Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
BaileyGezer123
Awilix
Level 100
God Stats
9W - 11L
1,190 SR
Queue Stats
79W - 112L
1,377 Elo+
Party 2
Sobek
Sobek
Morris68
Sobek
Level 128
God Stats
1W - 4L
1,424 SR
Queue Stats
40W - 47L
1,500 Elo+
Party 2
Thor
Thor
finnabusslowkey
Thor
Level 5
God Stats
17W - 20L
1,312 SR
Queue Stats
58W - 64L
1,282 Elo+
Party 2
Ah Puch
Ah Puch
playervx118
Ah Puch
Level 179
God Stats
1W - 0L
1,490 SR
Queue Stats
81W - 107L
1,405 Elo+
Party 2
Team Averages
Level 114
1,383 SR
1,413 Elo+

VS

Team Averages
Level 129
1,400 SR
1,479 Elo+
Serqet
Serqet
DownStatic
Serqet
Level 168
God Stats
24W - 24L
1,454 SR
Queue Stats
238W - 233L
1,467 Elo+
Solo
Hachiman
Hachiman
FRENCHY XVII
Hachiman
Level 110
God Stats
0W - 6L
1,100 SR
Queue Stats
281W - 279L
1,494 Elo+
Party 1
Ares
Ares
Striker 615
Ares
Level 137
God Stats
7W - 5L
1,714 SR
Queue Stats
316W - 310L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
mjgcomputer
Gilgamesh
Level 121
God Stats
7W - 8L
1,499 SR
Queue Stats
99W - 96L
1,501 Elo+
Solo
Zeus
Zeus
xXeCkOXx Al3XB
Zeus
Level 109
God Stats
12W - 15L
1,232 SR
Queue Stats
531W - 512L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 2
6,437
585
6,729
8,648
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
1 / 4 / 4
5,334
485
3,893
7,064
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Morris68
Sobek
9
2 / 0 / 1
5,725
520
1,897
8,444
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
7 / 1 / 0
7,013
638
6,154
8,655
4,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
playervx118
Ah Puch
11
2 / 3 / 1
6,278
571
6,630
9,262
2,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DownStatic
Serqet
10
3 / 3 / 1
6,072
552
4,897
7,899
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
FRENCHY XVII
Hachiman
10
0 / 3 / 3
5,635
512
6,585
6,386
2,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 3
5,372
488
5,431
9,410
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gilgamesh
mjgcomputer
Gilgamesh
13
5 / 3 / 0
7,256
660
7,384
11,297
6,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

11
1 / 4 / 2
6,277
571
3,382
5,196
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
14
Kills
9
9
Deaths
14
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
1
4
4
0.75
L
Serqet
DownStatic
Serqet
3
3
1
1.17
L
Hachiman
FRENCHY XVII
Hachiman
0
3
3
0.5
W
Sobek
Morris68
Sobek
2
0
1
2.5
L
0
1
3
1.5
W
7
1
0
7
L
Gilgamesh
mjgcomputer
Gilgamesh
5
3
0
1.67
W
Ah Puch
playervx118
Ah Puch
2
3
1
0.83
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,303
Damage
27,679
42,073
Taken
40,188
17,976
Mitigated
20,759
13,778
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,729
2,765
0
5,199
8,648
2,060
166
2,044
6,604
51,942
0
W
3,893
1,381
0
110
7,064
2,258
0
1,586
5,270
0
29,964
L
Serqet
DownStatic
Serqet
4,897
1,452
0
812
7,899
2,960
0
883
7,016
0
37,824
L
Hachiman
FRENCHY XVII
Hachiman
6,585
3,085
0
1,641
6,386
2,076
0
3,183
3,203
0
35,733
W
Sobek
Morris68
Sobek
1,897
28
214
2,606
8,444
6,341
0
2,021
6,294
15,439
0
L
5,431
178
0
2,431
9,410
7,393
0
5,154
4,256
20,221
2,356
W
6,154
1,271
0
750
8,655
4,702
0
2,387
5,988
0
41,917
L
Gilgamesh
mjgcomputer
Gilgamesh
7,384
1,623
0
2,266
11,297
6,849
0
4,871
6,426
1,523
37,574
W
Ah Puch
playervx118
Ah Puch
6,630
418
0
4,899
9,262
2,615
38
415
8,699
39,845
809
L
3,382
321
0
351
5,196
1,481
0
1,154
4,042
32,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
30,612
334
Minions Killed
290
0
Camps Cleared
0
1,025,906
Distance Traveled
1,141,118
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,437
585
102
9
0
197,069
0
W
Awilix
5,334
485
49
4
0
203,442
0
L
Serqet
6,072
552
66
6
0
267,795
0
L
Hachiman
5,635
512
60
5
0
228,396
0
W
Sobek
5,725
520
24
2
0
203,655
2
L
Ares
5,372
488
27
2
0
234,227
2
W
Thor
7,013
638
78
7
0
218,250
0
L
Gilgamesh
7,256
660
57
5
0
215,489
0
W
Ah Puch
6,278
571
81
7
0
203,490
0
L
Zeus
6,277
571
80
7
0
195,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role