Player Matchup

Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
CafeElCamello
Kuzenbo
Level 127
God Stats
14W - 5L
1,733 SR
Queue Stats
151W - 127L
1,620 Elo+
Party 2
Ra
Ra
ColdFlames
Ra
Level 149
God Stats
2W - 2L
1,689 SR
Queue Stats
105W - 100L
1,525 Elo+
Solo
Apollo
Apollo
VviixX
Apollo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,610 Elo+
Party 2
Cthulhu
Cthulhu
claymore_03
Cthulhu
Level 125
God Stats
17W - 15L
1,648 SR
Queue Stats
174W - 172L
1,508 Elo+
Solo
Team Averages
Level 114
1,614 SR
1,553 Elo+

VS

Team Averages
Level 128
1,514 SR
1,491 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AGS730
Medusa
Level 161
God Stats
8W - 8L
1,467 SR
Queue Stats
407W - 390L
1,536 Elo+
Party 1
Bacchus
Bacchus
AndiWag
Bacchus
Level 145
God Stats
3W - 0L
1,472 SR
Queue Stats
105W - 106L
1,499 Elo+
Solo
Charybdis
Charybdis
Jardinero6234
Charybdis
Level 24
God Stats
12W - 9L
1,630 SR
Queue Stats
85W - 79L
1,482 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
corncakethepie
Morgan Le Fay
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
5 / 1 / 2
9,092
568
5,641
14,805
8,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
12
3 / 0 / 5
8,031
502
3,980
10,136
11,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

15
3 / 4 / 4
9,047
565
10,597
6,515
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
VviixX
Apollo
15
2 / 2 / 1
9,352
585
6,990
10,068
3,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
claymore_03
Cthulhu
14
1 / 5 / 0
8,607
538
14,097
17,054
17,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
2 / 2 / 3
9,604
600
10,482
20,677
15,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
AGS730
Medusa
17
7 / 1 / 2
9,679
605
10,265
11,958
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
AndiWag
Bacchus
14
1 / 3 / 5
8,144
509
9,260
11,996
10,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Jardinero6234
Charybdis
15
0 / 5 / 3
8,715
545
4,744
12,084
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
corncakethepie
Morgan Le Fay
14
2 / 4 / 1
8,473
530
4,440
8,000
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
14
Kills
12
12
Deaths
15
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
1
2
6
W
Erlang Shen
 
Erlang Shen
2
2
3
1.75
W
Medusa
AGS730
Medusa
7
1
2
8
W
Bacchus
AndiWag
Bacchus
1
3
5
1.17
L
Kuzenbo
3
0
5
5.5
L
3
4
4
1.25
W
Charybdis
Jardinero6234
Charybdis
0
5
3
0.3
L
Apollo
VviixX
Apollo
2
2
1
1.25
L
Cthulhu
claymore_03
Cthulhu
1
5
0
0.2
W
Morgan Le Fay
corncakethepie
Morgan Le Fay
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,305
Damage
39,191
58,578
Taken
64,715
42,807
Mitigated
35,620
15,581
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,641
1,608
0
2,624
14,805
8,663
0
3,055
11,750
0
81,941
W
Erlang Shen
 
Erlang Shen
10,482
5,979
0
9,987
20,677
15,340
345
12,759
7,918
0
75,880
W
Medusa
AGS730
Medusa
10,265
4,954
0
7,364
11,958
4,072
0
4,551
7,194
0
84,817
W
Bacchus
AndiWag
Bacchus
9,260
1,353
0
1,666
11,996
10,060
0
2,873
9,123
34,087
0
L
Kuzenbo
3,980
1,376
0
3,158
10,136
11,138
0
3,729
6,407
12,731
628
L
10,597
232
1,041
1,522
6,515
2,159
0
3,250
3,265
61,142
0
W
Charybdis
Jardinero6234
Charybdis
4,744
1,972
0
4,294
12,084
3,679
142
2,728
9,280
0
72,884
L
Apollo
VviixX
Apollo
6,990
3,918
0
3,124
10,068
3,690
907
3,381
6,687
0
81,670
L
Cthulhu
claymore_03
Cthulhu
14,097
2,246
0
4,112
17,054
17,157
0
545
16,509
61,743
1,093
W
Morgan Le Fay
corncakethepie
Morgan Le Fay
4,440
266
0
932
8,000
2,469
0
4,321
3,619
56,919
883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,129
Gold Earned
44,615
515
Minions Killed
560
0
Camps Cleared
0
1,589,751
Distance Traveled
1,677,835
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,092
568
121
8
0
387,106
0
W
Erlang Shen
9,604
600
133
8
0
315,734
1
W
Medusa
9,679
605
136
9
0
371,472
0
W
Bacchus
8,144
509
51
3
0
346,338
1
L
Kuzenbo
8,031
502
15
1
0
256,228
1
L
Ra
9,047
565
115
7
0
343,516
5
W
Charybdis
8,715
545
138
9
0
316,415
6
L
Apollo
9,352
585
149
9
0
343,857
6
L
Cthulhu
8,607
538
115
7
0
259,044
2
W
Morgan Le Fay
8,473
530
102
6
0
327,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role