Player Matchup

Surtr
Surtr
DomKageUI
Surtr
Level 8
God Stats
3W - 2L
1,688 SR
Queue Stats
32W - 25L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
LenchoJR2
Cthulhu
Level 156
God Stats
56W - 43L
1,536 SR
Queue Stats
328W - 328L
1,511 Elo+
Solo
Hera
Hera
irritaable
Hera
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
368W - 348L
1,486 Elo+
Party 1
Neith
Neith
onlyonevo
Neith
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
166W - 174L
1,448 Elo+
Party 2
Cliodhna
Cliodhna
toleraable
Cliodhna
Level 74
God Stats
3W - 13L
1,336 SR
Queue Stats
407W - 406L
1,475 Elo+
Party 1
Team Averages
Level 90
1,512 SR
1,469 Elo+

VS

Team Averages
Level 117
1,579 SR
1,448 Elo+
Chaac
Chaac
BlackyDD5
Chaac
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 78L
1,449 Elo+
Solo
Freya
Freya
NATAWS9
Freya
Level 127
God Stats
83W - 69L
1,654 SR
Queue Stats
85W - 69L
1,551 Elo+
Solo
Fenrir
Fenrir
SwiftBilly27
Fenrir
Level 129
God Stats
6W - 2L
1,569 SR
Queue Stats
141W - 160L
1,410 Elo+
Solo
Danzaburou
Danzaburou
stew74padasso
Danzaburou
Level 157
God Stats
26W - 22L
1,605 SR
Queue Stats
421W - 427L
1,443 Elo+
Solo
Anubis
Anubis
ziL 3 T H 4 Liz
Anubis
Level 121
God Stats
235W - 167L
1,567 SR
Queue Stats
491W - 500L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DomKageUI
Surtr
13
1 / 5 / 2
7,947
467
7,841
16,768
8,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
LenchoJR2
Cthulhu
15
5 / 8 / 3
9,016
530
15,445
18,808
7,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
5 / 6 / 1
9,117
536
13,069
12,040
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
onlyonevo
Neith
14
3 / 7 / 6
8,424
496
9,122
11,920
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
toleraable
Cliodhna
13
2 / 4 / 1
7,676
452
6,103
14,921
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BlackyDD5
Chaac
15
6 / 3 / 6
9,185
540
10,062
14,134
13,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
NATAWS9
Freya
18
8 / 1 / 4
10,939
643
15,339
15,703
13,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
17
7 / 1 / 2
9,817
577
8,000
14,867
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
stew74padasso
Danzaburou
16
7 / 6 / 7
10,630
625
13,156
15,117
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 5 / 2
9,375
551
10,233
13,392
6,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
16
Kills
30
30
Deaths
16
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
BlackyDD5
Chaac
6
3
6
3
L
Surtr
DomKageUI
Surtr
1
5
2
0.4
L
Cthulhu
LenchoJR2
Cthulhu
5
8
3
0.81
W
Freya
NATAWS9
Freya
8
1
4
10
W
Fenrir
7
1
2
8
L
5
6
1
0.92
L
Neith
onlyonevo
Neith
3
7
6
0.86
W
Danzaburou
stew74padasso
Danzaburou
7
6
7
1.75
L
Cliodhna
toleraable
Cliodhna
2
4
1
0.63
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,580
Damage
56,790
74,457
Taken
73,213
27,961
Mitigated
45,062
16,523
Healing
24,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BlackyDD5
Chaac
10,062
1,186
0
1,929
14,134
13,359
56
6,648
7,486
0
41,176
L
Surtr
DomKageUI
Surtr
7,841
3,562
0
6,914
16,768
8,217
0
7,463
9,305
723
49,703
L
Cthulhu
LenchoJR2
Cthulhu
15,445
782
42
3,950
18,808
7,676
0
3,076
15,732
56,281
0
W
Freya
NATAWS9
Freya
15,339
5,098
0
5,979
15,703
13,272
0
3,061
12,642
69,424
7,284
W
Fenrir
8,000
3,018
0
6,536
14,867
6,245
0
2,007
12,860
0
70,272
L
13,069
4,142
0
2,282
12,040
3,467
0
6,095
5,945
67,215
0
L
Neith
onlyonevo
Neith
9,122
2,909
0
1,503
11,920
3,680
46
2,252
9,668
0
36,555
W
Danzaburou
stew74padasso
Danzaburou
13,156
5,171
0
4,462
15,117
5,398
1,689
7,848
7,269
0
79,592
L
Cliodhna
toleraable
Cliodhna
6,103
505
0
1,832
14,921
4,921
0
5,580
9,341
0
58,724
W
10,233
699
0
5,321
13,392
6,788
463
9,366
4,026
80,785
1,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
49,946
430
Minions Killed
561
0
Camps Cleared
0
1,779,341
Distance Traveled
1,667,258
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,185
540
49
3
0
355,628
0
L
Surtr
7,947
467
82
5
0
338,267
1
L
Cthulhu
9,016
530
82
5
0
383,150
0
W
Freya
10,939
643
123
7
0
338,483
7
W
Fenrir
9,817
577
107
6
0
404,806
0
L
Hera
9,117
536
114
7
0
322,244
0
L
Neith
8,424
496
58
3
0
356,062
1
W
Danzaburou
10,630
625
136
8
0
273,220
4
L
Cliodhna
7,676
452
94
6
0
379,618
0
W
Anubis
9,375
551
146
9
0
295,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role