Player Matchup

Skadi
Skadi
Diamond I
 
Skadi
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
DoublеCast
Kuzenbo
Diamond I
Level 134
God Stats
28W - 26L
1,629 SR
Queue Stats
185W - 189L
2,323 MMR
Party 1
Raijin
Raijin
Diamond I
Hanula
Raijin
Diamond I
Level 182
God Stats
40W - 29L
1,771 SR
Queue Stats
219W - 169L
2,580 MMR
Solo
Set
Set
Grandmaster
Seagyll
Set
Grandmaster
Level 147
God Stats
4W - 3L
1,271 SR
Queue Stats
457W - 392L
2,935 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Ørigins
Ne Zha
Diamond I
Level 122
God Stats
10W - 6L
1,708 SR
Queue Stats
184W - 160L
2,444 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,576 SR
2,356 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 120
1,722 SR
2,315 MMR
Susano
Susano
Grandmaster
 
Susano
Grandmaster
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
AverageKuda
Horus
Masters
Level 149
God Stats
1W - 2L
1,605 SR
Queue Stats
191W - 146L
2,617 MMR
Party 2
Chronos
Chronos
Diamond II
OooohhhJacobooo
Chronos
Diamond II
Level 121
God Stats
1W - 1L
1,782 SR
Queue Stats
88W - 83L
2,364 MMR
Solo
Ix Chel
Ix Chel
Grandmaster
OtherTheAnother
Ix Chel
Grandmaster
Level 195
God Stats
19W - 11L
1,816 SR
Queue Stats
321W - 234L
2,666 MMR
Party 2
Freya
Freya
Diamond II
carfinkus
Freya
Diamond II
Level 68
God Stats
2W - 1L
1,905 SR
Queue Stats
57W - 30L
2,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 1 / 1
4,738
592
2,843
3,772
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Kuzenbo
DoublеCast
Kuzenbo
7
0 / 1 / 1
4,238
530
3,026
4,983
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Hanula
Raijin
10
2 / 0 / 1
5,517
690
2,494
3,665
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Set
9
2 / 2 / 2
5,382
673
4,823
6,221
2,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
Ørigins
Ne Zha
9
3 / 1 / 2
4,745
593
2,342
7,229
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Bans
Erlang ShenThothThorMedusa

VS

Bans
King ArthurXing TianFafnirSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
0 / 1 / 2
4,443
555
3,140
5,373
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 1 / 3
5,183
648
2,851
6,854
4,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
1 / 3 / 0
5,412
677
2,478
6,522
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 1
4,451
556
3,485
2,897
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Freya
carfinkus
Freya
8
0 / 2 / 1
4,217
527
1,762
5,854
1,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
7
Kills
5
5
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
1
1
0.5
L
Susano
 
Susano
0
1
2
1
L
2
1
3
3.5
W
Kuzenbo
DoublеCast
Kuzenbo
0
1
1
0.5
W
Raijin
Hanula
Raijin
2
0
1
2.5
L
1
3
0
0.33
L
2
1
1
2.5
W
Set
2
2
2
1.5
L
Freya
carfinkus
Freya
0
2
1
0.25
W
Ne Zha
Ørigins
Ne Zha
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,528
Damage
13,716
25,870
Taken
27,500
10,203
Mitigated
10,273
10,607
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
2,843
1,475
0
1,582
3,772
890
13
1,049
2,675
0
33,351
L
Susano
 
Susano
3,140
764
0
3,266
5,373
1,670
0
1,277
4,096
0
31,278
L
2,851
930
344
2,390
6,854
4,339
16
1,115
5,739
0
14,829
W
Kuzenbo
DoublеCast
Kuzenbo
3,026
971
0
1,521
4,983
3,770
6
1,583
3,346
11,944
2,088
W
Raijin
Hanula
Raijin
2,494
127
0
1,485
3,665
956
80
1,352
2,157
38,084
1,191
L
2,478
355
0
1,502
6,522
1,731
0
0
6,522
35,724
0
L
3,485
775
196
1,161
2,897
928
0
865
2,032
19,733
0
W
Set
4,823
1,951
0
2,367
6,221
2,757
0
2,395
3,608
0
30,384
L
Freya
carfinkus
Freya
1,762
544
0
2,310
5,854
1,605
0
1,936
3,918
26,269
0
W
Ne Zha
Ørigins
Ne Zha
2,342
425
0
3,652
7,229
1,830
0
792
6,359
0
26,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
23,706
267
Minions Killed
260
0
Camps Cleared
0
862,675
Distance Traveled
838,596
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,738
592
61
8
0
147,962
0
L
Susano
4,443
555
59
7
0
210,907
0
L
Horus
5,183
648
23
3
0
181,619
0
W
Kuzenbo
4,238
530
23
3
0
178,499
0
W
Raijin
5,517
690
74
9
0
183,013
1
L
Chronos
5,412
677
71
9
0
163,767
0
L
Ix Chel
4,451
556
47
6
0
123,423
0
W
Set
5,382
673
59
7
0
169,384
2
L
Freya
4,217
527
60
8
0
158,880
1
W
Ne Zha
4,745
593
50
6
0
183,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role