Player Matchup

Cthulhu
Cthulhu
ANGELggs
Cthulhu
Level 36
God Stats
0W - 2L
1,255 SR
Queue Stats
62W - 93L
1,142 Elo+
Party 2
Agni
Agni
CliffyG78
Agni
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,381 Elo+
Solo
Hun Batz
Hun Batz
MagicalGaming01
Hun Batz
Level 104
God Stats
10W - 7L
1,665 SR
Queue Stats
187W - 188L
1,566 Elo+
Solo
Artemis
Artemis
Segabruh1
Artemis
Level 42
God Stats
3W - 5L
1,187 SR
Queue Stats
176W - 194L
1,153 Elo+
Party 2
Sobek
Sobek
kianmh
Sobek
Level 120
God Stats
7W - 5L
1,682 SR
Queue Stats
480W - 458L
1,465 Elo+
Solo
Team Averages
Level 68
1,458 SR
1,341 Elo+

VS

Team Averages
Level 104
1,583 SR
1,491 Elo+
Athena
Athena
AL-_-FA8EEH
Athena
Level 140
God Stats
16W - 20L
1,500 SR
Queue Stats
427W - 434L
1,436 Elo+
Party 3
Izanami
Izanami
FERMIN5FERMIN
Izanami
Level 68
God Stats
3W - 2L
1,432 SR
Queue Stats
9W - 4L
1,551 Elo+
Party 1
Anubis
Anubis
Serpunza
Anubis
Level 67
God Stats
9W - 2L
1,969 SR
Queue Stats
13W - 8L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
YHALANSARI_
Sun Wukong
Level 147
God Stats
4W - 6L
1,500 SR
Queue Stats
409W - 404L
1,391 Elo+
Party 3
Mercury
Mercury
schirmi07
Mercury
Level 97
God Stats
5W - 6L
1,517 SR
Queue Stats
91W - 78L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANGELggs
Cthulhu
12
2 / 5 / 1
7,722
429
7,765
17,815
10,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
15
3 / 8 / 3
9,511
528
10,832
11,967
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
18
7 / 6 / 2
10,198
567
7,293
18,235
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Segabruh1
Artemis
14
1 / 5 / 1
8,017
445
6,966
12,182
3,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
kianmh
Sobek
15
1 / 6 / 5
9,183
510
10,198
20,683
22,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
1 / 1 / 15
9,791
544
8,587
16,262
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
16
3 / 2 / 6
9,581
532
8,891
8,756
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Serpunza
Anubis
17
7 / 4 / 8
10,834
602
10,944
11,537
6,232
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
YHALANSARI_
Sun Wukong
19
7 / 4 / 7
11,672
648
15,970
19,581
11,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mercury
schirmi07
Mercury
20
12 / 3 / 5
12,019
668
13,776
13,547
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
14
Kills
30
30
Deaths
14
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Athena
1
1
15
8.5
L
Cthulhu
ANGELggs
Cthulhu
2
5
1
0.5
L
Agni
3
8
3
0.56
W
Izanami
3
2
6
3
L
Hun Batz
7
6
2
1.33
L
Artemis
Segabruh1
Artemis
1
5
1
0.3
W
Anubis
Serpunza
Anubis
7
4
8
2.75
W
Sun Wukong
YHALANSARI_
Sun Wukong
7
4
7
2.63
L
Sobek
kianmh
Sobek
1
6
5
0.58
W
Mercury
schirmi07
Mercury
12
3
5
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,054
Damage
58,168
80,882
Taken
69,683
46,154
Mitigated
46,083
20,816
Healing
19,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
8,587
2,187
641
3,566
16,262
18,732
191
7,359
8,903
28,171
0
L
Cthulhu
ANGELggs
Cthulhu
7,765
1,227
1,742
2,762
17,815
10,149
0
6,770
11,045
24,225
1,091
L
Agni
10,832
335
0
1,600
11,967
3,281
0
3,335
8,632
50,407
1,495
W
Izanami
8,891
4,777
0
1,695
8,756
3,341
2,066
3,397
5,359
0
65,424
L
Hun Batz
7,293
2,530
0
5,622
18,235
6,529
0
3,551
14,684
0
76,816
L
Artemis
Segabruh1
Artemis
6,966
2,010
0
2,001
12,182
3,844
231
4,339
7,843
0
71,022
W
Anubis
Serpunza
Anubis
10,944
290
0
4,113
11,537
6,232
795
4,935
6,602
70,392
0
W
Sun Wukong
YHALANSARI_
Sun Wukong
15,970
2,860
0
8,469
19,581
11,926
0
9,054
10,527
0
88,114
L
Sobek
kianmh
Sobek
10,198
578
0
7,089
20,683
22,351
0
2,484
18,199
66,100
1,257
W
Mercury
schirmi07
Mercury
13,776
9,287
0
915
13,547
5,852
36
3,712
9,835
0
109,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,631
Gold Earned
53,897
467
Minions Killed
551
0
Camps Cleared
0
1,671,603
Distance Traveled
1,919,707
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,791
544
45
3
0
396,526
9
L
Cthulhu
7,722
429
34
2
0
335,442
2
L
Agni
9,511
528
95
5
0
332,088
0
W
Izanami
9,581
532
120
7
0
331,639
0
L
Hun Batz
10,198
567
117
7
0
378,511
0
L
Artemis
8,017
445
102
6
0
311,246
4
W
Anubis
10,834
602
94
5
0
340,105
2
W
Sun Wukong
11,672
648
133
7
0
371,842
2
L
Sobek
9,183
510
119
7
0
314,316
0
W
Mercury
12,019
668
159
9
0
479,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role