Player Matchup

Merlin
Merlin
CombineJD
Merlin
Level 184
God Stats
0W - 3L
1,476 SR
Queue Stats
108W - 104L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Czukens
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 21L
1,677 Elo+
Solo
Khepri
Khepri
Zaccix
Khepri
Level 119
God Stats
2W - 5L
1,507 SR
Queue Stats
77W - 82L
1,430 Elo+
Party 1
Nut
Nut
alessio95legend
Nut
Level 96
God Stats
4W - 11L
1,338 SR
Queue Stats
327W - 305L
1,499 Elo+
Solo
Ne Zha
Ne Zha
lunafury
Ne Zha
Level 185
God Stats
1W - 1L
1,795 SR
Queue Stats
115W - 108L
1,473 Elo+
Party 1
Team Averages
Level 126
1,523 SR
1,511 Elo+

VS

Team Averages
Level 103
1,449 SR
1,422 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dekosha
Artemis
Level 34
God Stats
1W - 9L
1,328 SR
Queue Stats
35W - 47L
1,219 Elo+
Solo
Ra
Ra
Vonewra
Ra
Level 156
God Stats
27W - 31L
1,474 SR
Queue Stats
225W - 192L
1,492 Elo+
Solo
Serqet
Serqet
hPALLY
Serqet
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,472 Elo+
Solo
Ymir
Ymir
reaper3277
Ymir
Level 44
God Stats
3W - 5L
1,441 SR
Queue Stats
46W - 67L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CombineJD
Merlin
12
2 / 2 / 0
6,648
604
6,401
5,176
1,523
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Czukens
Cthulhu
12
0 / 2 / 1
6,544
595
5,548
10,209
6,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Khepri
Zaccix
Khepri
8
0 / 7 / 1
5,148
468
2,405
9,465
6,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 6 / 1
6,203
564
5,691
8,016
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
lunafury
Ne Zha
11
2 / 1 / 1
5,987
544
2,620
7,617
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 1 / 1
6,714
610
3,511
8,266
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
Dekosha
Artemis
12
5 / 2 / 7
6,911
628
7,283
7,254
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 2
5,933
539
1,976
6,028
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
hPALLY
Serqet
12
10 / 0 / 0
7,140
649
5,835
8,356
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 11
6,695
609
5,820
10,592
5,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
18
18
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
1
1
1.5
L
Merlin
CombineJD
Merlin
2
2
0
1
L
Cthulhu
Czukens
Cthulhu
0
2
1
0.25
W
Artemis
Dekosha
Artemis
5
2
7
4.25
W
0
2
2
0.5
L
Khepri
Zaccix
Khepri
0
7
1
0.07
L
1
6
1
0.25
W
Serqet
hPALLY
Serqet
10
0
0
10
L
Ne Zha
lunafury
Ne Zha
2
1
1
2.5
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,665
Damage
24,425
40,483
Taken
40,496
19,493
Mitigated
18,340
7,851
Healing
20,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,511
588
0
6,242
8,266
5,450
0
4,845
3,421
43,971
0
L
Merlin
CombineJD
Merlin
6,401
305
0
580
5,176
1,523
0
1,338
3,682
43,060
1,008
L
Cthulhu
Czukens
Cthulhu
5,548
998
0
2,541
10,209
6,724
0
3,511
6,458
42,200
1,525
W
Artemis
Dekosha
Artemis
7,283
4,218
0
4,462
7,254
1,982
138
909
6,345
0
47,418
W
1,976
148
588
2,932
6,028
1,780
0
3,325
2,265
37,804
756
L
Khepri
Zaccix
Khepri
2,405
455
0
1,095
9,465
6,689
0
4,399
5,066
5,942
0
L
5,691
3,414
0
2,012
8,016
2,059
0
1,240
6,776
0
44,612
W
Serqet
hPALLY
Serqet
5,835
1,416
0
2,268
8,356
3,357
0
1,128
7,184
0
47,694
L
Ne Zha
lunafury
Ne Zha
2,620
365
0
1,623
7,617
2,498
0
791
6,559
0
44,393
W
5,820
1,723
0
3,878
10,592
5,771
85
3,288
7,136
21,939
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,530
Gold Earned
33,393
357
Minions Killed
342
0
Camps Cleared
0
1,120,718
Distance Traveled
1,067,427
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,714
610
91
8
0
187,491
4
L
Merlin
6,648
604
98
9
0
217,542
0
L
Cthulhu
6,544
595
92
8
0
240,414
0
W
Artemis
6,911
628
68
6
0
186,973
1
W
Ra
5,933
539
70
6
0
202,415
0
L
Khepri
5,148
468
10
1
0
205,635
1
L
Nut
6,203
564
82
7
0
195,253
0
W
Serqet
7,140
649
79
7
0
288,386
2
L
Ne Zha
5,987
544
75
7
0
261,874
0
W
Ymir
6,695
609
34
3
0
202,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role