Player Matchup

Geb
Geb
BIGRUB202
Geb
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,467 Elo+
Party 2
Yu Huang
Yu Huang
EldritchEshi
Yu Huang
Level 102
God Stats
6W - 7L
1,375 SR
Queue Stats
406W - 401L
1,434 Elo+
Solo
Neith
Neith
ExiledMaelStrom
Neith
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 67L
1,464 Elo+
Party 2
Mercury
Mercury
Tabe0V0
Mercury
Level 154
God Stats
3W - 4L
1,842 SR
Queue Stats
419W - 434L
1,449 Elo+
Solo
Bellona
Bellona
xxMMFKxx
Bellona
Level 128
God Stats
3W - 2L
1,526 SR
Queue Stats
271W - 264L
1,542 Elo+
Solo
Team Averages
Level 114
1,549 SR
1,471 Elo+

VS

Team Averages
Level 130
1,611 SR
1,451 Elo+
Erlang Shen
Erlang Shen
CrimpyBard
Erlang Shen
Level 123
God Stats
3W - 2L
1,611 SR
Queue Stats
99W - 107L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Sokitheblue1
Cthulhu
Level 121
God Stats
2W - 3L
1,425 SR
Queue Stats
199W - 215L
1,420 Elo+
Solo
Ares
Ares
Vertri
Ares
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 132L
1,455 Elo+
Solo
He Bo
He Bo
dhkcoach
He Bo
Level 159
God Stats
4W - 2L
1,924 SR
Queue Stats
354W - 374L
1,478 Elo+
Solo
King Arthur
King Arthur
dietkrakendew
King Arthur
Level 128
God Stats
4W - 4L
1,594 SR
Queue Stats
103W - 118L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 11
11,487
821
11,502
16,750
17,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yu Huang
EldritchEshi
Yu Huang
17
4 / 4 / 9
10,998
786
10,128
10,591
4,882
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 5 / 5
11,331
809
10,883
10,264
3,555
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mercury
Tabe0V0
Mercury
18
1 / 4 / 10
11,147
796
5,589
13,762
9,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
xxMMFKxx
Bellona
17
4 / 3 / 7
10,697
764
9,712
14,134
14,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CrimpyBard
Erlang Shen
19
4 / 3 / 10
10,177
727
10,894
16,747
16,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Sokitheblue1
Cthulhu
19
5 / 4 / 10
11,444
817
16,289
14,320
7,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ares
Vertri
Ares
1
0 / 0 / 0
3,800
271
0
0
0
He Bo
dhkcoach
He Bo
17
3 / 6 / 12
10,116
723
9,014
12,822
4,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
dietkrakendew
King Arthur
19
7 / 6 / 8
10,897
778
12,549
15,178
8,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
59
18
Kills
19
20
Deaths
19
42
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
4
11
2.13
L
Erlang Shen
CrimpyBard
Erlang Shen
4
3
10
3
W
Yu Huang
EldritchEshi
Yu Huang
4
4
9
2.13
W
6
5
5
1.7
L
Cthulhu
Sokitheblue1
Cthulhu
5
4
10
2.5
W
Mercury
Tabe0V0
Mercury
1
4
10
1.5
L
Ares
Vertri
Ares
0
0
0
0
L
He Bo
dhkcoach
He Bo
3
6
12
1.5
L
King Arthur
dietkrakendew
King Arthur
7
6
8
1.83
W
Bellona
xxMMFKxx
Bellona
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,814
Damage
48,746
65,501
Taken
59,067
50,817
Mitigated
36,955
16,451
Healing
19,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,502
899
581
3,507
16,750
17,854
1,377
6,791
9,661
16,338
0
L
Erlang Shen
CrimpyBard
Erlang Shen
10,894
4,025
1,446
4,447
16,747
16,678
404
7,283
9,375
0
16,133
W
Yu Huang
EldritchEshi
Yu Huang
10,128
1,612
657
959
10,591
4,882
1,510
3,862
6,729
28,979
329
W
10,883
2,552
1,259
1,881
10,264
3,555
2,037
5,357
4,706
0
27,809
L
Cthulhu
Sokitheblue1
Cthulhu
16,289
621
1,027
3,266
14,320
7,125
360
6,332
7,837
38,827
282
W
Mercury
Tabe0V0
Mercury
5,589
1,062
367
2,002
13,762
9,691
590
4,195
9,347
0
23,919
L
Ares
Vertri
Ares
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
dhkcoach
He Bo
9,014
393
1,500
3,036
12,822
4,648
756
4,554
7,884
21,530
0
L
King Arthur
dietkrakendew
King Arthur
12,549
754
1,992
2,603
15,178
8,504
283
4,353
10,498
0
27,821
W
Bellona
xxMMFKxx
Bellona
9,712
601
2,164
3,074
14,134
14,835
1,013
5,005
8,872
1,430
16,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,660
Gold Earned
46,434
139
Minions Killed
134
0
Camps Cleared
0
1,206,498
Distance Traveled
956,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,487
821
18
1
0
263,736
0
L
Erlang Shen
10,177
727
16
1
0
251,487
0
W
Yu Huang
10,998
786
21
2
0
232,749
0
W
Neith
11,331
809
41
3
0
211,813
0
L
Cthulhu
11,444
817
63
5
0
228,851
0
W
Mercury
11,147
796
31
2
0
267,922
0
L
Ares
3,800
271
0
0
0
0
0
L
He Bo
10,116
723
24
2
0
245,616
0
L
King Arthur
10,897
778
31
2
0
230,309
0
W
Bellona
10,697
764
28
2
0
230,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role