Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
FASpiragauta
Yemoja
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 33L
1,541 Elo+
Solo
Chronos
Chronos
iiDeathWalker
Chronos
Level 121
God Stats
2W - 2L
1,847 SR
Queue Stats
31W - 24L
1,488 Elo+
Solo
Hel
Hel
imaratmain
Hel
Level 118
God Stats
5W - 3L
1,765 SR
Queue Stats
29W - 34L
1,496 Elo+
Party 1
Loki
Loki
realdiehl101
Loki
Level 141
God Stats
0W - 3L
1,127 SR
Queue Stats
49W - 63L
1,509 Elo+
Party 1
Team Averages
Level 133
1,548 SR
1,507 Elo+

VS

Team Averages
Level 130
1,463 SR
1,527 Elo+
Mercury
Mercury
 
Mercury
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Doomobelisk
Chernobog
Level 69
God Stats
2W - 1L
1,779 SR
Queue Stats
244W - 232L
1,556 Elo+
Solo
Bacchus
Bacchus
Shiisxi
Bacchus
Level 96
God Stats
1W - 0L
1,111 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
King Arthur
King Arthur
masta ultime
King Arthur
Level 159
God Stats
89W - 115L
1,382 SR
Queue Stats
542W - 543L
1,510 Elo+
Solo
Ra
Ra
x1Pull Laid
Ra
Level 161
God Stats
23W - 19L
1,544 SR
Queue Stats
351W - 301L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 1 / 0
4,868
974
2,941
3,895
1,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
8
1 / 1 / 1
4,703
941
1,189
2,543
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
11
2 / 1 / 3
5,679
1,136
2,582
4,302
1,325
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
1 / 2 / 1
4,947
989
3,961
5,169
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
0 / 0 / 1
4,946
989
1,802
4,995
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 0 / 3
5,187
1,037
2,580
2,458
693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chernobog
Doomobelisk
Chernobog
10
0 / 0 / 1
5,076
1,015
2,483
2,190
560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Shiisxi
Bacchus
9
2 / 4 / 2
5,259
1,052
4,106
5,888
4,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
masta ultime
King Arthur
10
1 / 0 / 4
5,230
1,046
4,879
5,078
3,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 5
5,061
1,012
3,721
2,119
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
5
5
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
W
Mercury
 
Mercury
2
0
3
3.5
W
Chernobog
Doomobelisk
Chernobog
0
0
1
0.5
L
Yemoja
1
1
1
1.5
W
Bacchus
Shiisxi
Bacchus
2
4
2
0.75
L
Chronos
2
1
3
3.5
L
1
2
1
0.75
W
King Arthur
masta ultime
King Arthur
1
0
4
3
L
0
0
1
0.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,475
Damage
17,769
20,904
Taken
17,733
6,013
Mitigated
10,387
5,607
Healing
5,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,941
1,318
0
0
3,895
1,106
0
725
3,071
0
10,959
W
Mercury
 
Mercury
2,580
503
0
505
2,458
693
0
879
1,449
0
8,770
W
Chernobog
Doomobelisk
Chernobog
2,483
1,012
0
473
2,190
560
0
1,391
799
0
11,413
L
Yemoja
1,189
159
151
0
2,543
1,071
0
951
1,429
2,072
43
W
Bacchus
Shiisxi
Bacchus
4,106
414
197
979
5,888
4,970
0
1,481
4,407
9,192
258
L
Chronos
2,582
1,449
0
906
4,302
1,325
0
1,286
2,855
19,111
0
L
3,961
440
2,410
1,958
5,169
1,133
0
2,324
2,454
8,575
0
W
King Arthur
masta ultime
King Arthur
4,879
593
0
2,211
5,078
3,604
0
2,890
2,108
0
10,275
L
1,802
490
0
182
4,995
1,378
0
1,409
3,402
0
9,155
W
3,721
213
279
408
2,119
560
0
707
1,257
14,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
25,813
103
Minions Killed
111
0
Camps Cleared
0
505,781
Distance Traveled
566,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,868
974
24
5
0
102,098
0
W
Mercury
5,187
1,037
16
3
0
134,051
0
W
Chernobog
5,076
1,015
24
5
0
101,545
0
L
Yemoja
4,703
941
7
1
0
50,949
0
W
Bacchus
5,259
1,052
15
3
0
115,601
0
L
Chronos
5,679
1,136
36
7
0
107,930
0
L
Hel
4,947
989
12
2
0
124,403
0
W
King Arthur
5,230
1,046
20
4
0
102,868
0
L
Loki
4,946
989
24
5
0
120,401
0
W
Ra
5,061
1,012
36
7
0
112,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role