Player Matchup

Nike
Nike
Silver III
 
Nike
Silver III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Silver III
LanceVanceDance1
Osiris
Silver III
Level 107
God Stats
1W - 2L
1,316 SR
Queue Stats
27W - 44L
1,090 MMR
Party 1
Eset
Eset
Silver II
aMaGoKu
Eset
Silver II
Level 244
God Stats
2W - 9L
1,399 SR
Queue Stats
46W - 74L
1,244 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,405 SR
1,278 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,352 SR
1,137 MMR
Mulan
Mulan
Bronze III
Nuulez
Mulan
Bronze III
Level 78
God Stats
1W - 1L
1,226 SR
Queue Stats
1W - 7L
1,278 MMR
Party 2
Bacchus
Bacchus
Bronze III
lindtoft1994
Bacchus
Bronze III
Level 63
God Stats
1W - 2L
1,483 SR
Queue Stats
1W - 7L
1,233 MMR
Party 2
Baba Yaga
Baba Yaga
Silver V
petplay971
Baba Yaga
Silver V
Level 146
God Stats
30W - 46L
1,347 SR
Queue Stats
308W - 531L
900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
0 / 1 / 0
6,805
681
5,443
6,378
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 2 / 0
7,287
729
4,256
9,959
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
aMaGoKu
Eset
13
0 / 1 / 0
7,457
746
3,808
5,570
3,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AchillesKuzenboCthulhuDa JiJormungandr

VS

Bans
AtlasKukulkanSobekBaron SamediNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Nuulez
Mulan
14
0 / 0 / 4
7,619
762
4,038
5,697
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
lindtoft1994
Bacchus
13
3 / 0 / 1
8,101
810
6,589
7,924
9,516
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
petplay971
Baba Yaga
15
1 / 0 / 2
8,053
805
8,681
4,862
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
4
4
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
1
0
0
L
0
2
0
0
W
Mulan
Nuulez
Mulan
0
0
4
2
L
Eset
aMaGoKu
Eset
0
1
0
0
W
Bacchus
lindtoft1994
Bacchus
3
0
1
3.5
W
Baba Yaga
petplay971
Baba Yaga
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,507
Damage
19,308
21,907
Taken
18,483
15,301
Mitigated
16,554
4,541
Healing
5,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
5,443
152
0
585
6,378
5,078
0
4,010
1,932
0
15,169
L
4,256
549
0
2,328
9,959
6,968
0
6,467
2,944
0
18,409
W
Mulan
Nuulez
Mulan
4,038
463
0
1,517
5,697
5,064
140
809
4,754
0
18,021
L
Eset
aMaGoKu
Eset
3,808
0
199
1,429
5,570
3,255
0
3,315
1,821
23,726
638
W
Bacchus
lindtoft1994
Bacchus
6,589
811
0
2,060
7,924
9,516
336
1,542
5,759
17,164
0
W
Baba Yaga
petplay971
Baba Yaga
8,681
472
0
2,068
4,862
1,974
188
1,093
3,554
28,709
521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,549
Gold Earned
23,773
111
Minions Killed
100
0
Camps Cleared
0
591,884
Distance Traveled
608,544
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,805
681
27
3
0
213,041
0
L
Osiris
7,287
729
31
3
0
218,817
5
W
Mulan
7,619
762
23
2
0
209,851
0
L
Eset
7,457
746
53
5
0
160,026
0
W
Bacchus
8,101
810
18
2
0
199,603
0
W
Baba Yaga
8,053
805
59
6
0
199,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role