Player Matchup

Izanami
Izanami
DelG100
Izanami
Level 148
God Stats
18W - 16L
1,638 SR
Queue Stats
277W - 292L
1,566 Elo+
Solo
Poseidon
Poseidon
Drifti33
Poseidon
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,232 Elo+
Solo
Janus
Janus
SnofallGG
Janus
Level 23
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 7L
1,204 Elo+
Solo
Merlin
Merlin
chuckl
Merlin
Level 149
God Stats
5W - 7L
1,642 SR
Queue Stats
61W - 40L
1,647 Elo+
Solo
Arachne
Arachne
floridaisback
Arachne
Level 175
God Stats
8W - 9L
1,432 SR
Queue Stats
91W - 83L
1,558 Elo+
Solo
Team Averages
Level 102
1,542 SR
1,441 Elo+

VS

Team Averages
Level 102
1,604 SR
1,488 Elo+
Mercury
Mercury
DonniDesu
Mercury
Level 24
God Stats
4W - 4L
1,666 SR
Queue Stats
24W - 25L
1,492 Elo+
Solo
Ne Zha
Ne Zha
DreamSexual
Ne Zha
Level 29
God Stats
1W - 0L
1,541 SR
Queue Stats
4W - 4L
1,394 Elo+
Solo
Olorun
Olorun
KumgusKhan
Olorun
Level 129
God Stats
4W - 0L
1,860 SR
Queue Stats
147W - 128L
1,595 Elo+
Solo
He Bo
He Bo
aIencia
He Bo
Level 121
God Stats
3W - 3L
1,389 SR
Queue Stats
112W - 110L
1,519 Elo+
Solo
Hercules
Hercules
jhoncelll
Hercules
Level 208
God Stats
5W - 3L
1,566 SR
Queue Stats
155W - 143L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DelG100
Izanami
15
0 / 1 / 1
8,702
870
4,170
7,986
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
Drifti33
Poseidon
12
0 / 7 / 1
7,894
789
1,378
6,482
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
SnofallGG
Janus
12
0 / 7 / 0
7,914
791
2,669
7,654
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
chuckl
Merlin
15
0 / 2 / 2
8,888
889
4,558
4,064
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Arachne
15
3 / 4 / 0
9,671
967
5,720
11,417
5,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DonniDesu
Mercury
15
6 / 1 / 2
9,722
972
5,494
6,799
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
16
5 / 2 / 6
10,482
1,048
9,268
7,680
4,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
KumgusKhan
Olorun
18
5 / 0 / 6
10,975
1,098
11,755
6,260
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
aIencia
He Bo
16
2 / 0 / 2
9,825
983
2,069
2,799
928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
jhoncelll
Hercules
15
3 / 0 / 9
9,735
974
4,351
5,618
4,230
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
21
21
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
DelG100
Izanami
0
1
1
0.5
W
Mercury
DonniDesu
Mercury
6
1
2
7
W
Ne Zha
5
2
6
4
L
Poseidon
Drifti33
Poseidon
0
7
1
0.07
W
Olorun
KumgusKhan
Olorun
5
0
6
8
L
Janus
SnofallGG
Janus
0
7
0
0
W
He Bo
aIencia
He Bo
2
0
2
3
L
Merlin
chuckl
Merlin
0
2
2
0.5
L
Arachne
3
4
0
0.75
W
Hercules
jhoncelll
Hercules
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,495
Damage
32,937
37,603
Taken
29,156
13,639
Mitigated
13,956
2,810
Healing
7,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DelG100
Izanami
4,170
2,372
0
572
7,986
2,499
0
4,976
2,841
0
27,898
W
Mercury
DonniDesu
Mercury
5,494
2,966
0
277
6,799
2,385
1,222
1,433
5,273
0
21,624
W
Ne Zha
9,268
814
0
1,516
7,680
4,056
193
1,611
6,020
0
37,062
L
Poseidon
Drifti33
Poseidon
1,378
177
0
0
6,482
1,914
0
1,860
4,588
3,951
0
W
Olorun
KumgusKhan
Olorun
11,755
6,244
180
3,592
6,260
2,357
4,611
1,702
4,516
43,377
2,455
L
Janus
SnofallGG
Janus
2,669
227
0
0
7,654
2,299
0
2,641
4,826
10,376
0
W
He Bo
aIencia
He Bo
2,069
0
0
940
2,799
928
599
1,168
1,542
25,661
0
L
Merlin
chuckl
Merlin
4,558
40
0
250
4,064
1,281
0
915
2,991
25,135
0
L
Arachne
5,720
3,900
0
1,988
11,417
5,646
0
3,360
7,894
0
18,591
W
Hercules
jhoncelll
Hercules
4,351
655
0
932
5,618
4,230
668
2,231
3,200
0
10,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,069
Gold Earned
50,739
185
Minions Killed
267
0
Camps Cleared
0
826,368
Distance Traveled
1,083,142
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,702
870
63
6
0
176,420
0
W
Mercury
9,722
972
41
4
0
226,586
0
W
Ne Zha
10,482
1,048
47
5
0
224,866
0
L
Poseidon
7,894
789
6
1
0
70,814
0
W
Olorun
10,975
1,098
92
9
0
216,980
0
L
Janus
7,914
791
26
3
0
127,427
0
W
He Bo
9,825
983
63
6
0
210,985
0
L
Merlin
8,888
889
64
6
0
222,039
0
L
Arachne
9,671
967
26
3
0
229,668
2
W
Hercules
9,735
974
24
2
0
203,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role