Player Matchup

Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
KaihouOne
Ra
Bronze III
Level 149
God Stats
1W - 0L
1,605 SR
Queue Stats
3W - 9L
1,316 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
KobayashiRx
Tsukuyomi
Silver III
Level 157
God Stats
21W - 21L
1,459 SR
Queue Stats
57W - 76L
1,146 MMR
Solo
Freya
Freya
Gold IV
xXEnderSayanXx
Freya
Gold IV
Level 68
God Stats
5W - 4L
1,503 SR
Queue Stats
44W - 55L
1,411 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,513 SR
1,375 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 168
1,551 SR
1,403 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
 
Neith
Silver V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
GhostMonkeyToy
Artio
Gold V
Level 228
God Stats
2W - 5L
1,558 SR
Queue Stats
286W - 303L
1,399 MMR
Solo
Arachne
Arachne
Bronze V
Rodrigo157game
Arachne
Bronze V
Level 149
God Stats
0W - 1L
1,698 SR
Queue Stats
2W - 18L
1,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 0 / 0
6,653
665
5,858
5,142
1,548
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
 
Kuzenbo
10
1 / 1 / 6
5,765
577
2,902
7,810
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 4
6,388
639
3,658
3,135
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
KobayashiRx
Tsukuyomi
11
9 / 0 / 2
6,673
667
5,735
5,983
1,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 6
5,942
594
4,008
4,354
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bans
AthenaAwilix

VS

Bans
ThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 0
5,633
563
2,627
4,390
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
 
Ganesha
8
1 / 4 / 1
4,810
481
3,261
8,313
4,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
 
Neith
7
1 / 4 / 1
4,785
479
2,661
5,677
1,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
4,899
490
3,213
10,100
5,649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 0
4,471
447
1,219
5,647
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
15
Kills
2
3
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
0
0
2
W
Kuzenbo
 
Kuzenbo
1
1
6
4
L
Janus
 
Janus
0
2
0
0
L
Ganesha
 
Ganesha
1
4
1
0.38
L
Neith
 
Neith
1
4
1
0.38
L
0
2
0
0
W
2
0
4
4
W
Tsukuyomi
KobayashiRx
Tsukuyomi
9
0
2
10
L
0
3
0
0
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,161
Damage
12,981
26,424
Taken
34,127
11,746
Mitigated
14,969
12,121
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,858
3,854
0
3,775
5,142
1,548
540
3,030
2,112
0
46,449
W
Kuzenbo
 
Kuzenbo
2,902
1,125
0
2,394
7,810
6,044
0
1,869
5,671
12,349
0
L
Janus
 
Janus
2,627
65
0
644
4,390
1,208
0
1,680
2,710
38,557
0
L
Ganesha
 
Ganesha
3,261
525
0
2,502
8,313
4,934
0
4,410
3,903
22,103
0
L
Neith
 
Neith
2,661
967
0
551
5,677
1,226
0
3,192
2,436
0
18,111
L
3,213
342
0
4,828
10,100
5,649
0
0
10,100
25,081
0
W
3,658
355
936
1,491
3,135
1,159
0
424
2,671
59,562
0
W
Tsukuyomi
KobayashiRx
Tsukuyomi
5,735
906
0
2,043
5,983
1,702
0
2,123
3,663
0
29,863
L
1,219
832
0
580
5,647
1,952
0
1,141
4,506
0
22,374
W
4,008
1,708
0
1,482
4,354
1,293
0
1,082
3,140
36,684
2,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,421
Gold Earned
24,598
343
Minions Killed
275
0
Camps Cleared
0
1,035,025
Distance Traveled
998,727
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,653
665
83
8
0
176,360
1
W
Kuzenbo
5,765
577
18
2
0
227,323
4
L
Janus
5,633
563
98
10
0
210,319
0
L
Ganesha
4,810
481
24
2
0
194,256
0
L
Neith
4,785
479
56
6
0
190,213
0
L
Artio
4,899
490
54
5
0
198,929
6
W
Ra
6,388
639
112
11
0
209,509
2
W
Tsukuyomi
6,673
667
52
5
0
227,561
2
L
Arachne
4,471
447
43
4
0
205,010
0
W
Freya
5,942
594
78
8
0
194,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role