Player Matchup

Chang'e
Chang'e
Gold III
GiveMeRama
Chang'e
Gold III
Level 107
God Stats
2W - 1L
1,534 SR
Queue Stats
159W - 167L
1,504 MMR
Solo
Osiris
Osiris
Gold II
Romanogami
Osiris
Gold II
Level 139
God Stats
2W - 1L
1,524 SR
Queue Stats
26W - 22L
1,608 MMR
Solo
Chernobog
Chernobog
Gold III
pepere7
Chernobog
Gold III
Level 108
God Stats
28W - 21L
1,611 SR
Queue Stats
330W - 343L
1,518 MMR
Solo
Awilix
Awilix
Gold III
szymonszon1312
Awilix
Gold III
Level 137
God Stats
16W - 7L
1,683 SR
Queue Stats
93W - 93L
1,534 MMR
Solo
Ix Chel
Ix Chel
Gold III
xEric_10
Ix Chel
Gold III
Level 108
God Stats
2W - 2L
1,353 SR
Queue Stats
308W - 317L
1,537 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,541 SR
1,540 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 76
1,545 SR
1,529 MMR
Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Emirdem664
Sol
Silver II
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,478 MMR
Party 1
Maui
Maui
Bronze III
LYNKOWLEDOZO
Maui
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,501 MMR
Solo
Anubis
Anubis
Gold IV
cocducer
Anubis
Gold IV
Level 59
God Stats
3W - 3L
1,674 SR
Queue Stats
46W - 45L
1,629 MMR
Party 1
Hercules
Hercules
Gold II
milfkroete
Hercules
Gold II
Level 62
God Stats
1W - 3L
1,552 SR
Queue Stats
92W - 93L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GiveMeRama
Chang'e
15
4 / 2 / 7
9,031
602
7,117
11,675
5,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Osiris
Romanogami
Osiris
15
3 / 5 / 5
9,484
632
13,112
15,599
11,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
pepere7
Chernobog
16
3 / 0 / 3
9,523
635
9,250
9,366
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
9 / 2 / 5
9,649
643
9,776
11,909
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
xEric_10
Ix Chel
15
2 / 3 / 4
8,539
569
6,393
8,828
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArtemisAgniErlang ShenJormungandr

VS

Bans
King ArthurJanusThanatosZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
3 / 4 / 2
7,754
517
8,647
15,090
10,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 5 / 0
7,062
471
6,011
10,524
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 3 / 2
6,375
425
2,914
11,925
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
cocducer
Anubis
12
5 / 6 / 1
7,799
520
10,492
11,806
5,229
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
milfkroete
Hercules
15
4 / 3 / 3
8,099
540
8,703
12,317
5,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
21
Kills
12
12
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
4
2
1
L
0
5
0
0
W
Chang'e
GiveMeRama
Chang'e
4
2
7
3.75
L
0
3
2
0.33
W
Osiris
Romanogami
Osiris
3
5
5
1.1
L
Anubis
cocducer
Anubis
5
6
1
0.92
L
Hercules
milfkroete
Hercules
4
3
3
1.83
W
Chernobog
pepere7
Chernobog
3
0
3
4.5
W
9
2
5
5.75
W
Ix Chel
xEric_10
Ix Chel
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,648
Damage
36,767
57,377
Taken
61,662
28,212
Mitigated
32,869
21,515
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
8,647
1,645
0
2,303
15,090
10,266
0
391
14,001
2,038
48,426
L
6,011
2,497
0
3,659
10,524
2,665
568
499
10,025
46,030
5,187
W
Chang'e
GiveMeRama
Chang'e
7,117
167
3,241
4,519
11,675
5,928
100
5,149
6,526
39,271
0
L
2,914
739
0
2,130
11,925
8,831
0
3,252
8,631
17,801
0
W
Osiris
Romanogami
Osiris
13,112
5,580
0
4,504
15,599
11,764
1,576
3,096
12,503
0
65,911
L
Anubis
cocducer
Anubis
10,492
115
0
3,951
11,806
5,229
0
5,630
6,092
44,178
914
L
Hercules
milfkroete
Hercules
8,703
2,887
0
2,245
12,317
5,878
0
3,688
8,564
0
58,434
W
Chernobog
pepere7
Chernobog
9,250
5,706
0
4,310
9,366
3,209
620
5,953
3,413
0
77,621
W
9,776
4,469
0
2,235
11,909
4,528
421
2,851
9,058
0
75,887
W
Ix Chel
xEric_10
Ix Chel
6,393
275
836
1,870
8,828
2,783
0
2,938
5,890
63,033
1,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,226
Gold Earned
37,089
477
Minions Killed
378
0
Camps Cleared
0
1,607,896
Distance Traveled
1,381,643
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,754
517
94
6
0
231,870
4
L
Sol
7,062
471
84
6
0
264,957
2
W
Chang'e
9,031
602
52
3
0
304,603
0
L
Maui
6,375
425
25
2
0
273,786
3
W
Osiris
9,484
632
112
7
0
284,585
0
L
Anubis
7,799
520
80
5
0
260,164
0
L
Hercules
8,099
540
95
6
0
350,866
0
W
Chernobog
9,523
635
125
8
0
304,703
4
W
Awilix
9,649
643
99
7
0
393,001
4
W
Ix Chel
8,539
569
89
6
0
321,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role