Player Matchup

Poseidon
Poseidon
Diamond II
MiPito
Poseidon
Diamond II
Level 156
God Stats
28W - 19L
1,766 SR
Queue Stats
230W - 203L
1,952 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
RtPLuChoZR
Sun Wukong
Platinum II
Level 156
God Stats
26W - 22L
1,644 SR
Queue Stats
400W - 361L
1,802 MMR
Party 1
Chaac
Chaac
Platinum II
TheRyuNekko
Chaac
Platinum II
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 206L
1,803 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,636 SR
1,852 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 190
1,546 SR
1,856 MMR
Zhong Kui
Zhong Kui
Platinum V
Caughtlacking
Zhong Kui
Platinum V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,820 MMR
Party 2
Odin
Odin
Diamond I
DeadsNight01
Odin
Diamond I
Level 286
God Stats
44W - 44L
1,581 SR
Queue Stats
1,491W - 1,198L
1,789 MMR
Solo
Serqet
Serqet
Platinum I
PaulFromSwitch
Serqet
Platinum I
Level 136
God Stats
2W - 0L
1,557 SR
Queue Stats
25W - 7L
1,959 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MiPito
Poseidon
16
3 / 5 / 2
9,797
816
8,851
8,590
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sun Wukong
RtPLuChoZR
Sun Wukong
15
0 / 2 / 4
8,970
748
6,258
14,609
10,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 6 / 3
8,932
744
6,243
15,438
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetKuzenboAchillesMulanMedusa

VS

Bans
SobekAresBacchusAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Caughtlacking
Zhong Kui
17
4 / 2 / 8
10,633
886
14,773
10,478
8,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
3 / 2 / 10
10,231
853
12,186
11,959
7,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

18
6 / 1 / 6
11,416
951
9,276
11,070
9,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
13
13
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Caughtlacking
Zhong Kui
4
2
8
4
W
3
2
10
4
L
Poseidon
MiPito
Poseidon
3
5
2
0.8
W
6
1
6
9
L
Sun Wukong
RtPLuChoZR
Sun Wukong
0
2
4
1
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,352
Damage
36,235
38,637
Taken
33,507
25,783
Mitigated
25,287
6,252
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Caughtlacking
Zhong Kui
14,773
1,604
0
2,913
10,478
8,236
1,866
1,806
8,217
40,061
0
W
12,186
2,575
0
4,677
11,959
7,742
1,259
4,739
6,652
6,215
27,127
L
Poseidon
MiPito
Poseidon
8,851
947
84
1,160
8,590
2,685
0
2,911
5,164
47,331
0
W
9,276
1,863
0
2,385
11,070
9,309
714
2,302
8,421
163
41,863
L
Sun Wukong
RtPLuChoZR
Sun Wukong
6,258
958
0
2,196
14,609
10,887
0
5,931
7,646
0
22,701
L
6,243
820
0
2,812
15,438
12,211
0
7,375
5,902
0
13,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
32,280
149
Minions Killed
156
0
Camps Cleared
0
640,764
Distance Traveled
717,130
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,633
886
67
6
0
223,465
0
W
Odin
10,231
853
46
4
0
235,005
4
L
Poseidon
9,797
816
92
8
0
201,491
4
W
Serqet
11,416
951
43
4
0
258,660
0
L
Sun Wukong
8,970
748
41
3
0
222,423
0
L
Chaac
8,932
744
16
1
0
216,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role