Player Matchup

Fenrir
Fenrir
Silver I
Baaqz
Fenrir
Silver I
Level 118
God Stats
9W - 7L
1,587 SR
Queue Stats
13W - 17L
1,413 MMR
Solo
Sobek
Sobek
Gold V
Caikonn
Sobek
Gold V
Level 127
God Stats
21W - 18L
1,614 SR
Queue Stats
333W - 353L
1,404 MMR
Party 1
Hercules
Hercules
Gold III
Fomortiiz
Hercules
Gold III
Level 108
God Stats
2W - 3L
1,591 SR
Queue Stats
197W - 214L
1,398 MMR
Party 1
Ra
Ra
Gold IV
Proctore
Ra
Gold IV
Level 158
God Stats
17W - 15L
1,511 SR
Queue Stats
224W - 222L
1,419 MMR
Solo
Anhur
Anhur
Bronze III
alexis154
Anhur
Bronze III
Level 86
God Stats
0W - 4L
1,195 SR
Queue Stats
9W - 14L
1,371 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,500 SR
1,401 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,530 SR
1,407 MMR
Sol
Sol
Platinum V
NANDOMJ23
Sol
Platinum V
Level 128
God Stats
3W - 2L
1,399 SR
Queue Stats
74W - 73L
1,407 MMR
Solo
Cabrakan
Cabrakan
Gold V
ThatMurphyChap
Cabrakan
Gold V
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 116L
1,402 MMR
Solo
Chiron
Chiron
Gold IV
VelloWello
Chiron
Gold IV
Level 148
God Stats
19W - 15L
1,617 SR
Queue Stats
125W - 131L
1,420 MMR
Solo
Loki
Loki
Bronze III
shapshup44
Loki
Bronze III
Level 123
God Stats
6W - 7L
1,579 SR
Queue Stats
146W - 160L
1,393 MMR
Solo
Mulan
Mulan
Gold III
xX RapTaGoN Xx
Mulan
Gold III
Level 139
God Stats
28W - 18L
1,554 SR
Queue Stats
189W - 187L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baaqz
Fenrir
10
3 / 3 / 0
5,337
667
3,916
7,519
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Caikonn
Sobek
7
0 / 4 / 1
4,198
525
2,082
8,825
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Fomortiiz
Hercules
8
1 / 4 / 0
4,772
597
3,781
7,652
6,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
0 / 2 / 2
5,301
663
3,099
3,316
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
alexis154
Anhur
6
0 / 4 / 1
4,094
512
3,287
6,030
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bans
ThanatosAwilixAo Kuang

VS

Bans
AthenaKuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 2 / 1
6,527
816
9,786
5,870
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cabrakan
9
0 / 0 / 7
5,929
741
3,259
6,877
4,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
VelloWello
Chiron
10
3 / 0 / 1
5,715
714
2,263
2,590
641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 2
5,067
633
1,609
6,460
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 1 / 2
6,102
763
6,045
9,588
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
17
17
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Baaqz
Fenrir
3
3
0
1
L
Sobek
Caikonn
Sobek
0
4
1
0.13
L
Hercules
Fomortiiz
Hercules
1
4
0
0.25
W
8
2
1
4.25
L
0
2
2
0.5
W
Cabrakan
0
0
7
3.5
W
Chiron
VelloWello
Chiron
3
0
1
3.5
L
Anhur
alexis154
Anhur
0
4
1
0.13
W
1
1
2
2
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,165
Damage
22,962
33,342
Taken
31,385
16,033
Mitigated
16,007
8,281
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Baaqz
Fenrir
3,916
1,063
0
906
7,519
2,949
0
1,863
5,656
0
33,392
L
Sobek
Caikonn
Sobek
2,082
316
0
1,673
8,825
4,411
0
6,257
2,568
6,731
0
L
Hercules
Fomortiiz
Hercules
3,781
1,275
0
3,331
7,652
6,304
0
428
7,224
0
21,860
W
9,786
5,983
0
2,863
5,870
1,326
923
522
5,316
43,793
3,725
L
3,099
186
264
818
3,316
977
0
110
3,206
32,554
742
W
Cabrakan
3,259
366
0
1,572
6,877
4,973
52
1,497
5,319
14,188
1,483
W
Chiron
VelloWello
Chiron
2,263
581
186
1,105
2,590
641
0
435
2,035
0
31,968
L
Anhur
alexis154
Anhur
3,287
2,163
0
1,289
6,030
1,392
0
4,455
1,575
0
22,289
W
1,609
307
0
3,670
6,460
1,638
0
2,032
4,196
0
24,547
W
6,045
912
0
3,593
9,588
7,429
0
550
9,004
1,574
26,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,702
Gold Earned
29,340
226
Minions Killed
265
0
Camps Cleared
0
893,425
Distance Traveled
934,794
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,337
667
63
8
0
197,156
4
L
Sobek
4,198
525
12
2
0
189,386
3
L
Hercules
4,772
597
33
4
0
166,638
0
W
Sol
6,527
816
77
10
0
173,443
2
L
Ra
5,301
663
80
10
0
189,308
2
W
Cabrakan
5,929
741
24
3
0
194,446
0
W
Chiron
5,715
714
71
9
0
186,158
0
L
Anhur
4,094
512
38
5
0
150,937
0
W
Loki
5,067
633
45
6
0
220,301
3
W
Mulan
6,102
763
48
6
0
160,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role