996
6,018
28,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,566
Gold Earned
44,548
108
Minions Killed
121
5
Camps Cleared
7
587,608
Distance Traveled
679,730
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,161
1,166
16
2
0
149,274
2
W
Bake Kujira
8,481
1,212
9
1
0
138,037
0
L
Freya
8,551
1,222
23
3
2
120,309
0
L
King Arthur
8,418
1,203
24
3
0
153,757
0
W
Medusa
9,405
1,344
37
5
3
156,640
0
W
King Arthur
7,468
1,067
7
1
0
54,734
0
L
Ne Zha
8,527
1,218
45
6
3
152,055
0
W
Nemesis
9,533
1,362
19
3
2
175,072
0
L
Cernunnos
6,909
987
0
0
0
12,213
0
W
Ra
9,661
1,380
49
7
2
155,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role