Player Matchup

Vulcan
Vulcan
Adrark
Vulcan
Level 209
God Stats
3W - 1L
1,603 SR
Queue Stats
180W - 196L
1,496 Elo+
Solo
Nu Wa
Nu Wa
FateDecendedZeo
Nu Wa
Level 119
God Stats
5W - 0L
1,782 SR
Queue Stats
108W - 73L
1,566 Elo+
Solo
Baron Samedi
Baron Samedi
OhTheresWaldo
Baron Samedi
Level 109
God Stats
2W - 0L
1,769 SR
Queue Stats
43W - 52L
1,387 Elo+
Solo
Ah Puch
Ah Puch
Yo roXXs
Ah Puch
Level 145
God Stats
3W - 4L
1,251 SR
Queue Stats
204W - 218L
1,513 Elo+
Solo
Atlas
Atlas
bigmike4044
Atlas
Level 149
God Stats
13W - 10L
1,448 SR
Queue Stats
649W - 682L
1,512 Elo+
Solo
Team Averages
Level 146
1,570 SR
1,495 Elo+

VS

Team Averages
Level 147
1,529 SR
1,541 Elo+
Nox
Nox
 
Nox
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Menzath
Baron Samedi
Level 149
God Stats
1W - 2L
1,491 SR
Queue Stats
281W - 281L
1,601 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pirranaconda
Ah Muzen Cab
Level 148
God Stats
3W - 1L
1,899 SR
Queue Stats
375W - 208L
1,670 Elo+
Solo
Bacchus
Bacchus
dallascowboys737
Bacchus
Level 166
God Stats
5W - 2L
1,268 SR
Queue Stats
343W - 371L
1,476 Elo+
Solo
Fenrir
Fenrir
ghostdogg98
Fenrir
Level 161
God Stats
6W - 4L
1,488 SR
Queue Stats
648W - 673L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Adrark
Vulcan
16
7 / 1 / 2
9,327
848
9,921
5,674
2,450
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 8
7,954
723
6,468
4,692
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
OhTheresWaldo
Baron Samedi
15
1 / 1 / 8
8,189
744
6,610
6,065
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Yo roXXs
Ah Puch
13
0 / 2 / 8
7,821
711
4,157
4,976
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 0 / 9
9,112
828
9,164
11,729
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
0 / 1 / 3
6,906
628
4,844
5,001
2,025
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Menzath
Baron Samedi
13
0 / 4 / 3
6,779
616
6,007
9,453
9,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Pirranaconda
Ah Muzen Cab
15
2 / 1 / 2
8,024
729
7,339
5,877
2,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
0 / 3 / 3
7,387
672
6,309
10,932
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
12
2 / 2 / 2
7,219
656
4,816
9,356
11,554
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
11
Kills
4
5
Deaths
11
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
3
1.5
W
Vulcan
Adrark
Vulcan
7
1
2
8
W
2
1
8
6
L
Baron Samedi
Menzath
Baron Samedi
0
4
3
0.38
W
Baron Samedi
OhTheresWaldo
Baron Samedi
1
1
8
5
L
Ah Muzen Cab
Pirranaconda
Ah Muzen Cab
2
1
2
3
W
Ah Puch
Yo roXXs
Ah Puch
0
2
8
2
W
1
0
9
5.5
L
0
3
3
0.5
L
Fenrir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,320
Damage
29,315
33,136
Taken
40,619
17,163
Mitigated
32,409
15,508
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,844
0
0
399
5,001
2,025
0
4,617
384
14,259
0
W
Vulcan
Adrark
Vulcan
9,921
488
836
1,538
5,674
2,450
148
1,695
3,979
21,141
0
W
6,468
1,568
921
462
4,692
1,306
1,021
2,671
2,021
13,922
277
L
Baron Samedi
Menzath
Baron Samedi
6,007
320
879
1,429
9,453
9,552
0
8,611
842
16,340
391
W
Baron Samedi
OhTheresWaldo
Baron Samedi
6,610
521
3,138
1,919
6,065
2,841
249
3,755
2,310
16,014
572
L
Ah Muzen Cab
Pirranaconda
Ah Muzen Cab
7,339
1,319
485
738
5,877
2,082
0
4,512
1,365
0
29,213
W
Ah Puch
Yo roXXs
Ah Puch
4,157
186
879
1,279
4,976
1,625
723
2,650
2,326
17,820
342
W
9,164
2,287
1,481
3,055
11,729
8,941
0
6,071
5,658
20,002
0
L
6,309
164
433
1,774
10,932
7,196
0
9,979
953
10,279
501
L
Fenrir
4,816
634
285
2,438
9,356
11,554
0
8,056
1,300
0
11,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
36,315
149
Minions Killed
102
0
Camps Cleared
0
1,028,200
Distance Traveled
857,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,906
628
20
2
0
187,839
0
W
Vulcan
9,327
848
59
5
0
234,126
0
W
Nu Wa
7,954
723
14
1
0
197,651
0
L
Baron Samedi
6,779
616
29
3
0
154,855
0
W
Baron Samedi
8,189
744
21
2
0
192,488
0
L
Ah Muzen Cab
8,024
729
39
4
0
193,120
0
W
Ah Puch
7,821
711
33
3
0
189,602
0
W
Atlas
9,112
828
22
2
0
214,333
0
L
Bacchus
7,387
672
5
0
0
140,532
0
L
Fenrir
7,219
656
9
1
0
181,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role