Player Matchup

Nu Wa
Nu Wa
MiamiDeli
Nu Wa
Level 122
God Stats
2W - 0L
1,587 SR
Queue Stats
147W - 119L
1,469 Elo+
Solo
Zeus
Zeus
RaZe Pillowy
Zeus
Level 116
God Stats
2W - 1L
1,541 SR
Queue Stats
118W - 125L
1,534 Elo+
Solo
Pele
Pele
XxRedEnderXx
Pele
Level 103
God Stats
12W - 5L
1,714 SR
Queue Stats
102W - 100L
1,514 Elo+
Solo
Xbalanque
Xbalanque
ogDrez
Xbalanque
Level 121
God Stats
14W - 5L
1,628 SR
Queue Stats
107W - 68L
1,550 Elo+
Solo
Ares
Ares
xIXLokiXIx
Ares
Level 124
God Stats
1W - 2L
1,241 SR
Queue Stats
48W - 62L
1,437 Elo+
Solo
Team Averages
Level 117
1,542 SR
1,501 Elo+

VS

Team Averages
Level 124
1,572 SR
1,434 Elo+
He Bo
He Bo
BigC0991
He Bo
Level 126
God Stats
0W - 2L
1,317 SR
Queue Stats
66W - 62L
1,401 Elo+
Solo
Sobek
Sobek
Jocsy527
Sobek
Level 106
God Stats
3W - 5L
1,408 SR
Queue Stats
322W - 302L
1,486 Elo+
Solo
Danzaburou
Danzaburou
Juguito_07
Danzaburou
Level 111
God Stats
95W - 88L
1,437 SR
Queue Stats
459W - 445L
1,420 Elo+
Solo
Erlang Shen
Erlang Shen
KramujSonolento
Erlang Shen
Level 122
God Stats
10W - 6L
1,825 SR
Queue Stats
69W - 83L
1,441 Elo+
Solo
King Arthur
King Arthur
MadKingFury
King Arthur
Level 155
God Stats
2W - 2L
1,871 SR
Queue Stats
169W - 174L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MiamiDeli
Nu Wa
14
2 / 4 / 3
8,394
560
14,290
11,509
3,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 4
8,953
597
8,236
7,456
2,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
7 / 2 / 2
8,076
538
10,279
11,509
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
ogDrez
Xbalanque
14
3 / 3 / 5
8,417
561
11,357
9,356
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 5 / 5
7,701
513
3,642
10,406
8,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BigC0991
He Bo
13
0 / 2 / 3
7,144
476
3,736
7,766
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Jocsy527
Sobek
13
5 / 2 / 5
8,147
543
7,247
17,651
16,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Juguito_07
Danzaburou
14
5 / 4 / 4
7,865
524
6,169
11,245
3,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
KramujSonolento
Erlang Shen
11
3 / 7 / 1
6,944
463
6,207
14,907
7,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
MadKingFury
King Arthur
15
3 / 2 / 1
8,566
571
9,484
15,718
11,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
17
Kills
16
16
Deaths
17
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
He Bo
BigC0991
He Bo
0
2
3
0.75
L
Sobek
Jocsy527
Sobek
5
2
5
3.75
L
Danzaburou
Juguito_07
Danzaburou
5
4
4
1.75
L
Erlang Shen
KramujSonolento
Erlang Shen
3
7
1
0.5
L
King Arthur
MadKingFury
King Arthur
3
2
1
1.75
W
Nu Wa
MiamiDeli
Nu Wa
2
4
3
0.88
W
3
2
4
2.5
W
7
2
2
4
W
Xbalanque
ogDrez
Xbalanque
3
3
5
1.83
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,804
Damage
32,843
50,236
Taken
67,287
20,534
Mitigated
41,729
16,283
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BigC0991
He Bo
3,736
62
0
480
7,766
2,083
0
3,865
3,901
47,349
723
L
Sobek
Jocsy527
Sobek
7,247
531
0
5,355
17,651
16,991
0
5,120
12,531
22,369
1,003
L
Danzaburou
Juguito_07
Danzaburou
6,169
2,183
0
3,719
11,245
3,917
0
2,935
8,310
0
51,006
L
Erlang Shen
KramujSonolento
Erlang Shen
6,207
3,000
0
3,356
14,907
7,337
0
4,351
10,556
0
45,373
L
King Arthur
MadKingFury
King Arthur
9,484
961
0
2,133
15,718
11,401
0
10,123
5,595
0
69,010
W
Nu Wa
MiamiDeli
Nu Wa
14,290
3,437
0
4,110
11,509
3,268
0
0
11,509
70,313
0
W
8,236
754
0
2,003
7,456
2,291
0
2,480
4,976
74,421
540
W
10,279
1,995
0
5,559
11,509
3,370
0
1,990
9,519
0
53,402
W
Xbalanque
ogDrez
Xbalanque
11,357
6,353
0
3,281
9,356
3,115
1,018
2,584
6,772
0
69,416
W
3,642
355
0
1,330
10,406
8,490
243
3,715
6,691
12,628
428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,541
Gold Earned
38,666
435
Minions Killed
371
0
Camps Cleared
0
1,394,840
Distance Traveled
1,461,171
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,144
476
92
6
0
301,397
4
L
Sobek
8,147
543
21
1
0
297,228
6
L
Danzaburou
7,865
524
81
5
0
276,125
0
L
Erlang Shen
6,944
463
66
4
0
306,143
0
L
King Arthur
8,566
571
111
7
0
280,278
0
W
Nu Wa
8,394
560
112
7
0
250,517
2
W
Zeus
8,953
597
122
8
0
277,563
0
W
Pele
8,076
538
88
6
0
317,467
0
W
Xbalanque
8,417
561
94
6
0
281,657
0
W
Ares
7,701
513
19
1
0
267,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role