Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
AresPares53
He Bo
Level 61
God Stats
4W - 2L
1,410 SR
Queue Stats
218W - 210L
1,516 Elo+
Party 1
Awilix
Awilix
Droyt
Awilix
Level 102
God Stats
2W - 0L
1,700 SR
Queue Stats
107W - 108L
1,526 Elo+
Party 1
King Arthur
King Arthur
KordyDesan
King Arthur
Level 122
God Stats
8W - 10L
1,397 SR
Queue Stats
61W - 51L
1,531 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ratchet94
Ah Muzen Cab
Level 156
God Stats
11W - 6L
1,594 SR
Queue Stats
595W - 573L
1,542 Elo+
Solo
Team Averages
Level 113
1,520 SR
1,523 Elo+

VS

Team Averages
Level 121
1,496 SR
1,485 Elo+
Agni
Agni
 
Agni
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
FatherThiccMust
Odin
Level 120
God Stats
3W - 6L
1,389 SR
Queue Stats
198W - 193L
1,514 Elo+
Solo
Izanami
Izanami
Reece dkelly
Izanami
Level 87
God Stats
10W - 19L
1,441 SR
Queue Stats
122W - 120L
1,476 Elo+
Party 3
Xing Tian
Xing Tian
SponSub
Xing Tian
Level 155
God Stats
2W - 3L
1,648 SR
Queue Stats
220W - 216L
1,480 Elo+
Solo
Ne Zha
Ne Zha
jjscotting
Ne Zha
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 131L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 3 / 6
6,796
523
4,262
10,941
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 1 / 1
8,425
648
5,394
4,016
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
Droyt
Awilix
14
4 / 3 / 0
7,859
605
3,497
8,638
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
KordyDesan
King Arthur
12
1 / 1 / 2
6,952
535
3,961
9,936
7,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Ratchet94
Ah Muzen Cab
12
4 / 2 / 2
7,198
554
9,165
9,008
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 2 / 2
7,179
552
3,077
6,068
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 3
6,522
502
4,904
9,895
7,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Reece dkelly
Izanami
9
3 / 4 / 1
5,754
443
2,690
6,171
1,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
SponSub
Xing Tian
12
2 / 3 / 0
6,781
522
4,743
12,099
6,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
jjscotting
Ne Zha
10
2 / 2 / 6
6,147
473
4,874
8,500
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
12
Kills
10
10
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
3
6
1
L
Agni
 
Agni
1
2
2
1
W
3
1
1
3.5
W
Awilix
Droyt
Awilix
4
3
0
1.33
L
2
1
3
3.5
W
King Arthur
KordyDesan
King Arthur
1
1
2
2
W
Ah Muzen Cab
Ratchet94
Ah Muzen Cab
4
2
2
2.5
L
Izanami
Reece dkelly
Izanami
3
4
1
0.88
L
Xing Tian
SponSub
Xing Tian
2
3
0
0.67
L
Ne Zha
jjscotting
Ne Zha
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,279
Damage
20,288
42,539
Taken
42,733
19,166
Mitigated
20,217
12,688
Healing
13,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,262
608
2,345
5,907
10,941
3,725
227
185
10,756
27,833
0
L
Agni
 
Agni
3,077
0
0
967
6,068
1,598
0
2,531
3,229
49,411
509
W
5,394
491
0
812
4,016
1,118
622
1,294
2,722
56,493
1,288
W
Awilix
Droyt
Awilix
3,497
944
0
120
8,638
3,375
0
1,271
7,367
0
63,622
L
4,904
263
0
4,163
9,895
7,652
0
2,505
7,390
667
19,221
W
King Arthur
KordyDesan
King Arthur
3,961
334
0
2,316
9,936
7,808
0
5,037
4,899
0
34,695
W
Ah Muzen Cab
Ratchet94
Ah Muzen Cab
9,165
2,731
0
1,188
9,008
3,140
2,106
102
8,906
0
54,668
L
Izanami
Reece dkelly
Izanami
2,690
1,763
0
1,106
6,171
1,622
0
1,077
5,094
0
35,321
L
Xing Tian
SponSub
Xing Tian
4,743
284
0
2,969
12,099
6,871
0
1,527
9,870
31,935
1,669
L
Ne Zha
jjscotting
Ne Zha
4,874
1,947
0
3,970
8,500
2,474
0
1,528
6,840
0
33,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,230
Gold Earned
32,383
399
Minions Killed
322
0
Camps Cleared
0
1,296,967
Distance Traveled
1,148,412
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,796
523
55
4
0
235,610
0
L
Agni
7,179
552
107
8
0
247,783
3
W
He Bo
8,425
648
122
9
0
262,072
2
W
Awilix
7,859
605
96
7
0
310,764
0
L
Odin
6,522
502
28
2
0
278,945
3
W
King Arthur
6,952
535
55
4
0
249,002
0
W
Ah Muzen Cab
7,198
554
71
5
0
239,519
0
L
Izanami
5,754
443
79
6
0
173,247
0
L
Xing Tian
6,781
522
55
4
0
222,234
0
L
Ne Zha
6,147
473
53
4
0
226,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role