Player Matchup

Sol
Sol
Cmoney547241
Sol
Level 107
God Stats
5W - 5L
1,619 SR
Queue Stats
350W - 343L
1,501 Elo+
Party 1
Bacchus
Bacchus
IMAC6211
Bacchus
Level 97
God Stats
7W - 10L
1,579 SR
Queue Stats
161W - 144L
1,550 Elo+
Party 1
King Arthur
King Arthur
MidniteDlite387
King Arthur
Level 149
God Stats
11W - 7L
1,602 SR
Queue Stats
170W - 155L
1,541 Elo+
Solo
Neith
Neith
SwaeJa
Neith
Level 120
God Stats
0W - 2L
1,547 SR
Queue Stats
92W - 95L
1,501 Elo+
Party 1
Mercury
Mercury
YB BISHOP
Mercury
Level 128
God Stats
1W - 2L
1,565 SR
Queue Stats
81W - 96L
1,537 Elo+
Party 1
Team Averages
Level 120
1,582 SR
1,526 Elo+

VS

Team Averages
Level 141
1,472 SR
1,502 Elo+
Zeus
Zeus
 
Zeus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MalaCaCua
Chaac
Level 132
God Stats
3W - 1L
1,561 SR
Queue Stats
282W - 269L
1,430 Elo+
Party 2
Ares
Ares
Nobushige
Ares
Level 124
God Stats
3W - 2L
1,384 SR
Queue Stats
156W - 127L
1,616 Elo+
Solo
Izanami
Izanami
TBNDRaFT
Izanami
Level 80
God Stats
3W - 4L
1,416 SR
Queue Stats
271W - 292L
1,434 Elo+
Party 2
Kali
Kali
VGS UrsineEwe1
Kali
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
389W - 372L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 0
6,262
569
4,201
6,823
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
IMAC6211
Bacchus
10
1 / 1 / 1
5,707
519
3,877
9,245
7,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MidniteDlite387
King Arthur
13
1 / 0 / 0
6,985
635
5,942
11,597
8,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
SwaeJa
Neith
12
0 / 1 / 2
6,006
546
2,668
3,434
990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
YB BISHOP
Mercury
11
0 / 4 / 0
5,384
489
2,109
8,645
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 2 / 3
7,554
687
8,560
4,845
1,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
MalaCaCua
Chaac
12
0 / 1 / 0
6,965
633
7,048
9,357
7,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
11
1 / 0 / 5
6,555
596
4,416
8,952
6,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
TBNDRaFT
Izanami
13
0 / 0 / 1
6,916
629
1,899
3,255
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 2 / 5
6,659
605
4,279
10,734
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
10
10
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
3
3.75
L
3
4
0
0.75
L
Bacchus
IMAC6211
Bacchus
1
1
1
1.5
W
Chaac
MalaCaCua
Chaac
0
1
0
0
L
King Arthur
MidniteDlite387
King Arthur
1
0
0
1
W
Ares
1
0
5
3.5
L
Neith
SwaeJa
Neith
0
1
2
1
W
Izanami
TBNDRaFT
Izanami
0
0
1
0.5
W
3
2
5
2.75
L
Mercury
YB BISHOP
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,797
Damage
26,202
39,744
Taken
37,143
21,061
Mitigated
19,822
8,261
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,560
759
0
1,740
4,845
1,463
260
2,676
1,949
53,840
775
L
4,201
679
0
825
6,823
1,512
0
3,750
3,073
25,748
1,525
L
Bacchus
IMAC6211
Bacchus
3,877
176
0
2,321
9,245
7,285
0
5,279
3,966
17,863
413
W
Chaac
MalaCaCua
Chaac
7,048
874
0
3,698
9,357
7,196
0
0
9,357
6,400
47,926
L
King Arthur
MidniteDlite387
King Arthur
5,942
763
0
3,251
11,597
8,538
0
1,082
10,515
0
53,341
W
Ares
4,416
116
0
2,149
8,952
6,612
139
2,000
6,907
19,028
1,173
L
Neith
SwaeJa
Neith
2,668
605
0
731
3,434
990
0
434
3,000
0
45,440
W
Izanami
TBNDRaFT
Izanami
1,899
1,359
0
1,419
3,255
1,089
0
540
2,715
0
59,502
W
4,279
2,195
0
5,381
10,734
3,462
0
2,469
8,075
0
36,290
L
Mercury
YB BISHOP
Mercury
2,109
797
0
1,133
8,645
2,736
0
3,300
5,345
0
44,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,344
Gold Earned
34,649
369
Minions Killed
390
0
Camps Cleared
0
1,129,583
Distance Traveled
1,148,442
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,554
687
86
8
0
217,776
4
L
Sol
6,262
569
72
7
0
208,983
0
L
Bacchus
5,707
519
30
3
0
240,071
0
W
Chaac
6,965
633
99
9
0
224,292
1
L
King Arthur
6,985
635
106
10
0
213,634
4
W
Ares
6,555
596
18
2
0
239,335
5
L
Neith
6,006
546
84
8
0
211,319
2
W
Izanami
6,916
629
120
11
0
223,348
6
W
Kali
6,659
605
67
6
0
243,691
6
L
Mercury
5,384
489
77
7
0
255,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role