Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DreamingTri
Nu Wa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 37L
1,370 Elo+
Solo
Ganesha
Ganesha
IKOI Goonsies
Ganesha
Level 86
God Stats
1W - 2L
1,530 SR
Queue Stats
51W - 66L
1,529 Elo+
Solo
Izanami
Izanami
Raging_gama4sure
Izanami
Level 143
God Stats
0W - 3L
1,152 SR
Queue Stats
91W - 83L
1,509 Elo+
Solo
Bakasura
Bakasura
Xo NiCk oX
Bakasura
Level 156
God Stats
1W - 2L
1,513 SR
Queue Stats
239W - 241L
1,466 Elo+
Solo
Team Averages
Level 132
1,439 SR
1,475 Elo+

VS

Team Averages
Level 143
1,616 SR
1,432 Elo+
Xing Tian
Xing Tian
BLUEE818
Xing Tian
Level 127
God Stats
3W - 1L
1,743 SR
Queue Stats
86W - 110L
1,402 Elo+
Solo
Janus
Janus
God_Slayer0
Janus
Level 170
God Stats
2W - 1L
1,534 SR
Queue Stats
72W - 67L
1,505 Elo+
Party 1
Shiva
Shiva
RedPsychoOni
Shiva
Level 158
God Stats
2W - 1L
1,466 SR
Queue Stats
53W - 56L
1,496 Elo+
Solo
Nut
Nut
dezziecake_21
Nut
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,276 Elo+
Party 1
Thor
Thor
mxblack318
Thor
Level 159
God Stats
3W - 0L
1,836 SR
Queue Stats
275W - 273L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 1 / 2
5,227
1,045
7,093
9,595
6,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 2
5,597
1,119
4,229
3,682
1,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
12
1 / 2 / 4
6,044
1,209
2,513
5,645
3,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 0
4,440
888
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
Xo NiCk oX
Bakasura
11
2 / 2 / 2
5,866
1,173
2,668
6,150
3,873
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BLUEE818
Xing Tian
11
1 / 1 / 6
6,474
1,295
3,070
7,164
5,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 3
6,450
1,290
5,781
3,330
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 5
6,629
1,326
5,981
5,137
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 6
6,454
1,291
3,565
4,561
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 8
6,229
1,246
4,208
3,487
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
5
Kills
8
8
Deaths
5
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
2
2
W
Xing Tian
BLUEE818
Xing Tian
1
1
6
4
L
1
3
2
0.67
W
2
2
3
1.75
L
Ganesha
1
2
4
1.5
L
0
0
0
0
W
3
1
5
5.5
L
Bakasura
Xo NiCk oX
Bakasura
2
2
2
1.5
W
2
1
6
5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,503
Damage
22,605
25,072
Taken
23,679
15,457
Mitigated
13,400
11,038
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,093
841
219
5,136
9,595
6,686
0
3,200
5,854
0
10,208
W
Xing Tian
BLUEE818
Xing Tian
3,070
162
1,519
1,406
7,164
5,638
12
1,264
5,665
6,489
101
L
4,229
581
393
150
3,682
1,226
0
2,326
1,158
13,915
0
W
5,781
224
0
235
3,330
1,042
0
1,270
2,050
15,757
136
L
Ganesha
2,513
135
69
1,512
5,645
3,672
0
1,654
3,650
4,586
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,981
1,126
387
1,082
5,137
3,811
0
1,443
3,664
0
10,259
L
Bakasura
Xo NiCk oX
Bakasura
2,668
1,896
451
3,108
6,150
3,873
0
980
5,050
0
5,534
W
3,565
2,329
295
1,543
4,561
1,606
848
1,801
2,735
0
11,654
W
4,208
271
806
489
3,487
1,303
206
964
2,523
0
14,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,174
Gold Earned
32,236
52
Minions Killed
93
0
Camps Cleared
0
448,080
Distance Traveled
560,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,227
1,045
4
1
0
100,186
0
W
Xing Tian
6,474
1,295
8
2
0
119,371
0
L
Nu Wa
5,597
1,119
21
4
0
120,832
0
W
Janus
6,450
1,290
23
5
0
109,534
0
L
Ganesha
6,044
1,209
1
0
0
109,630
0
L
Izanami
4,440
888
0
0
0
0
0
W
Shiva
6,629
1,326
15
3
0
122,276
0
L
Bakasura
5,866
1,173
26
5
0
117,432
0
W
Nut
6,454
1,291
22
4
0
100,056
0
W
Thor
6,229
1,246
25
5
0
109,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role