Player Matchup

Osiris
Osiris
 
Osiris
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DarrinR1
Amaterasu
Level 128
God Stats
1W - 3L
1,305 SR
Queue Stats
75W - 61L
1,460 Elo+
Party 3
Nut
Nut
Quatr0
Nut
Level 159
God Stats
7W - 3L
1,704 SR
Queue Stats
66W - 45L
1,606 Elo+
Party 3
Cthulhu
Cthulhu
Теребилыч
Cthulhu
Level 46
God Stats
73W - 50L
1,635 SR
Queue Stats
108W - 97L
1,594 Elo+
Party 2
Team Averages
Level 128
1,529 SR
1,532 Elo+

VS

Team Averages
Level 141
1,668 SR
1,482 Elo+
Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
AaronLleraElPro
Erlang Shen
Level 123
God Stats
4W - 3L
1,740 SR
Queue Stats
183W - 167L
1,496 Elo+
Solo
Freya
Freya
Silllenzio
Freya
Level 203
God Stats
3W - 5L
1,919 SR
Queue Stats
279W - 260L
1,500 Elo+
Solo
Jormungandr
Jormungandr
SssquirrellL
Jormungandr
Level 95
God Stats
1W - 3L
1,691 SR
Queue Stats
145W - 143L
1,454 Elo+
Party 1
Thor
Thor
nehcrs
Thor
Level 129
God Stats
800W - 756L
1,487 SR
Queue Stats
800W - 756L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 0 / 1
5,109
639
2,682
5,893
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
 
Hel
9
1 / 3 / 0
5,062
633
2,074
4,040
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
DarrinR1
Amaterasu
11
2 / 0 / 1
5,888
736
4,287
6,654
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nut
Quatr0
Nut
9
3 / 1 / 1
5,475
684
3,417
4,311
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 3
5,608
701
3,378
4,885
2,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 2 / 1
5,147
643
3,586
6,208
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
AaronLleraElPro
Erlang Shen
7
0 / 3 / 0
4,584
573
2,438
6,143
2,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Freya
9
0 / 1 / 1
4,634
579
2,862
3,904
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
SssquirrellL
Jormungandr
8
0 / 3 / 1
4,433
554
1,166
5,529
3,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
nehcrs
Thor
10
2 / 0 / 0
5,368
671
1,249
5,627
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
4
4
Deaths
9
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
W
Hel
 
Hel
1
3
0
0.33
L
Raijin
 
Raijin
2
2
1
1.25
L
Erlang Shen
AaronLleraElPro
Erlang Shen
0
3
0
0
W
Amaterasu
DarrinR1
Amaterasu
2
0
1
2.5
W
Nut
Quatr0
Nut
3
1
1
3.5
L
Freya
0
1
1
0.5
L
Jormungandr
SssquirrellL
Jormungandr
0
3
1
0.17
L
Thor
nehcrs
Thor
2
0
0
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,838
Damage
11,301
25,783
Taken
27,411
12,033
Mitigated
10,213
11,101
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,682
742
0
1,887
5,893
3,147
0
1,552
4,341
0
36,313
W
Hel
 
Hel
2,074
184
152
1,036
4,040
1,280
0
2,019
2,021
31,182
64
L
Raijin
 
Raijin
3,586
388
0
2,234
6,208
1,706
0
1,905
4,303
31,688
0
L
Erlang Shen
AaronLleraElPro
Erlang Shen
2,438
1,018
0
1,995
6,143
2,575
0
0
6,143
0
21,677
W
Amaterasu
DarrinR1
Amaterasu
4,287
1,376
0
3,630
6,654
4,209
0
0
6,323
0
34,833
W
Nut
Quatr0
Nut
3,417
2,442
0
1,194
4,311
1,196
338
1,781
2,290
0
36,317
L
Freya
2,862
559
0
1,245
3,904
1,186
0
1,045
2,859
22,896
872
L
Jormungandr
SssquirrellL
Jormungandr
1,166
266
0
454
5,529
3,119
0
2,167
3,362
13,209
0
L
Thor
nehcrs
Thor
1,249
296
0
2,533
5,627
1,627
0
331
5,296
0
33,708
W
3,378
203
1,279
1,923
4,885
2,201
0
1,439
3,226
19,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
24,166
309
Minions Killed
257
0
Camps Cleared
0
893,350
Distance Traveled
811,981
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,109
639
61
8
0
214,949
0
W
Hel
5,062
633
64
8
0
160,973
2
L
Raijin
5,147
643
52
7
0
159,470
1
L
Erlang Shen
4,584
573
47
6
0
130,220
0
W
Amaterasu
5,888
736
75
9
0
178,063
0
W
Nut
5,475
684
73
9
0
151,798
0
L
Freya
4,634
579
46
6
0
170,608
0
L
Jormungandr
4,433
554
37
5
0
161,133
4
L
Thor
5,368
671
75
9
0
190,550
0
W
Cthulhu
5,608
701
36
5
0
187,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role