Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
 
Ne Zha
Platinum I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Diamond V
GordoBachicha
Rama
Diamond V
Level 94
God Stats
0W - 2L
1,691 SR
Queue Stats
19W - 18L
1,805 MMR
Party 2
Xing Tian
Xing Tian
Platinum IV
KALISTHENICS
Xing Tian
Platinum IV
Level 71
God Stats
1W - 1L
1,538 SR
Queue Stats
133W - 117L
1,872 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
Điabellstaŕ
Zhong Kui
Diamond II
Level 251
God Stats
22W - 29L
1,224 SR
Queue Stats
682W - 702L
2,201 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,491 SR
1,776 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,626 SR
2,020 MMR
Cu Chulainn
Cu Chulainn
Platinum I
LuanChagas
Cu Chulainn
Platinum I
Level 177
God Stats
120W - 95L
1,654 SR
Queue Stats
434W - 436L
1,767 MMR
Solo
Anhur
Anhur
Masters
McLeozinho
Anhur
Masters
Level 103
God Stats
4W - 1L
1,648 SR
Queue Stats
109W - 59L
2,579 MMR
Party 1
Lancelot
Lancelot
Diamond I
Siylva
Lancelot
Diamond I
Level 268
God Stats
10W - 6L
1,908 SR
Queue Stats
115W - 72L
2,390 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
Yáno
Nu Wa
Platinum IV
Level 178
God Stats
2W - 0L
1,391 SR
Queue Stats
83W - 77L
1,679 MMR
Solo
Horus
Horus
Gold I
Zenphrar
Horus
Gold I
Level 158
God Stats
5W - 3L
1,530 SR
Queue Stats
318W - 318L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 1 / 0
6,444
644
2,706
4,809
1,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
 
Ne Zha
11
4 / 3 / 2
5,954
595
5,434
7,448
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 2
5,633
563
2,825
7,292
1,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
KALISTHENICS
Xing Tian
1
0 / 0 / 0
3,459
346
0
309
81
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Điabellstaŕ
Zhong Kui
10
1 / 2 / 2
5,791
579
4,841
8,925
6,765
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
AthenaKuzenboErlang Shen

VS

Bans
CupidNemesisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
LuanChagas
Cu Chulainn
10
0 / 3 / 2
5,970
597
5,172
9,114
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
12
2 / 3 / 2
6,513
651
4,512
5,822
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Siylva
Lancelot
13
6 / 0 / 1
6,995
700
5,170
6,069
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Yáno
Nu Wa
12
2 / 1 / 3
6,424
642
3,782
2,061
362
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Zenphrar
Horus
10
0 / 1 / 3
5,902
590
1,279
7,077
4,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
10
10
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
L
Ne Zha
 
Ne Zha
4
3
2
1.67
L
1
4
2
0.5
L
Xing Tian
KALISTHENICS
Xing Tian
0
0
0
0
W
Cu Chulainn
LuanChagas
Cu Chulainn
0
3
2
0.33
W
Anhur
2
3
2
1
W
Lancelot
Siylva
Lancelot
6
0
1
6.5
W
Nu Wa
Yáno
Nu Wa
2
1
3
3.5
W
Horus
Zenphrar
Horus
0
1
3
1.5
L
Zhong Kui
Điabellstaŕ
Zhong Kui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,806
Damage
19,915
28,783
Taken
30,143
12,362
Mitigated
12,277
6,551
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,706
809
0
1,018
4,809
1,402
0
1,822
2,961
0
56,035
L
Ne Zha
 
Ne Zha
5,434
2,223
0
1,220
7,448
2,936
0
1,115
6,261
0
42,938
L
2,825
1,689
0
893
7,292
1,178
0
225
7,067
0
37,483
L
Xing Tian
KALISTHENICS
Xing Tian
0
0
0
0
309
81
0
283
0
0
0
W
Cu Chulainn
LuanChagas
Cu Chulainn
5,172
860
0
1,278
9,114
3,055
0
4,094
5,020
0
42,320
W
Anhur
4,512
2,337
0
1,030
5,822
1,962
0
0
5,822
0
49,939
W
Lancelot
Siylva
Lancelot
5,170
1,584
0
3,773
6,069
2,037
0
620
5,449
0
49,560
W
Nu Wa
Yáno
Nu Wa
3,782
691
0
473
2,061
362
86
0
2,061
42,311
211
W
Horus
Zenphrar
Horus
1,279
160
488
2,616
7,077
4,861
17
0
7,077
0
12,684
L
Zhong Kui
Điabellstaŕ
Zhong Kui
4,841
812
0
3,420
8,925
6,765
0
187
8,712
37,992
1,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
31,804
326
Minions Killed
350
0
Camps Cleared
0
937,573
Distance Traveled
1,050,602
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,444
644
107
11
0
196,196
2
L
Ne Zha
5,954
595
77
8
0
224,589
2
L
Rama
5,633
563
66
7
0
160,191
2
L
Xing Tian
3,459
346
0
0
0
164,102
0
W
Cu Chulainn
5,970
597
66
7
0
187,277
2
W
Anhur
6,513
651
90
9
0
172,857
0
W
Lancelot
6,995
700
89
9
0
271,480
0
W
Nu Wa
6,424
642
97
10
0
193,127
0
W
Horus
5,902
590
8
1
0
225,861
6
L
Zhong Kui
5,791
579
76
8
0
192,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role