Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Seacelestiaus
Hera
Level 146
God Stats
0W - 1L
1,671 SR
Queue Stats
5W - 7L
1,513 Elo+
Party 1
Geb
Geb
Thrøngler
Geb
Level 129
God Stats
1W - 1L
1,714 SR
Queue Stats
519W - 502L
1,583 Elo+
Solo
Team Averages
Level 157
1,577 SR
1,519 Elo+

VS

Team Averages
Level 97
1,615 SR
1,517 Elo+
Chronos
Chronos
EscobarIxIxNe
Chronos
Level 146
God Stats
6W - 3L
1,837 SR
Queue Stats
125W - 113L
1,560 Elo+
Party 2
Skadi
Skadi
JustGreens
Skadi
Level 28
God Stats
12W - 4L
1,641 SR
Queue Stats
133W - 140L
1,437 Elo+
Party 3
Mercury
Mercury
Rockasenpai
Mercury
Level 69
God Stats
20W - 18L
1,556 SR
Queue Stats
122W - 122L
1,498 Elo+
Solo
Ares
Ares
SimpIePanda
Ares
Level 88
God Stats
5W - 6L
1,486 SR
Queue Stats
298W - 245L
1,579 Elo+
Party 2
Zhong Kui
Zhong Kui
charliecappin
Zhong Kui
Level 155
God Stats
42W - 38L
1,557 SR
Queue Stats
726W - 668L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
1 / 1 / 0
3,988
665
1,100
3,186
1,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
 
Danzaburou
8
2 / 0 / 0
3,863
644
1,674
4,208
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
 
Cupid
6
0 / 2 / 1
3,453
576
1,830
3,401
875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 1
3,682
614
1,304
2,639
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 2 / 0
3,092
515
1,336
3,849
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
8
2 / 1 / 1
4,580
763
1,403
2,760
788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Skadi
7
2 / 0 / 0
3,901
650
2,330
1,681
417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Rockasenpai
Mercury
8
0 / 0 / 4
4,252
709
1,266
3,154
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
2 / 2 / 2
4,333
722
2,993
5,379
3,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
charliecappin
Zhong Kui
8
2 / 0 / 0
4,651
775
1,969
3,612
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
8
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
1
0
1
L
Danzaburou
 
Danzaburou
2
0
0
2
L
Cupid
 
Cupid
0
2
1
0.25
W
Chronos
2
1
1
2.5
W
Skadi
2
0
0
2
W
Mercury
Rockasenpai
Mercury
0
0
4
2
L
0
3
1
0.17
W
2
2
2
1.5
L
0
2
0
0
W
Zhong Kui
charliecappin
Zhong Kui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,244
Damage
9,961
17,283
Taken
16,586
5,691
Mitigated
7,702
5,720
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,100
151
708
1,590
3,186
1,171
0
594
2,592
14,198
0
L
Danzaburou
 
Danzaburou
1,674
312
0
915
4,208
1,440
0
1,711
2,497
0
20,328
L
Cupid
 
Cupid
1,830
1,136
290
907
3,401
875
0
1,192
2,209
0
14,516
W
Chronos
1,403
861
0
1,051
2,760
788
0
1,021
1,739
21,860
2,311
W
Skadi
2,330
716
0
425
1,681
417
0
494
1,187
0
17,996
W
Mercury
Rockasenpai
Mercury
1,266
594
0
625
3,154
995
0
246
2,908
0
28,190
L
1,304
259
0
470
2,639
722
0
1,172
1,467
17,873
0
W
2,993
584
0
1,594
5,379
3,547
0
643
4,736
12,937
0
L
1,336
165
0
840
3,849
1,483
0
1,603
2,246
7,431
289
W
Zhong Kui
charliecappin
Zhong Kui
1,969
680
0
2,579
3,612
1,955
0
1,040
2,276
24,282
1,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,078
Gold Earned
21,717
131
Minions Killed
213
0
Camps Cleared
0
541,070
Distance Traveled
598,588
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
3,988
665
24
4
0
108,620
2
L
Danzaburou
3,863
644
41
7
0
135,057
0
L
Cupid
3,453
576
27
5
0
102,564
0
W
Chronos
4,580
763
47
8
0
115,132
2
W
Skadi
3,901
650
33
6
0
114,113
0
W
Mercury
4,252
709
52
9
0
143,538
0
L
Hera
3,682
614
27
5
0
112,270
0
W
Ares
4,333
722
18
3
0
116,759
0
L
Geb
3,092
515
12
2
0
82,559
0
W
Zhong Kui
4,651
775
63
11
0
109,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role