Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
TheCoChise07
Pele
Level 123
God Stats
5W - 5L
1,680 SR
Queue Stats
193W - 183L
1,528 Elo+
Solo
Heimdallr
Heimdallr
YAVD
Heimdallr
Level 158
God Stats
2W - 4L
1,299 SR
Queue Stats
149W - 133L
1,546 Elo+
Solo
Hera
Hera
allanon91
Hera
Level 127
God Stats
2W - 2L
1,422 SR
Queue Stats
129W - 129L
1,446 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lmTrashLikeFr
Cu Chulainn
Level 107
God Stats
16W - 12L
1,642 SR
Queue Stats
203W - 202L
1,480 Elo+
Solo
Team Averages
Level 131
1,509 SR
1,500 Elo+

VS

Team Averages
Level 115
1,450 SR
1,523 Elo+
Cerberus
Cerberus
BM8446
Cerberus
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,602 Elo+
Solo
Medusa
Medusa
Churro1912
Medusa
Level 172
God Stats
5W - 1L
1,663 SR
Queue Stats
42W - 32L
1,548 Elo+
Party 2
Ah Puch
Ah Puch
CougarHunter138
Ah Puch
Level 87
God Stats
12W - 13L
1,487 SR
Queue Stats
266W - 254L
1,404 Elo+
Solo
Chaac
Chaac
GoodBritinusa
Chaac
Level 155
God Stats
9W - 10L
1,114 SR
Queue Stats
50W - 46L
1,544 Elo+
Party 2
Sol
Sol
Robotalion3
Sol
Level 129
God Stats
31W - 27L
1,487 SR
Queue Stats
375W - 359L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 2 / 2
6,137
472
3,322
9,194
8,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 2 / 1
7,078
544
3,076
9,056
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
YAVD
Heimdallr
12
2 / 2 / 0
6,707
516
7,578
8,776
2,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hera
9
0 / 4 / 0
5,591
430
2,474
4,667
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
lmTrashLikeFr
Cu Chulainn
14
5 / 3 / 1
7,888
607
9,506
13,952
10,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BM8446
Cerberus
12
1 / 1 / 2
6,931
533
4,424
11,598
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Churro1912
Medusa
14
6 / 1 / 1
8,681
668
6,733
6,142
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 4 / 0
8,074
621
6,563
8,605
3,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 6
7,552
581
6,157
9,388
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
7,215
555
5,169
7,178
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
8
Kills
13
13
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
2
0.5
W
Cerberus
BM8446
Cerberus
1
1
2
2
W
Medusa
Churro1912
Medusa
6
1
1
6.5
W
3
4
0
0.75
W
1
1
6
4
W
2
1
2
3
L
1
2
1
0.75
L
Heimdallr
YAVD
Heimdallr
2
2
0
1
L
Hera
0
4
0
0
L
Cu Chulainn
lmTrashLikeFr
Cu Chulainn
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,956
Damage
29,046
45,645
Taken
42,911
25,047
Mitigated
19,752
12,257
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,322
1,340
0
3,657
9,194
8,040
0
2,506
6,688
11,468
0
W
Cerberus
BM8446
Cerberus
4,424
419
0
4,535
11,598
7,485
186
1,665
9,933
24,981
1,113
W
Medusa
Churro1912
Medusa
6,733
2,373
0
1,440
6,142
1,841
904
2,543
3,419
0
63,110
W
6,563
533
0
3,042
8,605
3,179
0
911
7,694
52,504
444
W
6,157
703
0
2,255
9,388
5,267
270
984
8,278
0
55,381
W
5,169
2,349
0
3,824
7,178
1,980
843
892
6,286
38,140
3,695
L
3,076
758
0
3,843
9,056
2,846
0
221
8,835
0
55,923
L
Heimdallr
YAVD
Heimdallr
7,578
5,300
0
2,879
8,776
2,783
0
5,373
3,403
0
53,723
L
Hera
2,474
686
0
830
4,667
1,245
0
0
4,667
27,270
0
L
Cu Chulainn
lmTrashLikeFr
Cu Chulainn
9,506
1,298
0
1,048
13,952
10,133
0
7,270
6,682
9,433
42,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,401
Gold Earned
38,453
376
Minions Killed
441
0
Camps Cleared
0
1,138,568
Distance Traveled
1,303,425
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,137
472
17
1
0
184,057
0
W
Cerberus
6,931
533
52
4
0
260,036
2
W
Medusa
8,681
668
107
8
0
249,045
0
W
Ah Puch
8,074
621
99
8
0
218,472
0
W
Chaac
7,552
581
96
7
0
298,637
0
W
Sol
7,215
555
87
7
0
277,235
0
L
Pele
7,078
544
102
8
0
266,731
0
L
Heimdallr
6,707
516
90
7
0
240,026
2
L
Hera
5,591
430
64
5
0
175,243
0
L
Cu Chulainn
7,888
607
103
8
0
272,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role