Player Matchup

Jormungandr
Jormungandr
Silver III
BlackAffro
Jormungandr
Silver III
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
416W - 441L
1,100 MMR
Solo
Artemis
Artemis
Gold V
LongPiano
Artemis
Gold V
Level 144
God Stats
117W - 78L
1,606 SR
Queue Stats
163W - 161L
1,233 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Meradel
Aphrodite
Gold IV
Level 125
God Stats
90W - 61L
1,597 SR
Queue Stats
159W - 166L
1,408 MMR
Solo
Hera
Hera
Gold IV
PAPRIKAA
Hera
Gold IV
Level 147
God Stats
4W - 0L
1,770 SR
Queue Stats
125W - 130L
1,412 MMR
Solo
Awilix
Awilix
Silver I
arkkaos364
Awilix
Silver I
Level 107
God Stats
8W - 3L
1,564 SR
Queue Stats
139W - 157L
1,220 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,607 SR
1,275 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,461 SR
1,312 MMR
Geb
Geb
Silver I
 
Geb
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver III
Harionago
Nut
Silver III
Level 142
God Stats
11W - 19L
1,426 SR
Queue Stats
221W - 238L
960 MMR
Solo
Ix Chel
Ix Chel
Gold V
MissDonimo
Ix Chel
Gold V
Level 148
God Stats
1W - 8L
1,380 SR
Queue Stats
108W - 118L
1,412 MMR
Solo
King Arthur
King Arthur
Silver I
Munilla
King Arthur
Silver I
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,412 MMR
Solo
Kali
Kali
Bronze III
back2lobby
Kali
Bronze III
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 103L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackAffro
Jormungandr
15
4 / 6 / 6
9,981
555
9,328
17,926
13,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
LongPiano
Artemis
17
12 / 0 / 2
11,315
629
11,076
11,231
5,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Meradel
Aphrodite
14
1 / 0 / 9
9,399
522
2,581
9,413
7,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hera
15
1 / 1 / 11
9,313
517
16,176
7,871
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
arkkaos364
Awilix
15
5 / 2 / 3
9,268
515
9,436
14,881
6,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ArtioCthulhuAgniAo KuangMedusa

VS

Bans
ThanatosPoseidonSerqetMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 4 / 0
6,920
384
7,147
14,084
9,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 6 / 1
7,278
404
5,309
8,954
2,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
MissDonimo
Ix Chel
12
1 / 5 / 3
7,893
439
6,359
9,204
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Munilla
King Arthur
13
3 / 6 / 1
8,358
464
10,566
21,066
19,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 2 / 1
7,934
441
5,260
16,377
7,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
23
Kills
9
9
Deaths
23
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
0
0.25
W
Jormungandr
BlackAffro
Jormungandr
4
6
6
1.17
L
0
6
1
0.08
W
Artemis
LongPiano
Artemis
12
0
2
13
W
Aphrodite
Meradel
Aphrodite
1
0
9
5.5
L
Ix Chel
MissDonimo
Ix Chel
1
5
3
0.5
L
King Arthur
Munilla
King Arthur
3
6
1
0.58
W
Hera
1
1
11
6.5
W
Awilix
arkkaos364
Awilix
5
2
3
3.25
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,597
Damage
34,641
61,322
Taken
69,685
34,742
Mitigated
40,448
23,115
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,147
446
270
3,172
14,084
9,090
0
6,901
7,183
28,707
0
W
Jormungandr
BlackAffro
Jormungandr
9,328
2,290
0
3,254
17,926
13,761
0
1,873
16,053
56,060
2,304
L
5,309
2,558
0
1,342
8,954
2,259
0
1,502
7,452
0
42,329
W
Artemis
LongPiano
Artemis
11,076
4,283
0
4,267
11,231
5,074
2,114
1,537
9,694
0
96,599
W
Aphrodite
Meradel
Aphrodite
2,581
137
6,707
6,818
9,413
7,005
285
3,631
5,782
24,357
2,284
L
Ix Chel
MissDonimo
Ix Chel
6,359
741
785
1,355
9,204
2,428
0
4,210
4,994
47,407
0
L
King Arthur
Munilla
King Arthur
10,566
761
0
3,104
21,066
19,637
0
9,955
11,111
594
62,036
W
Hera
16,176
2,368
0
1,019
7,871
2,626
374
2,487
5,384
71,964
0
W
Awilix
arkkaos364
Awilix
9,436
3,572
0
1,050
14,881
6,276
793
5,422
9,459
0
68,326
L
5,260
2,470
0
5,429
16,377
7,034
0
5,027
11,350
0
58,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,276
Gold Earned
38,383
474
Minions Killed
391
0
Camps Cleared
0
1,818,917
Distance Traveled
1,543,664
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,920
384
30
2
0
285,341
4
W
Jormungandr
9,981
555
95
5
0
320,639
2
L
Nut
7,278
404
77
4
0
298,762
2
W
Artemis
11,315
629
149
8
0
333,923
0
W
Aphrodite
9,399
522
43
2
0
354,627
12
L
Ix Chel
7,893
439
94
5
0
269,232
4
L
King Arthur
8,358
464
97
5
0
307,080
1
W
Hera
9,313
517
102
6
0
375,594
4
W
Awilix
9,268
515
85
5
0
434,134
8
L
Kali
7,934
441
93
5
0
383,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role